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https://github.com/scummvm/scummvm.git
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The major contributors provided their consent: DrMcCoy, Strangerke, sdelamarre, sev. The goal is to allow the re-release of this code under Switch, which is incompatible with pure GPL
62 lines
1.7 KiB
C++
62 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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* This file is dual-licensed.
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* In addition to the GPLv3 license mentioned above, this code is also
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* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
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* full text of the license.
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*
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*/
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#ifndef GOB_SOUND_INFOGRAMES_H
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#define GOB_SOUND_INFOGRAMES_H
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#include "audio/mixer.h"
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#include "audio/mods/infogrames.h"
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namespace Gob {
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class Infogrames {
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public:
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Infogrames(Audio::Mixer &mixer);
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~Infogrames();
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bool loadInstruments(const char *fileName);
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bool loadSong(const char *fileName);
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void play();
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void stop();
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private:
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Audio::Mixer *_mixer;
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Audio::Infogrames::Instruments *_instruments;
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Audio::Infogrames *_song;
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Audio::SoundHandle _handle;
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void clearInstruments();
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void clearSong();
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bool loadInst(const char *fileName);
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};
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} // End of namespace Gob
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#endif // GOB_SOUND_INFOGRAMES_H
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