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If the VERSION file is missing, we now provide a fallback. Version files exist in gob3 and inca2, so this should cover all known cases
128 lines
3.6 KiB
C++
128 lines
3.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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* This file is dual-licensed.
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* In addition to the GPLv3 license mentioned above, this code is also
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* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
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* full text of the license.
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*
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*/
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#include "engines/advancedDetector.h"
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#include "common/translation.h"
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#include "gob/gameidtotype.h"
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#include "gob/gob.h"
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// For struct GOBGameDescription.
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#include "gob/detection/detection.h"
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static const ADExtraGuiOptionsMap optionsList[] = {
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{
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GAMEOPTION_COPY_PROTECTION,
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{
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_s("Enable copy protection"),
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_s("Enable any copy protection that would otherwise be bypassed by default."),
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"copy_protection",
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false,
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0,
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0
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},
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},
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AD_EXTRA_GUI_OPTIONS_TERMINATOR
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};
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class GobMetaEngine : public AdvancedMetaEngine<Gob::GOBGameDescription> {
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public:
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const char *getName() const override {
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return "gob";
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}
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bool hasFeature(MetaEngineFeature f) const override;
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Common::Error createInstance(OSystem *syst, Engine **engine, const Gob::GOBGameDescription *desc) const override;
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const ADExtraGuiOptionsMap *getAdvancedExtraGuiOptions() const override {
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return optionsList;
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}
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};
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bool GobMetaEngine::hasFeature(MetaEngineFeature f) const {
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return false;
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}
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bool Gob::GobEngine::hasFeature(EngineFeature f) const {
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return
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(f == kSupportsReturnToLauncher);
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}
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Common::Error GobMetaEngine::createInstance(OSystem *syst, Engine **engine, const Gob::GOBGameDescription *gd) const {
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*engine = new Gob::GobEngine(syst);
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((Gob::GobEngine *)*engine)->initGame(gd);
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return Common::kNoError;
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}
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#if PLUGIN_ENABLED_DYNAMIC(GOB)
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REGISTER_PLUGIN_DYNAMIC(GOB, PLUGIN_TYPE_ENGINE, GobMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(GOB, PLUGIN_TYPE_ENGINE, GobMetaEngine);
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#endif
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namespace Gob {
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GameType GobEngine::getGameType(const char *gameId) const {
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const GameIdToType *gameInfo = gameIdToType;
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while (gameInfo->gameId != nullptr) {
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if (!strcmp(gameId, gameInfo->gameId))
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return gameInfo->gameType;
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gameInfo++;
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}
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error("Unknown game ID: %s", gameId);
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}
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void GobEngine::initGame(const GOBGameDescription *gd) {
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if (gd->startTotBase == nullptr)
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_startTot = "intro.tot";
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else
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_startTot = gd->startTotBase;
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if (gd->startStkBase == nullptr)
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_startStk = "intro.stk";
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else
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_startStk = gd->startStkBase;
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_demoIndex = gd->demoIndex;
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_gameType = getGameType(gd->desc.gameId);
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_features = gd->features;
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_language = gd->desc.language;
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_platform = gd->desc.platform;
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_extra = gd->desc.extra;
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_enableAdibou2FreeBananasWorkaround = gd->desc.flags & GF_ENABLE_ADIBOU2_FREE_BANANAS_WORKAROUND;
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_enableAdibou2FlowersInfiniteLoopWorkaround = gd->desc.flags & GF_ENABLE_ADIBOU2_FLOWERS_INFINITE_LOOP_WORKAROUND;
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}
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} // End of namespace Gob
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