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67 lines
2.3 KiB
C++
67 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GOT_DATA_LEVEL_H
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#define GOT_DATA_LEVEL_H
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#include "common/serializer.h"
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namespace Got {
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#define OBJECTS_COUNT 30
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struct Level {
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private:
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void sync(Common::Serializer &s);
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public:
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byte _iconGrid[12][20] = {}; // Grid of icons
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byte _backgroundColor = 0; // Background color
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byte _music = 0; // Music
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byte _actorType[16] = {}; // Type of enemies (12 max)
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byte _actorLoc[16] = {}; // Location of enemies
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byte _actorValue[16] = {}; // Pass value
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byte _palColors[3] = {}; // Change 251,253,254 to these three
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byte _actorInvis[16] = {};
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byte _extra[13] = {};
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byte _staticObject[OBJECTS_COUNT] = {}; // Static objects (treasure, keys,etc)
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int _staticX[OBJECTS_COUNT] = {}; // X coordinates of static objects
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int _staticY[OBJECTS_COUNT] = {}; // Y coordinates of static objects
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byte _newLevel[10] = {}; // Level jump for icon 200-204
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byte _newLevelLocation[10] = {}; // Grid location to jump in to
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byte _area = 0; // Game area (1=forest,etc)
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byte _actorDir[16] = {}; // Initial _dir
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byte _filler[3] = {};
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/**
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* Loads level data from the global sd_data for the given level
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*/
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void load(int level);
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/**
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* Saves the level data to the global sd_data
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*/
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void save(int level);
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};
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} // namespace Got
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#endif
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