scummvm/engines/gob/palanim.h
Eugene Sandulenko 5dcdfd2600
GOB: Dual-license the gob engine under LGPL
The major contributors provided their consent:
DrMcCoy, Strangerke, sdelamarre, sev.

The goal is to allow the re-release of this code under
Switch, which is incompatible with pure GPL
2024-01-08 01:44:04 +01:00

60 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* This file is dual-licensed.
* In addition to the GPLv3 license mentioned above, this code is also
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
* full text of the license.
*
*/
#ifndef GOB_PALANIM_H
#define GOB_PALANIM_H
#include "gob/video.h"
namespace Gob {
class PalAnim {
public:
bool fadeStep(int16 oper); // 0: all colors, 1: red, 2: green, 3: blue
void fade(Video::PalDesc * palDesc, int16 fade, int16 all);
PalAnim(GobEngine *vm);
protected:
int16 _fadeValue;
byte _toFadeRed[256];
byte _toFadeGreen[256];
byte _toFadeBlue[256];
char *_palArray[3];
byte *_fadeArray[3];
GobEngine *_vm;
bool fadeStepColor(int color);
char fadeColor(int16 from, int16 to);
};
} // End of namespace Gob
#endif // GOB_PALANIM_H