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https://github.com/scummvm/scummvm.git
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69 lines
1.7 KiB
C++
69 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GNAP_SCENECORE_H
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#define GNAP_SCENECORE_H
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#include "gnap/debugger.h"
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namespace Gnap {
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class GnapEngine;
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class Scene {
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public:
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Scene(GnapEngine *vm) : _vm(vm) {};
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virtual ~Scene() {};
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void playRandomSound(int timerIndex);
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bool clearKeyStatus();
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virtual int init() = 0;
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virtual void updateHotspots() = 0;
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virtual void run() = 0;
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virtual void updateAnimations() = 0;
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virtual void updateAnimationsCb() = 0;
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protected:
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GnapEngine *_vm;
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};
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class CutScene : public Scene {
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public:
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CutScene(GnapEngine *vm);
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~CutScene() override {};
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int init() override = 0;
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void updateHotspots() override {}
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void run() override;
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void updateAnimations() override {}
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void updateAnimationsCb() override {}
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protected:
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int _itemsCount;
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int _resourceIdArr[16];
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int _sequenceCountArr[16];
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int _sequenceIdArr[50];
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bool _canSkip[16];
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};
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} // End of namespace Gnap
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#endif // GNAP_SCENECORE_H
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