scummvm/engines/gob/sound/infogrames.h
Eugene Sandulenko 5dcdfd2600
GOB: Dual-license the gob engine under LGPL
The major contributors provided their consent:
DrMcCoy, Strangerke, sdelamarre, sev.

The goal is to allow the re-release of this code under
Switch, which is incompatible with pure GPL
2024-01-08 01:44:04 +01:00

62 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* This file is dual-licensed.
* In addition to the GPLv3 license mentioned above, this code is also
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
* full text of the license.
*
*/
#ifndef GOB_SOUND_INFOGRAMES_H
#define GOB_SOUND_INFOGRAMES_H
#include "audio/mixer.h"
#include "audio/mods/infogrames.h"
namespace Gob {
class Infogrames {
public:
Infogrames(Audio::Mixer &mixer);
~Infogrames();
bool loadInstruments(const char *fileName);
bool loadSong(const char *fileName);
void play();
void stop();
private:
Audio::Mixer *_mixer;
Audio::Infogrames::Instruments *_instruments;
Audio::Infogrames *_song;
Audio::SoundHandle _handle;
void clearInstruments();
void clearSong();
bool loadInst(const char *fileName);
};
} // End of namespace Gob
#endif // GOB_SOUND_INFOGRAMES_H