scummvm/engines/gob/init_fascin.cpp
Eugene Sandulenko 5dcdfd2600
GOB: Dual-license the gob engine under LGPL
The major contributors provided their consent:
DrMcCoy, Strangerke, sdelamarre, sev.

The goal is to allow the re-release of this code under
Switch, which is incompatible with pure GPL
2024-01-08 01:44:04 +01:00

60 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* This file is dual-licensed.
* In addition to the GPLv3 license mentioned above, this code is also
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
* full text of the license.
*
*/
#include "common/endian.h"
#include "gob/gob.h"
#include "gob/init.h"
#include "gob/game.h"
#include "gob/global.h"
namespace Gob {
Init_Fascination::Init_Fascination(GobEngine *vm) : Init_v2(vm) {
}
Init_Fascination::~Init_Fascination() {
}
void Init_Fascination::updateConfig() {
// In Fascination, some empty texts are present and used to clean up the text area.
// Using _doSubtitles does the trick.
// The first obvious example is in the hotel hall: 'Use ...' is displayed at
// the same place than the character dialogs.
_vm->_global->_doSubtitles = true;
}
void Init_Fascination::initGame() {
// HACK - Suppress
// the PC Speaker, as the script checks in the intro for it's presence
// to play or not some noices.
_vm->_global->_soundFlags = MIDI_FLAG | BLASTER_FLAG | ADLIB_FLAG;
Init::initGame();
}
} // End of namespace Gob