scummvm/engines/gob/sound/sounddesc.cpp
Filippos Karapetis 378428000e GOB: Handle stereo WAVE samples
From PR #5842.
Used in some Adibou 2 samples, e.g. when entering the garden.
2024-06-18 09:58:13 +03:00

197 lines
4.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* This file is dual-licensed.
* In addition to the GPLv3 license mentioned above, this code is also
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
* full text of the license.
*
*/
#include "common/util.h"
#include "common/memstream.h"
#include "common/textconsole.h"
#include "audio/decoders/raw.h"
#include "audio/decoders/wave.h"
#include "gob/sound/sounddesc.h"
#include "gob/resources.h"
namespace Gob {
SoundDesc::SoundDesc() {
_resource = nullptr;
_data = _dataPtr = nullptr;
_size = 0;
_type = SOUND_SND;
_repCount = 0;
_frequency = 0;
_flag = 0;
_id = 0;
_mixerFlags = 0;
}
SoundDesc::~SoundDesc() {
free();
}
void SoundDesc::swap(SoundDesc &desc) {
SWAP(_repCount , desc._repCount);
SWAP(_frequency , desc._frequency);
SWAP(_flag , desc._flag);
SWAP(_id , desc._id);
SWAP(_mixerFlags, desc._mixerFlags);
SWAP(_resource , desc._resource);
SWAP(_data , desc._data);
SWAP(_dataPtr , desc._dataPtr);
SWAP(_size , desc._size);
SWAP(_type , desc._type);
}
void SoundDesc::set(SoundType type, byte *data, uint32 dSize) {
free();
_type = type;
_data = _dataPtr = data;
_size = dSize;
}
bool SoundDesc::load(SoundType type, byte *data, uint32 dSize) {
free();
switch (type) {
case SOUND_ADL:
return loadADL(data, dSize);
case SOUND_SND:
return loadSND(data, dSize);
case SOUND_WAV:
return loadWAV(data, dSize);
default:
break;
}
return false;
}
bool SoundDesc::load(SoundType type, Resource *resource) {
if (!resource || (resource->getSize() <= 0))
return false;
if (!load(type, resource->getData(), resource->getSize()))
return false;
_resource = resource;
return true;
}
void SoundDesc::free() {
if (_resource)
delete _resource; // _data is owned by the resource, so don't delete _data
else
delete[] _data;
_resource = nullptr;
_data = nullptr;
_dataPtr = nullptr;
_id = 0;
}
void SoundDesc::convToSigned() {
if ((_type != SOUND_SND) && (_type != SOUND_WAV))
return;
if (!_data || !_dataPtr)
return;
if (_mixerFlags & Audio::FLAG_16BITS) {
byte *data = _dataPtr;
for (uint32 i = 0; i < _size; i++, data += 2)
WRITE_LE_UINT16(data, READ_LE_UINT16(data) ^ 0x8000);
} else
for (uint32 i = 0; i < _size; i++)
_dataPtr[i] ^= 0x80;
}
int16 SoundDesc::calcFadeOutLength(int16 frequency) {
return (10 * (_size / 2)) / frequency;
}
uint32 SoundDesc::calcLength(int16 repCount, int16 frequency, bool fade) {
uint32 fadeSize = fade ? _size / 2 : 0;
return ((_size * repCount - fadeSize) * 1000) / frequency;
}
bool SoundDesc::loadSND(byte *data, uint32 dSize) {
assert(dSize > 6);
_type = SOUND_SND;
_data = data;
_dataPtr = data + 6;
_frequency = MAX((int16) READ_BE_UINT16(data + 4), (int16) 4700);
_flag = data[0] ? (data[0] & 0x7F) : 8;
data[0] = 0;
_size = MIN(READ_BE_UINT32(data), dSize - 6);
return true;
}
bool SoundDesc::loadWAV(byte *data, uint32 dSize) {
Common::MemoryReadStream stream(data, dSize);
int wavSize, wavRate;
byte wavFlags;
uint16 wavtype;
if (!Audio::loadWAVFromStream(stream, wavSize, wavRate, wavFlags, &wavtype, nullptr))
return false;
if (wavFlags & Audio::FLAG_16BITS) {
_mixerFlags |= Audio::FLAG_16BITS;
wavSize >>= 1;
}
if (wavFlags & Audio::FLAG_STEREO) {
_mixerFlags |= Audio::FLAG_STEREO;
}
_data = data;
_dataPtr = data + stream.pos();
_size = wavSize;
_frequency = wavRate;
if (wavFlags & Audio::FLAG_UNSIGNED)
convToSigned();
return true;
}
bool SoundDesc::loadADL(byte *data, uint32 dSize) {
_type = SOUND_ADL;
_data = _dataPtr = data;
_size = dSize;
return true;
}
} // End of namespace Gob