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The major contributors provided their consent: DrMcCoy, Strangerke, sdelamarre, sev. The goal is to allow the re-release of this code under Switch, which is incompatible with pure GPL
60 lines
1.9 KiB
C++
60 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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* This file is dual-licensed.
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* In addition to the GPLv3 license mentioned above, this code is also
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* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
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* full text of the license.
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*
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*/
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#include "common/endian.h"
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#include "gob/gob.h"
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#include "gob/init.h"
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#include "gob/game.h"
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#include "gob/global.h"
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namespace Gob {
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Init_Fascination::Init_Fascination(GobEngine *vm) : Init_v2(vm) {
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}
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Init_Fascination::~Init_Fascination() {
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}
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void Init_Fascination::updateConfig() {
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// In Fascination, some empty texts are present and used to clean up the text area.
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// Using _doSubtitles does the trick.
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// The first obvious example is in the hotel hall: 'Use ...' is displayed at
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// the same place than the character dialogs.
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_vm->_global->_doSubtitles = true;
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}
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void Init_Fascination::initGame() {
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// HACK - Suppress
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// the PC Speaker, as the script checks in the intro for it's presence
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// to play or not some noices.
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_vm->_global->_soundFlags = MIDI_FLAG | BLASTER_FLAG | ADLIB_FLAG;
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Init::initGame();
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}
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} // End of namespace Gob
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