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57 lines
1.5 KiB
C++
57 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GOT_DATA_HIGH_SCORE_H
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#define GOT_DATA_HIGH_SCORE_H
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#include "common/serializer.h"
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namespace Got {
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#define HIGH_SCORES_PER_AREA 7
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struct HighScore {
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uint16 _unused = 0;
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uint32 _total = 0;
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char _name[32] = {};
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HighScore() {}
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HighScore(const char *name, uint32 total) : _total(total) {
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Common::strcpy_s(_name, name);
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}
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void sync(Common::Serializer &s);
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};
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struct HighScores {
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private:
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void sync(Common::Serializer &s);
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public:
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HighScore _scores[3][HIGH_SCORES_PER_AREA];
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void load();
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void save();
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void add(int area, const Common::String &name, uint total);
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};
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} // namespace Got
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#endif
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