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The major contributors provided their consent: DrMcCoy, Strangerke, sdelamarre, sev. The goal is to allow the re-release of this code under Switch, which is incompatible with pure GPL
81 lines
2.2 KiB
C++
81 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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* This file is dual-licensed.
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* In addition to the GPLv3 license mentioned above, this code is also
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* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
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* full text of the license.
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*
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*/
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#ifndef GOB_SOUND_SOUNDBLASTER_H
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#define GOB_SOUND_SOUNDBLASTER_H
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#include "common/mutex.h"
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#include "gob/sound/soundmixer.h"
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namespace Audio {
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class Mixer;
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}
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namespace Gob {
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class SoundDesc;
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class SoundBlaster : public SoundMixer {
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public:
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SoundBlaster(Audio::Mixer &mixer);
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~SoundBlaster() override;
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void playSample(SoundDesc &sndDesc, int16 repCount,
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int16 frequency, int16 fadeLength = 0);
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void stopSound(int16 fadeLength, SoundDesc *sndDesc = 0);
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void playComposition(const int16 *composition, int16 freqVal,
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SoundDesc *sndDescs = 0, int8 sndCount = 60);
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void stopComposition();
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void endComposition();
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void repeatComposition(int32 repCount);
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protected:
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Common::Mutex _mutex;
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SoundDesc *_compositionSamples;
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int8 _compositionSampleCount;
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int16 _composition[50];
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int8 _compositionPos;
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int32 _compositionRepCount;
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SoundDesc *_curSoundDesc;
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void setSample(SoundDesc &sndDesc, int16 repCount,
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int16 frequency, int16 fadeLength) override;
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void checkEndSample() override;
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void endFade() override;
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void nextCompositionPos();
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};
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} // End of namespace Gob
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#endif // GOB_SOUND_SOUNDBLASTER_H
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