scummvm/engines/gob/save/saveload.cpp
Eugene Sandulenko 5dcdfd2600
GOB: Dual-license the gob engine under LGPL
The major contributors provided their consent:
DrMcCoy, Strangerke, sdelamarre, sev.

The goal is to allow the re-release of this code under
Switch, which is incompatible with pure GPL
2024-01-08 01:44:04 +01:00

272 lines
7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* This file is dual-licensed.
* In addition to the GPLv3 license mentioned above, this code is also
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
* full text of the license.
*
*/
#include "gob/gob.h"
#include "gob/save/saveload.h"
#include "gob/global.h"
#include "gob/video.h"
#include "gob/draw.h"
namespace Gob {
SaveLoad::SaveLoad(GobEngine *vm) : _vm(vm) {
}
SaveLoad::~SaveLoad() {
}
const char *SaveLoad::stripPath(const char *fileName, char separator) {
const char *backSlash;
if ((backSlash = strrchr(fileName, separator)))
return backSlash + 1;
return fileName;
}
Common::String SaveLoad::replacePathSeparators(const char *path, char newSeparator) {
Common::String result = path;
for (char &c : result) {
if (c != newSeparator && (c == '\\' || c == '/' || c == ':'))
c = newSeparator;
}
return result;
}
Common::List<Common::String> SaveLoad::getFilesMatchingPattern(const char *pattern) const {
warning("SaveLoad::getFilesMatchingPattern not implemented");
return Common::List<Common::String>();
}
int32 SaveLoad::getSize(const char *fileName) {
debugC(3, kDebugSaveLoad, "Requested size of save file \"%s\"", fileName);
SaveHandler *handler = getHandler(fileName);
if (!handler) {
warning("No save handler for \"%s\"", fileName);
return -1;
}
int32 size = handler->getSize();
debugC(4, kDebugSaveLoad, "Size is %d", size);
return size;
}
bool SaveLoad::load(const char *fileName, int16 dataVar, int32 size, int32 offset) {
debugC(3, kDebugSaveLoad, "Requested loading of save file \"%s\" - %d, %d, %d",
fileName, dataVar, size, offset);
SaveHandler *handler = getHandler(fileName);
if (!handler) {
warning("No save handler for \"%s\" (%d, %d, %d)", fileName, dataVar, size, offset);
return false;
}
if (!handler->load(dataVar, size, offset)) {
const char *desc = getDescription(fileName);
if (!desc)
desc = "Unknown";
warning("Could not load %s (\"%s\" (%d, %d, %d))",
desc, fileName, dataVar, size, offset);
return false;
}
debugC(3, kDebugSaveLoad, "Successfully loaded game");
return true;
}
bool SaveLoad::loadToRaw(const char *fileName, byte *ptr, int32 size, int32 offset) {
debugC(3, kDebugSaveLoad, "Requested loading of save file \"%s\" - raw %p, %d, %d",
fileName, (void *)ptr, size, offset);
SaveHandler *handler = getHandler(fileName);
if (!handler) {
warning("No save handler for \"%s\" (raw %p, %d, %d)", fileName, (void*) ptr, size, offset);
return false;
}
if (!handler->loadToRaw(ptr, size, offset)) {
const char *desc = getDescription(fileName);
if (!desc)
desc = "Unknown";
warning("Could not load %s (\"%s\" (raw %p, %d, %d))",
desc, fileName, (void*) ptr, size, offset);
return false;
}
debugC(3, kDebugSaveLoad, "Successfully loaded game");
return true;
}
bool SaveLoad::save(const char *fileName, int16 dataVar, int32 size, int32 offset) {
debugC(3, kDebugSaveLoad, "Requested saving of save file \"%s\" - %d, %d, %d",
fileName, dataVar, size, offset);
SaveHandler *handler = getHandler(fileName);
if (!handler) {
warning("No save handler for \"%s\" (%d, %d, %d)", fileName, dataVar, size, offset);
return false;
}
if (!handler->save(dataVar, size, offset)) {
const char *desc = getDescription(fileName);
if (!desc)
desc = "Unknown";
warning("Could not save %s (\"%s\" (%d, %d, %d))",
desc, fileName, dataVar, size, offset);
return false;
}
debugC(3, kDebugSaveLoad, "Successfully saved game");
return true;
}
bool SaveLoad::saveFromRaw(const char *fileName, byte *ptr, int32 size, int32 offset) {
debugC(3, kDebugSaveLoad, "Requested saving of save file \"%s\" - raw %p, %d, %d",
fileName, (void*) ptr, size, offset);
SaveHandler *handler = getHandler(fileName);
if (!handler) {
warning("No save handler for \"%s\" (raw %p, %d, %d)", fileName, (void*) ptr, size, offset);
return false;
}
if (!handler->saveFromRaw(ptr, size, offset)) {
const char *desc = getDescription(fileName);
if (!desc)
desc = "Unknown";
warning("Could not save %s (\"%s\" (raw %p, %d, %d))",
desc, fileName, (void*) ptr, size, offset);
return false;
}
debugC(3, kDebugSaveLoad, "Successfully saved game");
return true;
}
bool SaveLoad::copySaveGame(const char *fileNameSrc, const char *fileNameDest) {
SaveHandler *handlerSrc = getHandler(fileNameSrc);
if (!handlerSrc) {
warning("copySaveGame: no save handler for source \"%s\" ", fileNameSrc);
return false;
}
SaveHandler *handlerDest = getHandler(fileNameDest);
if (!handlerDest) {
warning("copySaveGame: no save handler for destination \"%s\" ", fileNameDest);
return false;
}
int32 size = handlerSrc->getSize();
if (size == -1) {
warning("copySaveGame: source file \"%s\" does not exists", fileNameSrc);
return false;
}
byte *buffer = new byte[size];
if (!handlerSrc->loadToRaw(buffer, size, 0)) {
const char *desc = getDescription(fileNameSrc);
if (!desc)
desc = "Unknown";
warning("Could not load %s (\"%s\") for copying to %s", desc, fileNameSrc, fileNameDest);
delete[] buffer;
return false;
}
if (!handlerDest->saveFromRaw(buffer, size, 0)) {
const char *desc = getDescription(fileNameDest);
if (!desc)
desc = "Unknown";
warning("Could not save %s (\"%s\") when copying from %s", desc, fileNameDest, fileNameSrc);
delete[] buffer;
return false;
}
debugC(3, kDebugSaveLoad, "Successfully copied saved game");
delete[] buffer;
return true;
}
bool SaveLoad::deleteFile(const char *fileName) {
debugC(3, kDebugSaveLoad, "Requested deletion save file \"%s\"", fileName);
SaveHandler *handler = getHandler(fileName);
if (!handler) {
warning("No save handler for \"%s\"", fileName);
return false;
}
if (!handler->deleteFile()) {
const char *desc = getDescription(fileName);
if (!desc)
desc = "Unknown";
warning("Could not delete %s (\"%s\")", desc, fileName);
return false;
}
debugC(3, kDebugSaveLoad, "Successfully deleted file");
return true;
}
SaveLoad::SaveMode SaveLoad::getSaveMode(const char *fileName) const {
return kSaveModeNone;
}
SaveHandler *SaveLoad::getHandler(const char *fileName) const {
return nullptr;
}
const char *SaveLoad::getDescription(const char *fileName) const {
return nullptr;
}
} // End of namespace Gob