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https://github.com/scummvm/scummvm.git
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The major contributors provided their consent: DrMcCoy, Strangerke, sdelamarre, sev. The goal is to allow the re-release of this code under Switch, which is incompatible with pure GPL
272 lines
7 KiB
C++
272 lines
7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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* This file is dual-licensed.
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* In addition to the GPLv3 license mentioned above, this code is also
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* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
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* full text of the license.
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*
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*/
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#include "gob/gob.h"
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#include "gob/save/saveload.h"
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#include "gob/global.h"
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#include "gob/video.h"
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#include "gob/draw.h"
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namespace Gob {
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SaveLoad::SaveLoad(GobEngine *vm) : _vm(vm) {
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}
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SaveLoad::~SaveLoad() {
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}
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const char *SaveLoad::stripPath(const char *fileName, char separator) {
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const char *backSlash;
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if ((backSlash = strrchr(fileName, separator)))
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return backSlash + 1;
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return fileName;
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}
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Common::String SaveLoad::replacePathSeparators(const char *path, char newSeparator) {
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Common::String result = path;
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for (char &c : result) {
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if (c != newSeparator && (c == '\\' || c == '/' || c == ':'))
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c = newSeparator;
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}
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return result;
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}
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Common::List<Common::String> SaveLoad::getFilesMatchingPattern(const char *pattern) const {
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warning("SaveLoad::getFilesMatchingPattern not implemented");
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return Common::List<Common::String>();
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}
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int32 SaveLoad::getSize(const char *fileName) {
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debugC(3, kDebugSaveLoad, "Requested size of save file \"%s\"", fileName);
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SaveHandler *handler = getHandler(fileName);
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if (!handler) {
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warning("No save handler for \"%s\"", fileName);
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return -1;
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}
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int32 size = handler->getSize();
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debugC(4, kDebugSaveLoad, "Size is %d", size);
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return size;
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}
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bool SaveLoad::load(const char *fileName, int16 dataVar, int32 size, int32 offset) {
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debugC(3, kDebugSaveLoad, "Requested loading of save file \"%s\" - %d, %d, %d",
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fileName, dataVar, size, offset);
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SaveHandler *handler = getHandler(fileName);
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if (!handler) {
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warning("No save handler for \"%s\" (%d, %d, %d)", fileName, dataVar, size, offset);
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return false;
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}
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if (!handler->load(dataVar, size, offset)) {
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const char *desc = getDescription(fileName);
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if (!desc)
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desc = "Unknown";
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warning("Could not load %s (\"%s\" (%d, %d, %d))",
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desc, fileName, dataVar, size, offset);
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return false;
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}
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debugC(3, kDebugSaveLoad, "Successfully loaded game");
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return true;
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}
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bool SaveLoad::loadToRaw(const char *fileName, byte *ptr, int32 size, int32 offset) {
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debugC(3, kDebugSaveLoad, "Requested loading of save file \"%s\" - raw %p, %d, %d",
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fileName, (void *)ptr, size, offset);
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SaveHandler *handler = getHandler(fileName);
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if (!handler) {
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warning("No save handler for \"%s\" (raw %p, %d, %d)", fileName, (void*) ptr, size, offset);
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return false;
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}
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if (!handler->loadToRaw(ptr, size, offset)) {
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const char *desc = getDescription(fileName);
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if (!desc)
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desc = "Unknown";
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warning("Could not load %s (\"%s\" (raw %p, %d, %d))",
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desc, fileName, (void*) ptr, size, offset);
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return false;
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}
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debugC(3, kDebugSaveLoad, "Successfully loaded game");
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return true;
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}
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bool SaveLoad::save(const char *fileName, int16 dataVar, int32 size, int32 offset) {
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debugC(3, kDebugSaveLoad, "Requested saving of save file \"%s\" - %d, %d, %d",
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fileName, dataVar, size, offset);
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SaveHandler *handler = getHandler(fileName);
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if (!handler) {
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warning("No save handler for \"%s\" (%d, %d, %d)", fileName, dataVar, size, offset);
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return false;
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}
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if (!handler->save(dataVar, size, offset)) {
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const char *desc = getDescription(fileName);
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if (!desc)
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desc = "Unknown";
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warning("Could not save %s (\"%s\" (%d, %d, %d))",
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desc, fileName, dataVar, size, offset);
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return false;
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}
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debugC(3, kDebugSaveLoad, "Successfully saved game");
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return true;
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}
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bool SaveLoad::saveFromRaw(const char *fileName, byte *ptr, int32 size, int32 offset) {
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debugC(3, kDebugSaveLoad, "Requested saving of save file \"%s\" - raw %p, %d, %d",
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fileName, (void*) ptr, size, offset);
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SaveHandler *handler = getHandler(fileName);
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if (!handler) {
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warning("No save handler for \"%s\" (raw %p, %d, %d)", fileName, (void*) ptr, size, offset);
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return false;
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}
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if (!handler->saveFromRaw(ptr, size, offset)) {
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const char *desc = getDescription(fileName);
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if (!desc)
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desc = "Unknown";
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warning("Could not save %s (\"%s\" (raw %p, %d, %d))",
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desc, fileName, (void*) ptr, size, offset);
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return false;
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}
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debugC(3, kDebugSaveLoad, "Successfully saved game");
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return true;
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}
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bool SaveLoad::copySaveGame(const char *fileNameSrc, const char *fileNameDest) {
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SaveHandler *handlerSrc = getHandler(fileNameSrc);
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if (!handlerSrc) {
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warning("copySaveGame: no save handler for source \"%s\" ", fileNameSrc);
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return false;
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}
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SaveHandler *handlerDest = getHandler(fileNameDest);
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if (!handlerDest) {
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warning("copySaveGame: no save handler for destination \"%s\" ", fileNameDest);
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return false;
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}
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int32 size = handlerSrc->getSize();
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if (size == -1) {
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warning("copySaveGame: source file \"%s\" does not exists", fileNameSrc);
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return false;
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}
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byte *buffer = new byte[size];
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if (!handlerSrc->loadToRaw(buffer, size, 0)) {
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const char *desc = getDescription(fileNameSrc);
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if (!desc)
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desc = "Unknown";
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warning("Could not load %s (\"%s\") for copying to %s", desc, fileNameSrc, fileNameDest);
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delete[] buffer;
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return false;
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}
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if (!handlerDest->saveFromRaw(buffer, size, 0)) {
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const char *desc = getDescription(fileNameDest);
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if (!desc)
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desc = "Unknown";
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warning("Could not save %s (\"%s\") when copying from %s", desc, fileNameDest, fileNameSrc);
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delete[] buffer;
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return false;
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}
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debugC(3, kDebugSaveLoad, "Successfully copied saved game");
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delete[] buffer;
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return true;
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}
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bool SaveLoad::deleteFile(const char *fileName) {
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debugC(3, kDebugSaveLoad, "Requested deletion save file \"%s\"", fileName);
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SaveHandler *handler = getHandler(fileName);
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if (!handler) {
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warning("No save handler for \"%s\"", fileName);
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return false;
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}
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if (!handler->deleteFile()) {
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const char *desc = getDescription(fileName);
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if (!desc)
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desc = "Unknown";
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warning("Could not delete %s (\"%s\")", desc, fileName);
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return false;
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}
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debugC(3, kDebugSaveLoad, "Successfully deleted file");
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return true;
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}
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SaveLoad::SaveMode SaveLoad::getSaveMode(const char *fileName) const {
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return kSaveModeNone;
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}
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SaveHandler *SaveLoad::getHandler(const char *fileName) const {
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return nullptr;
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}
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const char *SaveLoad::getDescription(const char *fileName) const {
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return nullptr;
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}
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} // End of namespace Gob
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