scummvm/engines/gob/minigames/geisha/diving.h
Eugene Sandulenko 5dcdfd2600
GOB: Dual-license the gob engine under LGPL
The major contributors provided their consent:
DrMcCoy, Strangerke, sdelamarre, sev.

The goal is to allow the re-release of this code under
Switch, which is incompatible with pure GPL
2024-01-08 01:44:04 +01:00

198 lines
4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* This file is dual-licensed.
* In addition to the GPLv3 license mentioned above, this code is also
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
* full text of the license.
*
*/
#ifndef GOB_MINIGAMES_GEISHA_DIVING_H
#define GOB_MINIGAMES_GEISHA_DIVING_H
#include "common/system.h"
#include "gob/util.h"
#include "gob/sound/sounddesc.h"
namespace Gob {
class GobEngine;
class Surface;
class DECFile;
class ANIFile;
class ANIObject;
namespace Geisha {
class EvilFish;
class Oko;
class Meter;
/** Geisha's "Diving" minigame. */
class Diving {
public:
Diving(GobEngine *vm);
~Diving();
bool play(uint16 playerCount, bool hasPearlLocation);
bool isPlaying() const;
void cheatWin();
private:
static const uint kEvilFishCount = 3;
static const uint kDecorFishCount = 3;
static const uint kMaxShotCount = 10;
static const uint kEvilFishTypeCount = 3;
static const uint16 kEvilFishTypes[kEvilFishTypeCount][5];
struct PlantLevel {
int16 y;
uint plantCount;
const uint16 *plants;
};
static const uint kPlantLevelCount = 3;
static const uint kPlantPerLevelCount = 5;
static const uint16 kPlantLevel1[];
static const uint16 kPlantLevel2[];
static const uint16 kPlantLevel3[];
static const PlantLevel kPlantLevels[kPlantLevelCount];
static const uint kPlantCount = kPlantLevelCount * kPlantPerLevelCount;
struct ManagedEvilFish {
EvilFish *evilFish;
uint32 enterAt;
uint32 leaveAt;
};
struct ManagedDecorFish {
ANIObject *decorFish;
uint32 enterAt;
int8 deltaX;
};
struct ManagedPlant {
ANIObject *plant;
uint level;
int8 deltaX;
int16 x, y;
};
struct ManagedPearl {
ANIObject *pearl;
bool picked;
bool black;
};
GobEngine *_vm;
DECFile *_background;
ANIFile *_objects;
ANIFile *_gui;
ANIFile *_okoAnim;
ANIObject *_water;
ANIObject *_lungs;
ANIObject *_heart;
ManagedEvilFish _evilFish[kEvilFishCount];
ManagedDecorFish _decorFish[kDecorFishCount];
ManagedPlant _plant[kPlantCount];
ManagedPearl _pearl;
Oko *_oko;
ANIObject *_shot[kMaxShotCount];
Common::List<int> _activeShots;
Common::List<ANIObject *> _anims;
Surface *_blackPearl;
uint8 _whitePearlCount;
uint8 _blackPearlCount;
Meter *_airMeter;
Meter *_healthMeter;
uint8 _airCycle;
uint8 _hurtGracePeriod;
uint8 _currentShot;
SoundDesc _soundShoot;
SoundDesc _soundBreathe;
SoundDesc _soundWhitePearl;
SoundDesc _soundBlackPearl;
bool _hasPearlLocation;
bool _isPlaying;
void init();
void deinit();
void initScreen();
void initCursor();
void initPlants();
void enterPlant(ManagedPlant &plant, int16 prevPlantX);
void enterPearl(int16 x);
void getPearl();
void foundBlackPearl();
void foundWhitePearl();
void updateAirMeter();
void updateEvilFish();
void updateDecorFish();
void updatePlants();
void updatePearl();
void updateAnims();
int16 checkInput(int16 &mouseX, int16 &mouseY, MouseButtons &mouseButtons);
void shoot(int16 mouseX, int16 mouseY);
void checkShots();
void handleOko(int16 key);
void checkOkoHurt();
};
} // End of namespace Geisha
} // End of namespace Gob
#endif // GOB_MINIGAMES_GEISHA_DIVING_H