scummvm/engines/gnap/scenes/group2.cpp
2021-12-26 18:48:43 +01:00

3512 lines
104 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "gnap/gnap.h"
#include "gnap/gamesys.h"
#include "gnap/resource.h"
#include "gnap/scenes/group2.h"
namespace Gnap {
Scene20::Scene20(GnapEngine *vm) : Scene(vm) {
_stonerGuyCtr = 3;
_stonerGuyShowingJoint = false;
_groceryStoreGuyCtr = 0;
_currStonerGuySequenceId = -1;
_nextStonerGuySequenceId = -1;
_currGroceryStoreGuySequenceId = -1;
_nextGroceryStoreGuySequenceId = -1;
}
int Scene20::init() {
return 0x186;
}
void Scene20::updateHotspots() {
_vm->setHotspot(kHS20Platypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
_vm->setHotspot(kHS20GroceryStoreHat, 114, 441, 174, 486, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 0, 7);
_vm->setHotspot(kHS20ExitParkingLot, 0, 300, 15, 600, SF_EXIT_L_CURSOR | SF_WALKABLE, 0, 7);
_vm->setHotspot(kHS20StonerGuy, 276, 290, 386, 450, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 8);
_vm->setHotspot(kHS20GroceryStoreGuy, 123, 282, 258, 462, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 7);
_vm->setHotspot(kHS20ExitInsideGrubCity, 519, 250, 581, 413, SF_EXIT_L_CURSOR, 8, 7);
_vm->setHotspot(kHS20ExitOutsideCircusWorld, 660, 222, 798, 442, SF_EXIT_NE_CURSOR, 9, 6);
_vm->setHotspot(kHS20ExitOutsideToyStore, 785, 350, 800, 600, SF_EXIT_R_CURSOR, 11, 8);
_vm->setHotspot(kHS20ExitPhone, 250, 585, 650, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 10);
_vm->setHotspot(kHS20WalkArea1, 0, 0, 800, 468);
_vm->setHotspot(kHS20WalkArea2, 605, 0, 800, 600);
_vm->setDeviceHotspot(kHS20Device, -1, -1, -1, -1);
_vm->_hotspotsCount = 12;
}
void Scene20::updateAnimationsCb() {
GameSys& gameSys = *_vm->_gameSys;
PlayerGnap& gnap = *_vm->_gnap;
if (gameSys.getAnimationStatus(2) == 2) {
switch (_nextStonerGuySequenceId) {
case 0x16B:
if (!_vm->_timers[4]) {
_stonerGuyShowingJoint = false;
gameSys.insertSequence(0x16B, 21, _currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
_currStonerGuySequenceId = 0x16B;
_nextStonerGuySequenceId = -1;
}
break;
case 0x16A:
// Grab joint
gnap.playPullOutDevice(Common::Point(4, 4));
gnap.playUseDevice();
gameSys.setAnimation(0x16A, 21, 0);
gameSys.insertSequence(0x16A, 21, _currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
_currStonerGuySequenceId = 0x16A;
_nextStonerGuySequenceId = -1;
_vm->invAdd(kItemJoint);
_vm->setFlag(kGFJointTaken);
_stonerGuyShowingJoint = false;
gnap._actionStatus = kAS20GrabJointDone;
break;
case 0x16E:
gameSys.setAnimation(0x16E, 21, 2);
gameSys.insertSequence(0x16E, 21, _currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
_currStonerGuySequenceId = 0x16E;
_nextStonerGuySequenceId = -1;
_nextGroceryStoreGuySequenceId = 0x175;
break;
case 0x16D:
gameSys.setAnimation(_nextStonerGuySequenceId, 21, 2);
gameSys.setAnimation(_nextStonerGuySequenceId, 21, 0);
gameSys.insertSequence(_nextStonerGuySequenceId, 21, _currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
_currStonerGuySequenceId = _nextStonerGuySequenceId;
_nextStonerGuySequenceId = -1;
gnap._actionStatus = kAS20ActionDone;
break;
case 0x16F:
gameSys.setAnimation(_nextStonerGuySequenceId, 21, 2);
gameSys.setAnimation(0x17A, 20, 3);
gameSys.insertSequence(_nextStonerGuySequenceId, 21, _currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
gameSys.insertSequence(0x17A, 20, _currGroceryStoreGuySequenceId, 20, kSeqSyncWait, 0, 0, 0);
_currGroceryStoreGuySequenceId = 0x17A;
_nextGroceryStoreGuySequenceId = -1;
_currStonerGuySequenceId = _nextStonerGuySequenceId;
_nextStonerGuySequenceId = -1;
break;
case 0x171:
_stonerGuyCtr = (_stonerGuyCtr + 1) % 3;
switch (_stonerGuyCtr) {
case 1:
_nextStonerGuySequenceId = 0x171;
break;
case 2:
_nextStonerGuySequenceId = 0x172;
break;
case 3:
_nextStonerGuySequenceId = 0x173;
break;
default:
_nextStonerGuySequenceId = 0x171;
break;
}
gameSys.insertSequence(_nextStonerGuySequenceId, 21, _currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
gameSys.insertSequence(0x17C, 20, _currGroceryStoreGuySequenceId, 20, kSeqSyncWait, 0, 0, 0);
gameSys.setAnimation(0x17C, 20, 3);
gameSys.setAnimation(_nextStonerGuySequenceId, 21, 2);
_currGroceryStoreGuySequenceId = 0x17C;
_nextGroceryStoreGuySequenceId = -1;
_currStonerGuySequenceId = _nextStonerGuySequenceId;
_nextStonerGuySequenceId = -1;
break;
default:
_nextStonerGuySequenceId = 0x16C;
gameSys.setAnimation(0x16C, 21, 2);
gameSys.insertSequence(_nextStonerGuySequenceId, 21, _currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
_currStonerGuySequenceId = _nextStonerGuySequenceId;
_nextStonerGuySequenceId = -1;
break;
}
}
}
void Scene20::stopSounds() {
_vm->stopSound(0x18E);
_vm->stopSound(0x18F);
_vm->stopSound(0x190);
_vm->stopSound(0x191);
_vm->stopSound(0x194);
_vm->stopSound(0x195);
_vm->stopSound(0x192);
_vm->stopSound(0x193);
_vm->stopSound(0x196);
_vm->stopSound(0x197);
_vm->stopSound(0x198);
_vm->stopSound(0x199);
_vm->stopSound(0x19A);
}
void Scene20::run() {
GameSys& gameSys = *_vm->_gameSys;
PlayerGnap& gnap = *_vm->_gnap;
PlayerPlat& plat = *_vm->_plat;
_vm->playSound(0x10940, true);
_vm->startSoundTimerA(8);
_stonerGuyShowingJoint = false;
_vm->_timers[7] = _vm->getRandom(100) + 100;
_stonerGuyCtr = (_stonerGuyCtr + 1) % 3;
switch (_stonerGuyCtr) {
case 1:
_currStonerGuySequenceId = 0x171;
break;
case 2:
_currStonerGuySequenceId = 0x172;
break;
case 3:
_currStonerGuySequenceId = 0x173;
break;
default:
break;
}
_nextStonerGuySequenceId = -1;
gameSys.setAnimation(_currStonerGuySequenceId, 21, 2);
gameSys.insertSequence(_currStonerGuySequenceId, 21, 0, 0, kSeqNone, 0, 0, 0);
_vm->_timers[6] = _vm->getRandom(20) + 30;
_currGroceryStoreGuySequenceId = 0x17C;
_nextGroceryStoreGuySequenceId = -1;
gameSys.setAnimation(0x17C, 20, 3);
gameSys.insertSequence(0x17C, 20, 0, 0, kSeqNone, 0, 0, 0);
_vm->_timers[5] = _vm->getRandom(50) + 130;
if (_vm->isFlag(kGFGroceryStoreHatTaken))
gameSys.insertSequence(0x17F, 20, 0, 0, kSeqNone, 0, 0, 0);
else
gameSys.insertSequence(0x174, 20, 0, 0, kSeqNone, 0, 0, 0);
_vm->queueInsertDeviceIcon();
if (_vm->isFlag(kGFSceneFlag1)) {
_vm->clearFlag(kGFSceneFlag1);
_vm->endSceneInit();
gameSys.setAnimation(0x182, 140, 0);
gameSys.insertSequence(0x182, 140, 0, 0, kSeqNone, 0, 0, 0);
while (gameSys.getAnimationStatus(0) != 2 && !_vm->_gameDone)
_vm->gameUpdateTick();
gnap.initPos(11, 8, kDirBottomLeft);
plat.initPos(11, 9, kDirIdleRight);
gnap.walkTo(Common::Point(5, 8), -1, 0x107BA, 1);
plat.walkTo(Common::Point(6, 9), -1, 0x107C2, 1);
} else {
switch (_vm->_prevSceneNum) {
case 17:
gnap.initPos(5, 11, kDirBottomRight);
plat.initPos(6, 11, kDirIdleLeft);
_vm->endSceneInit();
gnap.walkTo(Common::Point(5, 8), -1, 0x107B9, 1);
plat.walkTo(Common::Point(6, 9), -1, 0x107C2, 1);
break;
case 18:
gnap.initPos(11, 8, kDirBottomLeft);
plat.initPos(11, 9, kDirIdleRight);
_vm->endSceneInit();
gnap.walkTo(Common::Point(5, 8), -1, 0x107BA, 1);
plat.walkTo(Common::Point(6, 9), -1, 0x107C2, 1);
break;
case 21:
gnap.initPos(-1, 8, kDirBottomLeft);
plat.initPos(-1, 9, kDirIdleRight);
_vm->endSceneInit();
gnap.walkTo(Common::Point(3, 8), -1, 0x107B9, 1);
plat.walkTo(Common::Point(3, 9), -1, 0x107C2, 1);
break;
case 22:
gnap.initPos(7, 6, kDirBottomRight);
plat.initPos(8, 6, kDirIdleLeft);
_vm->endSceneInit();
gnap.walkTo(Common::Point(8, 8), -1, 0x107B9, 1);
plat.walkTo(Common::Point(9, 9), -1, 0x107C2, 1);
break;
default:
gnap.initPos(8, 6, kDirBottomLeft);
plat.initPos(9, 6, kDirIdleRight);
_vm->endSceneInit();
_vm->_hotspots[kHS20WalkArea2]._flags |= SF_WALKABLE;
gnap.walkTo(Common::Point(8, 8), -1, 0x107BA, 1);
plat.walkTo(Common::Point(9, 9), -1, 0x107C2, 1);
_vm->_hotspots[kHS20WalkArea2]._flags &= ~SF_WALKABLE;
break;
}
}
while (!_vm->_sceneDone) {
_vm->updateMouseCursor();
_vm->updateCursorByHotspot();
_vm->testWalk(0, 0, -1, -1, -1, -1);
_vm->testWalk(0, 1, 7, 9, 8, 9);
_vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
_vm->updateGrabCursorSprite(0, 0);
switch (_vm->_sceneClickedHotspot) {
case kHS20Device:
if (gnap._actionStatus < 0) {
_vm->runMenu();
updateHotspots();
}
break;
case kHS20Platypus:
if (gnap._actionStatus < 0) {
if (_vm->_grabCursorSpriteIndex == kItemJoint) {
gnap.useJointOnPlatypus();
} else if (_vm->_grabCursorSpriteIndex >= 0) {
gnap.playImpossible();
} else {
switch (_vm->_verbCursor) {
case LOOK_CURSOR:
gnap.playScratchingHead(plat._pos);
break;
case GRAB_CURSOR:
gnap.kissPlatypus(20);
break;
case TALK_CURSOR:
gnap.playBrainPulsating(plat._pos);
plat.playSequence(plat.getSequenceId());
break;
case PLAT_CURSOR:
gnap.playImpossible();
break;
default:
break;
}
}
}
break;
case kHS20ExitParkingLot:
if (gnap._actionStatus < 0) {
if (_stonerGuyShowingJoint)
_vm->_timers[4] = 0;
_vm->_isLeavingScene = true;
_vm->_newSceneNum = 21;
gnap.walkTo(_vm->_hotspotsWalkPos[kHS20ExitParkingLot], 0, 0x107AF, 1);
gnap._actionStatus = kAS20LeaveScene;
plat.walkTo(_vm->_hotspotsWalkPos[kHS20ExitParkingLot] + Common::Point(0, 1), -1, 0x107CF, 1);
plat._idleFacing = kDirIdleRight;
}
break;
case kHS20ExitPhone:
if (gnap._actionStatus < 0) {
if (_stonerGuyShowingJoint)
_vm->_timers[4] = 0;
_vm->_isLeavingScene = true;
_vm->_newSceneNum = 17;
gnap.walkTo(_vm->_hotspotsWalkPos[kHS20ExitPhone], 0, 0x107AE, 1);
gnap._actionStatus = kAS20LeaveScene;
plat.walkTo(_vm->_hotspotsWalkPos[kHS20ExitPhone] + Common::Point(1, 0), -1, 0x107C2, 1);
}
break;
case kHS20ExitOutsideToyStore:
if (gnap._actionStatus < 0) {
if (_stonerGuyShowingJoint)
_vm->_timers[4] = 0;
_vm->_isLeavingScene = true;
_vm->_newSceneNum = 18;
_vm->_hotspots[kHS20WalkArea2]._flags |= SF_WALKABLE;
gnap.walkTo(_vm->_hotspotsWalkPos[kHS20ExitOutsideToyStore], 0, 0x107AB, 1);
gnap._actionStatus = kAS20LeaveScene;
plat.walkTo(_vm->_hotspotsWalkPos[kHS20ExitOutsideToyStore] + Common::Point(0, 1), -1, 0x107CD, 1);
_vm->_hotspots[kHS20WalkArea2]._flags &= ~SF_WALKABLE;
}
break;
case kHS20ExitInsideGrubCity:
if (gnap._actionStatus < 0) {
if (_stonerGuyShowingJoint)
_vm->_timers[4] = 0;
_vm->_isLeavingScene = true;
_vm->_newSceneNum = 22;
gnap.walkTo(_vm->_hotspotsWalkPos[kHS20ExitInsideGrubCity] + Common::Point(0, - 1), 0, 0x107BB, 1);
gnap._actionStatus = kAS20LeaveScene;
plat.walkTo(_vm->_hotspotsWalkPos[kHS20ExitInsideGrubCity] + Common::Point(1, 0), -1, 0x107C2, 1);
plat._idleFacing = kDirIdleRight;
}
break;
case kHS20ExitOutsideCircusWorld:
if (gnap._actionStatus < 0) {
if (_stonerGuyShowingJoint)
_vm->_timers[4] = 0;
_vm->_isLeavingScene = true;
_vm->_newSceneNum = 24;
gnap.walkTo(_vm->_hotspotsWalkPos[kHS20ExitOutsideCircusWorld], 0, 0x107BB, 1);
gnap._actionStatus = kAS20LeaveScene;
plat.walkTo(_vm->_hotspotsWalkPos[kHS20ExitOutsideCircusWorld] + Common::Point(1, 0), -1, 0x107C2, 1);
}
break;
case kHS20StonerGuy:
if (gnap._actionStatus < 0) {
if (_vm->_grabCursorSpriteIndex >= 0) {
gnap.playShowCurrItem(_vm->_hotspotsWalkPos[kHS20StonerGuy], 5, 4);
} else {
switch (_vm->_verbCursor) {
case LOOK_CURSOR:
gnap.playMoan2(Common::Point(5, 4));
break;
case GRAB_CURSOR:
gnap._idleFacing = kDirUpRight;
gnap.walkTo(_vm->_hotspotsWalkPos[kHS20StonerGuy], 0, gnap.getSequenceId(kGSIdle, Common::Point(0, 0)) | 0x10000, 1);
if (_stonerGuyShowingJoint)
gnap._actionStatus = kAS20GrabJoint;
else
gnap.playImpossible();
break;
case TALK_CURSOR:
gnap._idleFacing = kDirUpRight;
gnap.walkTo(_vm->_hotspotsWalkPos[kHS20StonerGuy], 0, gnap.getSequenceId(kGSBrainPulsating, Common::Point(0, 0)) | 0x10000, 1);
if (_vm->isFlag(kGFJointTaken))
gnap._actionStatus = kAS20TalkStonerGuyNoJoint;
else
gnap._actionStatus = kAS20TalkStonerGuyHasJoint;
break;
case PLAT_CURSOR:
gnap.playImpossible();
break;
default:
break;
}
}
}
break;
case kHS20GroceryStoreGuy:
if (gnap._actionStatus < 0) {
if (_vm->_grabCursorSpriteIndex >= 0) {
gnap.playShowCurrItem(_vm->_hotspotsWalkPos[kHS20GroceryStoreGuy], 2, 4);
} else {
switch (_vm->_verbCursor) {
case LOOK_CURSOR:
gnap.playScratchingHead(Common::Point(2, 3));
break;
case GRAB_CURSOR:
_stonerGuyShowingJoint = false;
gnap._idleFacing = kDirUpLeft;
gnap.walkTo(_vm->_hotspotsWalkPos[kHS20GroceryStoreGuy], 0, gnap.getSequenceId(kGSIdle, Common::Point(0, 0)) | 0x10000, 1);
gnap._actionStatus = kAS20GrabGroceryStoreGuy;
break;
case TALK_CURSOR:
gnap._idleFacing = kDirUpLeft;
gnap.walkTo(_vm->_hotspotsWalkPos[kHS20GroceryStoreGuy], 0, gnap.getSequenceId(kGSBrainPulsating, Common::Point(0, 0)) | 0x10000, 1);
gnap._actionStatus = kAS20TalkGroceryStoreGuy;
break;
case PLAT_CURSOR:
gnap.playImpossible();
break;
default:
break;
}
}
}
break;
case kHS20GroceryStoreHat:
if (gnap._actionStatus < 0) {
if (_vm->_grabCursorSpriteIndex == kItemCowboyHat) {
gnap._idleFacing = kDirUpRight;
gnap.walkTo(_vm->_hotspotsWalkPos[kHS20GroceryStoreHat], 0, gnap.getSequenceId(kGSIdle, Common::Point(0, 0)) | 0x10000, 1);
gnap._actionStatus = kAS20SwitchGroceryStoreHat;
} else if (_vm->_grabCursorSpriteIndex >= 0) {
gnap.playShowCurrItem(_vm->_hotspotsWalkPos[kHS20GroceryStoreHat], 1, 6);
} else {
switch (_vm->_verbCursor) {
case LOOK_CURSOR:
gnap.playScratchingHead(Common::Point(1, 6));
break;
case GRAB_CURSOR:
_stonerGuyShowingJoint = false;
gnap._idleFacing = kDirUpLeft;
gnap.walkTo(_vm->_hotspotsWalkPos[kHS20GroceryStoreGuy], 0, gnap.getSequenceId(kGSIdle, Common::Point(0, 0)) | 0x10000, 1);
gnap._actionStatus = kAS20GrabGroceryStoreHat;
break;
case TALK_CURSOR:
case PLAT_CURSOR:
gnap.playImpossible();
break;
default:
break;
}
}
}
break;
case kHS20WalkArea1:
case kHS20WalkArea2:
gnap.walkTo(Common::Point(-1, -1), -1, -1, 1);
break;
default:
if (_vm->_mouseClickState._left) {
gnap.walkTo(Common::Point(-1, -1), -1, -1, 1);
_vm->_mouseClickState._left = false;
}
break;
}
updateAnimations();
if (!_vm->isSoundPlaying(0x10940))
_vm->playSound(0x10940, true);
if (!_vm->_isLeavingScene) {
if (plat._actionStatus < 0) {
_vm->_hotspots[kHS20WalkArea1]._rect.bottom += 48;
plat.updateIdleSequence();
_vm->_hotspots[kHS20WalkArea1]._rect.bottom -= 48;
}
if (gnap._actionStatus < 0)
gnap.updateIdleSequence();
if (gnap._actionStatus < 0 && !_vm->_timers[5] && _nextGroceryStoreGuySequenceId == -1) {
_vm->_timers[5] = _vm->getRandom(50) + 130;
if (_vm->getRandom(4) != 0)
_nextGroceryStoreGuySequenceId = 0x17C;
else
_nextGroceryStoreGuySequenceId = 0x17A;
}
if (!_vm->_timers[7]) {
_vm->_timers[7] = _vm->getRandom(100) + 100;
if (gnap._actionStatus < 0 && plat._actionStatus < 0) {
switch (_vm->getRandom(3)) {
case 0:
gameSys.insertSequence(0x183, 253, 0, 0, kSeqNone, 0, 0, 0);
break;
case 1:
gameSys.insertSequence(0x184, 253, 0, 0, kSeqNone, 0, 0, 0);
break;
case 2:
gameSys.insertSequence(0x185, 253, 0, 0, kSeqNone, 0, 0, 0);
break;
default:
break;
}
}
}
_vm->playSoundA();
}
_vm->checkGameKeys();
if (_vm->isKeyStatus1(Common::KEYCODE_BACKSPACE)) {
_vm->clearKeyStatus1(Common::KEYCODE_BACKSPACE);
_vm->runMenu();
updateHotspots();
}
_vm->gameUpdateTick();
}
}
void Scene20::updateAnimations() {
GameSys& gameSys = *_vm->_gameSys;
PlayerGnap& gnap = *_vm->_gnap;
if (gameSys.getAnimationStatus(0) == 2) {
gameSys.setAnimation(0, 0, 0);
switch (gnap._actionStatus) {
case kAS20LeaveScene:
_vm->_sceneDone = true;
break;
case kAS20TalkStonerGuyNoJoint:
gameSys.setAnimation(0x170, 21, 2);
gameSys.setAnimation(0x17B, 20, 3);
gameSys.insertSequence(0x17B, 20, _currGroceryStoreGuySequenceId, 20, kSeqSyncExists, 0, 0, 0);
gameSys.insertSequence(0x170, 21, _currStonerGuySequenceId, 21, kSeqSyncExists, 0, 0, 0);
_vm->stopSound(0x1A1);
stopSounds();
_currGroceryStoreGuySequenceId = 0x17B;
_currStonerGuySequenceId = 0x170;
_nextGroceryStoreGuySequenceId = -1;
_nextStonerGuySequenceId = 0x16E;
_vm->_timers[5] = 100;
_vm->_timers[6] = 100;
break;
case kAS20TalkStonerGuyHasJoint:
gameSys.setAnimation(0x168, 21, 2);
gameSys.setAnimation(379, 20, 3);
gameSys.insertSequence(0x17B, 20, _currGroceryStoreGuySequenceId, 20, kSeqSyncExists, 0, 0, 0);
gameSys.insertSequence(0x170, 21, _currStonerGuySequenceId, 21, kSeqSyncExists, 0, 0, 0);
gameSys.insertSequence(0x168, 21, 0x170, 21, kSeqSyncWait, 0, 0, 0);
_vm->stopSound(0x1A1);
stopSounds();
_currGroceryStoreGuySequenceId = 0x17B;
_currStonerGuySequenceId = 0x168;
_nextGroceryStoreGuySequenceId = -1;
_nextStonerGuySequenceId = 0x16B;
_vm->_timers[5] = 200;
_vm->_timers[6] = 200;
_vm->_timers[4] = 100;
_stonerGuyShowingJoint = true;
gnap._actionStatus = -1;
break;
case kAS20GrabJoint:
_nextStonerGuySequenceId = 0x16A;
break;
case kAS20ActionDone:
gnap._actionStatus = -1;
break;
case kAS20TalkGroceryStoreGuy:
gameSys.setAnimation(0x170, 21, 2);
gameSys.setAnimation(0x17B, 20, 3);
gameSys.insertSequence(0x17B, 20, _currGroceryStoreGuySequenceId, 20, kSeqSyncExists, 0, 0, 0);
gameSys.insertSequence(0x170, 21, _currStonerGuySequenceId, 21, kSeqSyncExists, 0, 0, 0);
_vm->stopSound(0x1A1);
stopSounds();
_currGroceryStoreGuySequenceId = 0x17B;
_currStonerGuySequenceId = 0x170;
_groceryStoreGuyCtr = (_groceryStoreGuyCtr + 1) % 2;
if (_groceryStoreGuyCtr != 0)
_nextGroceryStoreGuySequenceId = 0x176;
else
_nextGroceryStoreGuySequenceId = 0x177;
_vm->_timers[5] = 100;
_vm->_timers[6] = 100;
break;
case kAS20GrabGroceryStoreGuy:
gameSys.setAnimation(0x170, 21, 2);
gameSys.setAnimation(0x17B, 20, 3);
gameSys.insertSequence(0x170, 21, _currStonerGuySequenceId, 21, kSeqSyncExists, 0, 0, 0);
gameSys.insertSequence(0x17B, 20, _currGroceryStoreGuySequenceId, 20, kSeqSyncExists, 0, 0, 0);
_vm->stopSound(0x1A1);
stopSounds();
_currGroceryStoreGuySequenceId = 0x17B;
_currStonerGuySequenceId = 0x170;
_vm->_timers[5] = 120;
_vm->_timers[6] = 120;
_nextGroceryStoreGuySequenceId = 0x178;
break;
case kAS20GrabGroceryStoreHat:
gameSys.setAnimation(0x170, 21, 2);
gameSys.setAnimation(0x17B, 20, 3);
gameSys.insertSequence(0x17B, 20, _currGroceryStoreGuySequenceId, 20, kSeqSyncExists, 0, 0, 0);
gameSys.insertSequence(0x170, 21, _currStonerGuySequenceId, 21, kSeqSyncExists, 0, 0, 0);
_vm->stopSound(0x1A1);
stopSounds();
_currGroceryStoreGuySequenceId = 0x17B;
_currStonerGuySequenceId = 0x170;
_nextGroceryStoreGuySequenceId = 0x179;
break;
case kAS20SwitchGroceryStoreHat:
_vm->setGrabCursorSprite(-1);
gameSys.setAnimation(0x180, gnap._id, 0);
gameSys.insertSequence(0x180, gnap._id, makeRid(gnap._sequenceDatNum, gnap._sequenceId), gnap._id, kSeqSyncWait, 0, 0, 0);
gnap._sequenceId = 0x180;
gnap._sequenceDatNum = 0;
_vm->invRemove(kItemCowboyHat);
_vm->invAdd(kItemGroceryStoreHat);
gnap._actionStatus = kAS20SwitchGroceryStoreHatDone;
break;
case kAS20SwitchGroceryStoreHatDone:
gameSys.insertSequence(0x17F, 20, 372, 20, kSeqSyncWait, 0, 0, 0);
_vm->setFlag(kGFGroceryStoreHatTaken);
_vm->hideCursor();
_vm->setGrabCursorSprite(-1);
_vm->addFullScreenSprite(0x12C, 255);
gameSys.setAnimation(0x181, 256, 0);
gameSys.insertSequence(0x181, 256, 0, 0, kSeqNone, 0, 0, 0);
while (gameSys.getAnimationStatus(0) != 2 && !_vm->_gameDone)
_vm->gameUpdateTick();
_vm->removeFullScreenSprite();
_vm->showCursor();
_vm->setGrabCursorSprite(kItemGroceryStoreHat);
gnap._idleFacing = kDirBottomRight;
gnap.walkTo(Common::Point(3, 8), -1, gnap.getSequenceId(kGSIdle, Common::Point(0, 0)) | 0x10000, 1);
gnap._actionStatus = -1;
break;
case kAS20GrabJointDone:
_vm->setGrabCursorSprite(kItemJoint);
gnap._actionStatus = -1;
break;
default:
break;
}
}
if (gameSys.getAnimationStatus(3) == 2) {
switch (_nextGroceryStoreGuySequenceId) {
case 0x176:
case 0x177:
gameSys.setAnimation(_nextGroceryStoreGuySequenceId, 20, 3);
gameSys.insertSequence(_nextGroceryStoreGuySequenceId, 20, _currGroceryStoreGuySequenceId, 20, kSeqSyncWait, 0, 0, 0);
_currGroceryStoreGuySequenceId = _nextGroceryStoreGuySequenceId;
_nextGroceryStoreGuySequenceId = -1;
_nextStonerGuySequenceId = 0x16D;
break;
case 0x178:
gameSys.setAnimation(_nextGroceryStoreGuySequenceId, 20, 3);
gameSys.setAnimation(0x17D, gnap._id, 0);
gameSys.insertSequence(_nextGroceryStoreGuySequenceId, 20, _currGroceryStoreGuySequenceId, 20, kSeqSyncWait, 0, 0, 0);
gameSys.insertSequence(0x17D, gnap._id, makeRid(gnap._sequenceDatNum, gnap._sequenceId), gnap._id, kSeqSyncWait, 0, 0, 0);
gnap._sequenceId = 0x17D;
gnap._sequenceDatNum = 0;
gnap._actionStatus = kAS20ActionDone;
gameSys.setAnimation(0x16D, 21, 2);
gameSys.insertSequence(0x16D, 21, _currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
_currStonerGuySequenceId = 0x16D;
_currGroceryStoreGuySequenceId = 0x178;
_nextGroceryStoreGuySequenceId = -1;
_nextStonerGuySequenceId = -1;
break;
case 0x179:
gameSys.setAnimation(_nextGroceryStoreGuySequenceId, 20, 3);
gameSys.setAnimation(0x16D, 21, 0);
gameSys.insertSequence(_nextGroceryStoreGuySequenceId, 20, _currGroceryStoreGuySequenceId, 20, kSeqSyncWait, 0, 0, 0);
gameSys.insertSequence(0x17E, gnap._id, makeRid(gnap._sequenceDatNum, gnap._sequenceId), gnap._id, kSeqSyncWait, 0, 0, 0);
gnap._sequenceId = 0x17E;
gnap._sequenceDatNum = 0;
gnap._actionStatus = kAS20ActionDone;
gameSys.setAnimation(0x16D, 21, 2);
gameSys.insertSequence(0x16D, 21, _currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
_currStonerGuySequenceId = 0x16D;
_currGroceryStoreGuySequenceId = 377;
_nextGroceryStoreGuySequenceId = -1;
_nextStonerGuySequenceId = -1;
gnap.walkTo(Common::Point(4, 8), -1, 0x107BB, 1);
break;
case 0x17C:
gameSys.setAnimation(0, 0, 3);
_nextStonerGuySequenceId = 0x171;
break;
case 0x17A:
gameSys.setAnimation(0, 0, 3);
_nextStonerGuySequenceId = 0x16F;
break;
case 0x175:
gameSys.setAnimation(0x175, 20, 0);
gameSys.setAnimation(0x175, 20, 3);
gameSys.insertSequence(0x175, 20, _currGroceryStoreGuySequenceId, 20, kSeqSyncWait, 0, 0, 0);
_currGroceryStoreGuySequenceId = 0x175;
_nextGroceryStoreGuySequenceId = -1;
gnap._actionStatus = kAS20ActionDone;
break;
default:
if (_nextGroceryStoreGuySequenceId != -1) {
gameSys.setAnimation(_nextGroceryStoreGuySequenceId, 20, 3);
gameSys.insertSequence(_nextGroceryStoreGuySequenceId, 20, _currGroceryStoreGuySequenceId, 20, kSeqSyncWait, 0, 0, 0);
_currGroceryStoreGuySequenceId = _nextGroceryStoreGuySequenceId;
_nextGroceryStoreGuySequenceId = -1;
}
break;
}
}
updateAnimationsCb();
}
/*****************************************************************************/
Scene21::Scene21(GnapEngine *vm) : Scene(vm) {
_currOldLadySequenceId = -1;
_nextOldLadySequenceId = -1;
}
int Scene21::init() {
_vm->_gameSys->setAnimation(0, 0, 3);
return _vm->isFlag(kGFTwigTaken) ? 0x94 : 0x93;
}
void Scene21::updateHotspots() {
_vm->setHotspot(kHS21Platypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
_vm->setHotspot(kHS21Banana, 94, 394, 146, 430, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 2, 6);
_vm->setHotspot(kHS21OldLady, 402, 220, 528, 430, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 4, 7);
_vm->setHotspot(kHS21ExitOutsideGrubCity, 522, 498, 800, 600, SF_EXIT_SE_CURSOR | SF_WALKABLE, 5, 10);
_vm->setHotspot(kHS21WalkArea1, 0, 0, 800, 440);
_vm->setHotspot(kHS21WalkArea2, 698, 0, 800, 600);
_vm->setDeviceHotspot(kHS21Device, -1, -1, -1, -1);
if (_vm->isFlag(kGFUnk04) || !_vm->isFlag(kGFTwigTaken))
_vm->_hotspots[kHS21Banana]._flags = SF_WALKABLE | SF_DISABLED;
if (_vm->isFlag(kGFTwigTaken))
_vm->_hotspots[kHS21OldLady]._flags = SF_DISABLED;
_vm->_hotspotsCount = 7;
}
void Scene21::run() {
GameSys& gameSys = *_vm->_gameSys;
PlayerGnap& gnap = *_vm->_gnap;
PlayerPlat& plat = *_vm->_plat;
_vm->playSound(0x10940, true);
_vm->startSoundTimerA(6);
_vm->_timers[5] = _vm->getRandom(100) + 100;
_vm->queueInsertDeviceIcon();
if (_vm->isFlag(kGFTwigTaken)) {
if (_vm->isFlag(kGFKeysTaken)) {
gnap.initPos(5, 8, kDirBottomRight);
plat.initPos(6, 8, kDirIdleLeft);
gameSys.insertSequence(0x8E, 2, 0, 0, kSeqNone, 0, 0, 0);
if (!_vm->isFlag(kGFUnk04))
gameSys.insertSequence(0x8D, 59, 0, 0, kSeqNone, 0, 0, 0);
_vm->endSceneInit();
_vm->clearFlag(kGFKeysTaken);
} else {
gnap.initPos(5, 11, kDirBottomRight);
plat.initPos(6, 11, kDirIdleLeft);
if (!_vm->isFlag(kGFUnk04))
gameSys.insertSequence(0x8D, 59, 0, 0, kSeqNone, 0, 0, 0);
_vm->endSceneInit();
gnap.walkTo(Common::Point(5, 8), -1, 0x107B9, 1);
plat.walkTo(Common::Point(6, 8), -1, 0x107C2, 1);
}
} else {
gnap.initPos(5, 11, kDirBottomRight);
plat.initPos(6, 11, kDirIdleLeft);
_currOldLadySequenceId = 0x89;
gameSys.setAnimation(0x89, 79, 3);
gameSys.insertSequence(_currOldLadySequenceId, 79, 0, 0, kSeqNone, 0, 0, 0);
_nextOldLadySequenceId = -1;
_vm->_timers[4] = _vm->getRandom(30) + 50;
_vm->endSceneInit();
gnap.walkTo(Common::Point(5, 8), -1, 0x107B9, 1);
plat.walkTo(Common::Point(6, 8), -1, 0x107C2, 1);
}
while (!_vm->_sceneDone) {
_vm->updateMouseCursor();
_vm->updateCursorByHotspot();
_vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
_vm->updateGrabCursorSprite(0, 0);
switch (_vm->_sceneClickedHotspot) {
case kHS21Device:
if (gnap._actionStatus < 0) {
_vm->runMenu();
updateHotspots();
}
break;
case kHS21Platypus:
if (gnap._actionStatus < 0) {
if (_vm->_grabCursorSpriteIndex == kItemJoint) {
gnap.useJointOnPlatypus();
} else if (_vm->_grabCursorSpriteIndex >= 0) {
gnap.playImpossible();
} else {
switch (_vm->_verbCursor) {
case LOOK_CURSOR:
gnap.playScratchingHead(plat._pos);
break;
case GRAB_CURSOR:
gnap.kissPlatypus(0);
break;
case TALK_CURSOR:
gnap.playBrainPulsating(plat._pos);
plat.playSequence(plat.getSequenceId());
break;
case PLAT_CURSOR:
gnap.playImpossible();
break;
default:
break;
}
}
}
break;
case kHS21Banana:
if (gnap._actionStatus < 0) {
if (_vm->_grabCursorSpriteIndex >= 0) {
gnap.playShowItem(_vm->_grabCursorSpriteIndex, 2, 5);
} else {
switch (_vm->_verbCursor) {
case LOOK_CURSOR:
gnap.playScratchingHead(Common::Point(2, 5));
break;
case GRAB_CURSOR:
gnap.walkTo(gnap._pos, 0, gnap.getSequenceId(kGSIdle, _vm->_hotspotsWalkPos[kHS21Banana]) | 0x10000, 1);
gnap.playPullOutDevice(Common::Point(2, 5));
gnap.playUseDevice();
gnap._actionStatus = kAS21GrabBanana;
break;
case TALK_CURSOR:
case PLAT_CURSOR:
default:
break;
}
}
}
break;
case kHS21OldLady:
if (gnap._actionStatus < 0) {
if (_vm->_grabCursorSpriteIndex == kItemGroceryStoreHat) {
_vm->_newSceneNum = 47;
gnap.walkTo(Common::Point(4, 6), 0, gnap.getSequenceId(kGSIdle, Common::Point(0, 0)) | 0x10000, 1);
gnap._actionStatus = kAS21UseHatWithOldLady;
} else if (_vm->_grabCursorSpriteIndex >= 0) {
gnap.playShowCurrItem(Common::Point(4, 6), 7, 4);
} else {
switch (_vm->_verbCursor) {
case LOOK_CURSOR:
gnap.playScratchingHead(Common::Point(7, 4));
break;
case GRAB_CURSOR:
gnap._idleFacing = kDirUpLeft;
_vm->_hotspots[kHS21WalkArea1]._flags |= SF_WALKABLE;
gnap.walkTo(Common::Point(7, 6), 0, gnap.getSequenceId(kGSIdle, Common::Point(0, 0)) | 0x10000, 1);
gnap._actionStatus = kAS21GrabOldLady;
_vm->_hotspots[kHS21WalkArea1]._flags &= ~SF_WALKABLE;
break;
case TALK_CURSOR:
gnap._idleFacing = kDirUpRight;
gnap.walkTo(_vm->_hotspotsWalkPos[kHS21OldLady], 0, gnap.getSequenceId(kGSBrainPulsating, Common::Point(0, 0)) | 0x10000, 1);
gnap._actionStatus = kAS21TalkOldLady;
break;
case PLAT_CURSOR:
gnap.playImpossible();
break;
default:
break;
}
}
}
break;
case kHS21ExitOutsideGrubCity:
if (gnap._actionStatus < 0) {
_vm->_isLeavingScene = true;
_vm->_newSceneNum = 20;
gnap.walkTo(_vm->_hotspotsWalkPos[kHS21ExitOutsideGrubCity], 0, 0x107B3, 1);
gnap._actionStatus = kAS21LeaveScene;
plat.walkTo(_vm->_hotspotsWalkPos[kHS21ExitOutsideGrubCity] + Common::Point(1, 0), -1, 0x107C2, 1);
}
break;
case kHS21WalkArea1:
case kHS21WalkArea2:
gnap.walkTo(Common::Point(-1, -1), -1, -1, 1);
break;
default:
if (_vm->_mouseClickState._left) {
gnap.walkTo(Common::Point(-1, -1), -1, -1, 1);
_vm->_mouseClickState._left = false;
}
break;
}
updateAnimations();
if (!_vm->isSoundPlaying(0x10940))
_vm->playSound(0x10940, true);
if (!_vm->_isLeavingScene) {
plat.updateIdleSequence();
gnap.updateIdleSequence();
if (!_vm->isFlag(kGFTwigTaken) && !_vm->_timers[4] && _nextOldLadySequenceId == -1 && gnap._actionStatus == -1) {
_vm->_timers[4] = _vm->getRandom(30) + 50;
switch (_vm->getRandom(5)) {
case 0:
_nextOldLadySequenceId = 0x88;
break;
case 1:
_nextOldLadySequenceId = 0x8A;
break;
default:
_nextOldLadySequenceId = 0x89;
break;
}
}
if (!_vm->_timers[5]) {
_vm->_timers[5] = _vm->getRandom(100) + 100;
gameSys.insertSequence(0x92, 255, 0, 0, kSeqNone, 0, 0, 0);
}
_vm->playSoundA();
}
_vm->checkGameKeys();
if (_vm->isKeyStatus1(Common::KEYCODE_BACKSPACE)) {
_vm->clearKeyStatus1(Common::KEYCODE_BACKSPACE);
_vm->runMenu();
updateHotspots();
}
_vm->gameUpdateTick();
}
}
void Scene21::updateAnimations() {
GameSys& gameSys = *_vm->_gameSys;
PlayerGnap& gnap = *_vm->_gnap;
if (gameSys.getAnimationStatus(0) == 2) {
gameSys.setAnimation(0, 0, 0);
switch (gnap._actionStatus) {
case kAS21TalkOldLady:
_nextOldLadySequenceId = 0x8B;
gnap._actionStatus = -1;
break;
case kAS21GrabBanana:
gameSys.setAnimation(0x8C, 59, 0);
gameSys.insertSequence(0x8C, 59, 141, 59, kSeqSyncWait, 0, 0, 0);
_vm->setFlag(kGFUnk04);
_vm->invAdd(kItemBanana);
updateHotspots();
gnap._actionStatus = kAS21GrabBananaDone;
break;
case kAS21GrabBananaDone:
_vm->setGrabCursorSprite(kItemBanana);
gnap._actionStatus = -1;
break;
case kAS21GrabOldLady:
_vm->_timers[4] = _vm->getRandom(30) + 50;
_nextOldLadySequenceId = 0x87;
break;
case kAS21UseHatWithOldLady:
gameSys.setAnimation(0x8F, gnap._id, 0);
gameSys.insertSequence(0x8F, gnap._id, makeRid(gnap._sequenceDatNum, gnap._sequenceId), gnap._id, kSeqSyncWait, 0, 0, 0);
gnap._sequenceDatNum = 0;
gnap._sequenceId = 0x8F;
gnap._actionStatus = kAS21UseHatWithOldLadyDone;
_vm->invAdd(kItemTickets);
_vm->invRemove(kItemGroceryStoreHat);
_vm->setGrabCursorSprite(-1);
break;
case kAS21UseHatWithOldLadyDone:
_nextOldLadySequenceId = 0x91;
break;
case kAS21LeaveScene:
_vm->_sceneDone = true;
break;
default:
break;
}
}
if (gameSys.getAnimationStatus(3) == 2 && _nextOldLadySequenceId != -1) {
if (_nextOldLadySequenceId == 0x87) {
gameSys.setAnimation(_nextOldLadySequenceId, 79, 3);
gameSys.insertSequence(_nextOldLadySequenceId, 79, _currOldLadySequenceId, 79, kSeqSyncWait, 0, 0, 0);
gameSys.insertSequence(0x86, gnap._id, makeRid(gnap._sequenceDatNum, gnap._sequenceId), gnap._id, kSeqSyncWait, 0, 0, 0);
gnap._sequenceId = 0x86;
gnap._sequenceDatNum = 0;
gnap._actionStatus = -1;
_currOldLadySequenceId = _nextOldLadySequenceId;
_nextOldLadySequenceId = -1;
} else if (_nextOldLadySequenceId == 0x91) {
gameSys.setAnimation(0x91, 79, 0);
gameSys.insertSequence(_nextOldLadySequenceId, 79, _currOldLadySequenceId, 79, kSeqSyncWait, 0, 0, 0);
gnap._actionStatus = kAS21LeaveScene;
_currOldLadySequenceId = _nextOldLadySequenceId;
_nextOldLadySequenceId = -1;
} else {
gameSys.setAnimation(_nextOldLadySequenceId, 79, 3);
gameSys.insertSequence(_nextOldLadySequenceId, 79, _currOldLadySequenceId, 79, kSeqSyncWait, 0, 0, 0);
_currOldLadySequenceId = _nextOldLadySequenceId;
_nextOldLadySequenceId = -1;
}
}
}
/*****************************************************************************/
Scene22::Scene22(GnapEngine *vm) : Scene(vm) {
_caughtBefore = false;
_cashierCtr = 3;
_nextCashierSequenceId = -1;
_currCashierSequenceId = -1;
}
int Scene22::init() {
return 0x5E;
}
void Scene22::updateHotspots() {
_vm->setHotspot(kHS22Platypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
_vm->setHotspot(kHS22ExitOutsideGrubCity, 0, 180, 184, 472, SF_EXIT_L_CURSOR, 3, 6);
_vm->setHotspot(kHS22ExitBackGrubCity, 785, 405, 800, 585, SF_EXIT_R_CURSOR, 11, 9);
_vm->setHotspot(kHS22Cashier, 578, 230, 660, 376, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 8);
_vm->setHotspot(kHS22WalkArea1, 553, 0, 800, 542);
_vm->setHotspot(kHS22WalkArea2, 0, 0, 552, 488);
_vm->setDeviceHotspot(kHS22Device, -1, -1, -1, -1);
_vm->_hotspotsCount = 7;
}
void Scene22::run() {
GameSys& gameSys = *_vm->_gameSys;
PlayerGnap& gnap = *_vm->_gnap;
PlayerPlat& plat = *_vm->_plat;
gameSys.insertSequence(0x5D, 254, 0, 0, kSeqNone, 0, 0, 0);
_currCashierSequenceId = 0x59;
_nextCashierSequenceId = -1;
gameSys.setAnimation(0x59, 1, 3);
gameSys.insertSequence(_currCashierSequenceId, 1, 0, 0, kSeqNone, 0, 0, 0);
_vm->_timers[6] = _vm->getRandom(30) + 20;
_vm->queueInsertDeviceIcon();
if (_vm->_prevSceneNum == 20) {
gnap.initPos(2, 8, kDirBottomRight);
plat.initPos(1, 8, kDirIdleLeft);
_vm->endSceneInit();
} else {
gnap.initPos(11, _vm->_hotspotsWalkPos[kHS22ExitBackGrubCity].y, kDirBottomRight);
plat.initPos(11, _vm->_hotspotsWalkPos[kHS22ExitBackGrubCity].y + 1, kDirIdleLeft);
_vm->endSceneInit();
gnap.walkTo(Common::Point(8, 8), -1, 0x107B9, 1);
plat.walkTo(Common::Point(9, 8), -1, 0x107C2, 1);
}
if (_vm->isFlag(kGFSceneFlag1)) {
int storeDetectiveSeqId;
_vm->setGrabCursorSprite(-1);
_vm->invRemove(kItemCereals);
if (_caughtBefore) {
switch (_vm->getRandom(3)) {
case 0:
storeDetectiveSeqId = 0x55;
break;
case 1:
storeDetectiveSeqId = 0x56;
break;
default:
storeDetectiveSeqId = 0x57;
break;
}
} else {
_caughtBefore = true;
storeDetectiveSeqId = 0x54;
}
gameSys.waitForUpdate();
gameSys.requestClear1();
gameSys.drawSpriteToBackground(0, 0, 0x44);
gameSys.setAnimation(storeDetectiveSeqId, 256, 4);
gameSys.insertSequence(storeDetectiveSeqId, 256, 0, 0, kSeqNone, 0, 0, 0);
while (gameSys.getAnimationStatus(4) != 2 && !_vm->_gameDone)
_vm->gameUpdateTick();
_vm->_sceneDone = true;
_vm->_newSceneNum = 20;
_caughtBefore = true;
}
while (!_vm->_sceneDone) {
_vm->updateMouseCursor();
_vm->updateCursorByHotspot();
_vm->testWalk(0, 0, -1, -1, -1, -1);
_vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
_vm->updateGrabCursorSprite(0, 0);
switch (_vm->_sceneClickedHotspot) {
case kHS22Device:
if (gnap._actionStatus < 0) {
_vm->runMenu();
updateHotspots();
}
break;
case kHS22Platypus:
if (gnap._actionStatus < 0) {
if (_vm->_grabCursorSpriteIndex == kItemJoint) {
gnap.useJointOnPlatypus();
} else if (_vm->_grabCursorSpriteIndex >= 0) {
gnap.playImpossible();
} else {
switch (_vm->_verbCursor) {
case LOOK_CURSOR:
gnap.playScratchingHead(plat._pos);
break;
case GRAB_CURSOR:
gnap.kissPlatypus(0);
break;
case TALK_CURSOR:
gnap.playBrainPulsating(plat._pos);
plat.playSequence(plat.getSequenceId());
break;
case PLAT_CURSOR:
gnap.playImpossible();
break;
default:
break;
}
}
}
break;
case kHS22ExitOutsideGrubCity:
if (gnap._actionStatus < 0) {
_vm->_isLeavingScene = true;
_vm->_newSceneNum = 20;
gnap.walkTo(_vm->_hotspotsWalkPos[kHS22ExitOutsideGrubCity], 0, 0x107AF, 1);
gnap._actionStatus = kAS22LeaveScene;
plat.walkTo(_vm->_hotspotsWalkPos[kHS22ExitOutsideGrubCity] + Common::Point(0, 1), -1, 0x107C2, 1);
}
break;
case kHS22ExitBackGrubCity:
if (gnap._actionStatus < 0) {
_vm->_isLeavingScene = true;
_vm->_newSceneNum = 23;
gnap.walkTo(_vm->_hotspotsWalkPos[kHS22ExitBackGrubCity], 0, 0x107AB, 1);
gnap._actionStatus = kAS22LeaveScene;
plat.walkTo(_vm->_hotspotsWalkPos[kHS22ExitBackGrubCity] + Common::Point(0, 1), -1, 0x107C2, 1);
}
break;
case kHS22Cashier:
if (gnap._actionStatus < 0) {
if (_vm->_grabCursorSpriteIndex >= 0) {
gnap.playShowCurrItem(_vm->_hotspotsWalkPos[kHS22Cashier], 8, 4);
} else {
switch (_vm->_verbCursor) {
case LOOK_CURSOR:
gnap.playScratchingHead(Common::Point(8, 4));
break;
case GRAB_CURSOR:
gnap.playImpossible();
break;
case TALK_CURSOR:
gnap._idleFacing = kDirUpRight;
gnap.walkTo(_vm->_hotspotsWalkPos[kHS22Cashier], 0, gnap.getSequenceId(kGSBrainPulsating, Common::Point(0, 0)) | 0x10000, 1);
gnap._actionStatus = kAS22TalkCashier;
break;
case PLAT_CURSOR:
gnap.useDeviceOnPlatypus();
break;
default:
break;
}
}
}
break;
case kHS22WalkArea1:
case kHS22WalkArea2:
gnap.walkTo(Common::Point(-1, -1), -1, -1, 1);
break;
default:
if (_vm->_mouseClickState._left) {
gnap.walkTo(Common::Point(-1, -1), -1, -1, 1);
_vm->_mouseClickState._left = false;
}
break;
}
updateAnimations();
if (!_vm->_isLeavingScene) {
plat.updateIdleSequence();
gnap.updateIdleSequence();
if (!_vm->_timers[6] && _nextCashierSequenceId == -1) {
_vm->_timers[6] = _vm->getRandom(30) + 20;
if (_vm->getRandom(8) != 0) {
_nextCashierSequenceId = 0x59;
} else {
_cashierCtr = (_cashierCtr + 1) % 3;
switch (_cashierCtr) {
case 1:
_nextCashierSequenceId = 0x58;
break;
case 2:
_nextCashierSequenceId = 0x5A;
break;
case 3:
_nextCashierSequenceId = 0x5B;
break;
default:
_nextCashierSequenceId = 0x58;
break;
}
}
}
}
_vm->checkGameKeys();
if (_vm->isKeyStatus1(Common::KEYCODE_BACKSPACE)) {
_vm->clearKeyStatus1(Common::KEYCODE_BACKSPACE);
_vm->runMenu();
updateHotspots();
_vm->_timers[2] = _vm->getRandom(30) + 20;
_vm->_timers[3] = 400;
_vm->_timers[1] = _vm->getRandom(20) + 30;
_vm->_timers[0] = _vm->getRandom(75) + 75;
}
_vm->gameUpdateTick();
}
}
void Scene22::updateAnimations() {
GameSys& gameSys = *_vm->_gameSys;
PlayerGnap& gnap = *_vm->_gnap;
if (gameSys.getAnimationStatus(0) == 2) {
gameSys.setAnimation(0, 0, 0);
switch (gnap._actionStatus) {
case kAS22LeaveScene:
_vm->_sceneDone = true;
break;
case kAS22TalkCashier:
_nextCashierSequenceId = 0x5C;
break;
default:
break;
}
gnap._actionStatus = -1;
}
if (gameSys.getAnimationStatus(3) == 2 && _nextCashierSequenceId != -1) {
gameSys.setAnimation(_nextCashierSequenceId, 1, 3);
gameSys.insertSequence(_nextCashierSequenceId, 1, _currCashierSequenceId, 1, kSeqSyncWait, 0, 0, 0);
_currCashierSequenceId = _nextCashierSequenceId;
_nextCashierSequenceId = -1;
}
}
/*****************************************************************************/
Scene23::Scene23(GnapEngine *vm) : Scene(vm) {
_currStoreClerkSequenceId = -1;
_nextStoreClerkSequenceId = -1;
}
int Scene23::init() {
return 0xC0;
}
void Scene23::updateHotspots() {
_vm->setHotspot(kHS23Platypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
_vm->setHotspot(kHS23ExitFrontGrubCity, 0, 250, 15, 550, SF_EXIT_L_CURSOR | SF_WALKABLE, 0, 7);
_vm->setHotspot(kHS23Cereals, 366, 332, 414, 408, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 4, 7);
_vm->setHotspot(kHS23WalkArea1, 0, 0, 340, 460);
_vm->setHotspot(kHS23WalkArea2, 340, 0, 800, 501);
_vm->setDeviceHotspot(kHS23Device, -1, -1, -1, -1);
_vm->_hotspotsCount = 6;
}
void Scene23::run() {
GameSys& gameSys = *_vm->_gameSys;
PlayerGnap& gnap = *_vm->_gnap;
PlayerPlat& plat = *_vm->_plat;
_vm->_timers[4] = _vm->getRandom(100) + 200;
_vm->_timers[5] = _vm->getRandom(100) + 200;
_currStoreClerkSequenceId = 0xB4;
_nextStoreClerkSequenceId = -1;
gameSys.setAnimation(0xB4, 1, 4);
gameSys.insertSequence(_currStoreClerkSequenceId, 1, 0, 0, kSeqNone, 0, 0, 0);
_vm->queueInsertDeviceIcon();
gnap.initPos(-1, 7, kDirBottomRight);
plat.initPos(-2, 7, kDirIdleLeft);
gameSys.insertSequence(0xBD, 255, 0, 0, kSeqNone, 0, 0, 0);
gameSys.insertSequence(0xBF, 2, 0, 0, kSeqNone, 0, 0, 0);
_vm->endSceneInit();
plat.walkTo(Common::Point(1, 7), -1, 0x107C2, 1);
if (_vm->isFlag(kGFUnk24)) {
gnap.walkTo(Common::Point(2, 7), -1, 0x107B9, 1);
} else {
gnap.walkTo(Common::Point(2, 7), 0, 0x107B9, 1);
while (gameSys.getAnimationStatus(0) != 2 && !_vm->_gameDone)
_vm->gameUpdateTick();
_vm->playSequences(0x48, 0xBA, 0xBB, 0xBC);
_vm->setFlag(kGFUnk24);
}
while (!_vm->_sceneDone) {
_vm->updateMouseCursor();
_vm->updateCursorByHotspot();
_vm->testWalk(0, 3, -1, -1, -1, -1);
_vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
_vm->updateGrabCursorSprite(0, 0);
switch (_vm->_sceneClickedHotspot) {
case kHS23Device:
if (gnap._actionStatus < 0) {
_vm->runMenu();
updateHotspots();
}
break;
case kHS23Platypus:
if (gnap._actionStatus < 0) {
if (_vm->_grabCursorSpriteIndex == kItemJoint) {
gnap.useJointOnPlatypus();
} else if (_vm->_grabCursorSpriteIndex >= 0) {
gnap.playImpossible();
} else {
switch (_vm->_verbCursor) {
case LOOK_CURSOR:
gnap.playScratchingHead(plat._pos);
break;
case GRAB_CURSOR:
gnap.kissPlatypus(0);
break;
case TALK_CURSOR:
gnap.playBrainPulsating(plat._pos);
plat.playSequence(plat.getSequenceId());
break;
case PLAT_CURSOR:
gnap.playImpossible();
break;
default:
break;
}
}
}
break;
case kHS23Cereals:
if (gnap._actionStatus < 0) {
if (_vm->_grabCursorSpriteIndex >= 0) {
gnap.playShowCurrItem(_vm->_hotspotsWalkPos[kHS23Cereals], 5, 4);
} else {
switch (_vm->_verbCursor) {
case LOOK_CURSOR:
if (_vm->isFlag(kGFSceneFlag1))
gnap.playMoan2();
else {
gnap.walkTo(_vm->_hotspotsWalkPos[kHS23Cereals], 0, gnap.getSequenceId(kGSIdle, Common::Point(0, 0)) | 0x10000, 1);
gnap._actionStatus = kAS23LookCereals;
}
break;
case GRAB_CURSOR:
if (_vm->isFlag(kGFSceneFlag1))
gnap.playImpossible();
else {
gnap._idleFacing = kDirBottomRight;
gnap.walkTo(_vm->_hotspotsWalkPos[kHS23Cereals], 0, gnap.getSequenceId(kGSIdle, Common::Point(0, 0)) | 0x10000, 1);
_vm->setFlag(kGFSceneFlag1);
gnap._actionStatus = kAS23GrabCereals;
_vm->invAdd(kItemCereals);
}
break;
case TALK_CURSOR:
case PLAT_CURSOR:
gnap.playImpossible();
break;
default:
break;
}
}
}
break;
case kHS23ExitFrontGrubCity:
if (gnap._actionStatus < 0) {
_vm->_isLeavingScene = true;
_vm->_newSceneNum = 22;
gnap.walkTo(_vm->_hotspotsWalkPos[kHS23ExitFrontGrubCity], 0, 0x107AF, 1);
gnap._actionStatus = kAS23LeaveScene;
plat.walkTo(_vm->_hotspotsWalkPos[kHS23ExitFrontGrubCity] + Common::Point(0, -1), -1, 0x107C2, 1);
}
break;
case kHS23WalkArea1:
case kHS23WalkArea2:
if (gnap._actionStatus < 0)
gnap.walkTo(Common::Point(-1, -1), -1, -1, 1);
break;
default:
if (_vm->_mouseClickState._left) {
gnap.walkTo(Common::Point(-1, -1), -1, -1, 1);
_vm->_mouseClickState._left = false;
}
break;
}
updateAnimations();
if (!_vm->_isLeavingScene) {
plat.updateIdleSequence();
gnap.updateIdleSequence();
if (!_vm->_timers[4] && gnap._actionStatus == -1) {
_vm->_timers[4] = _vm->getRandom(100) + 200;
switch (_vm->getRandom(4)) {
case 0:
gameSys.insertSequence(0xB7, 256, 0, 0, kSeqNone, 0, 0, 0);
break;
case 1:
gameSys.insertSequence(0xB8, 256, 0, 0, kSeqNone, 0, 0, 0);
break;
case 2:
case 3:
gameSys.insertSequence(0xB9, 256, 0, 0, kSeqNone, 0, 0, 0);
break;
default:
break;
}
}
if (!_vm->_timers[5]) {
_vm->_timers[5] = _vm->getRandom(100) + 200;
switch (_vm->getRandom(3)) {
case 0:
_vm->playSound(0xCE, false);
break;
case 1:
_vm->playSound(0xD0, false);
break;
case 2:
_vm->playSound(0xCF, false);
break;
default:
break;
}
}
}
_vm->checkGameKeys();
if (_vm->isKeyStatus1(Common::KEYCODE_BACKSPACE)) {
_vm->clearKeyStatus1(Common::KEYCODE_BACKSPACE);
_vm->runMenu();
updateHotspots();
}
_vm->gameUpdateTick();
}
}
void Scene23::updateAnimations() {
GameSys& gameSys = *_vm->_gameSys;
PlayerGnap& gnap = *_vm->_gnap;
if (gameSys.getAnimationStatus(0) == 2) {
gameSys.setAnimation(0, 0, 0);
switch (gnap._actionStatus) {
case kAS23LookCereals:
_vm->showFullScreenSprite(0x48);
gnap._actionStatus = -1;
break;
case kAS23GrabCereals:
gameSys.setAnimation(0xBE, gnap._id, 0);
gameSys.insertSequence(0xBE, gnap._id, makeRid(gnap._sequenceDatNum, gnap._sequenceId), gnap._id, kSeqSyncWait, 0, 0, 0);
gameSys.requestRemoveSequence(0xBF, 2);
gnap._sequenceDatNum = 0;
gnap._sequenceId = 0xBE;
gnap._actionStatus = kAS23GrabCerealsDone;
break;
case kAS23GrabCerealsDone:
_vm->setGrabCursorSprite(kItemCereals);
gnap._actionStatus = -1;
break;
case kAS23LeaveScene:
_vm->_sceneDone = true;
break;
default:
break;
}
}
if (gameSys.getAnimationStatus(4) == 2 && _nextStoreClerkSequenceId == -1) {
switch (_vm->getRandom(8)) {
case 0:
case 1:
case 2:
_nextStoreClerkSequenceId = 0xB4;
break;
case 3:
case 4:
case 5:
_nextStoreClerkSequenceId = 0xB5;
break;
default:
_nextStoreClerkSequenceId = 0xB6;
break;
}
gameSys.setAnimation(_nextStoreClerkSequenceId, 1, 4);
gameSys.insertSequence(_nextStoreClerkSequenceId, 1, _currStoreClerkSequenceId, 1, kSeqSyncWait, 0, 0, 0);
_currStoreClerkSequenceId = _nextStoreClerkSequenceId;
_nextStoreClerkSequenceId = -1;
}
}
/*****************************************************************************/
Scene24::Scene24(GnapEngine *vm) : Scene(vm) {
_currWomanSequenceId = -1;
_nextWomanSequenceId = -1;
_boySequenceId = -1;
_girlSequenceId = -1;
}
int Scene24::init() {
return 0x3B;
}
void Scene24::updateHotspots() {
_vm->setHotspot(kHS24Platypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
_vm->setHotspot(kHS24ExitCircusWorld, 785, 128, 800, 600, SF_EXIT_R_CURSOR, 8, 7);
_vm->setHotspot(kHS24ExitOutsideGrubCity, 0, 213, 91, 600, SF_EXIT_NW_CURSOR, 1, 8);
_vm->setHotspot(kHS24WalkArea1, 0, 0, 0, 0);
_vm->setHotspot(kHS24WalkArea2, 530, 0, 800, 600);
_vm->setHotspot(kHS24WalkArea3, 0, 0, 800, 517);
_vm->setDeviceHotspot(kHS24Device, -1, -1, -1, -1);
_vm->_hotspotsCount = 7;
}
void Scene24::run() {
GameSys& gameSys = *_vm->_gameSys;
PlayerGnap& gnap = *_vm->_gnap;
PlayerPlat& plat = *_vm->_plat;
int counter = 0;
_vm->playSound(0x10940, true);
_vm->startSoundTimerA(9);
_vm->_timers[7] = _vm->getRandom(100) + 100;
gameSys.insertSequence(0x2F, 256, 0, 0, kSeqNone, 0, 0, 0);
_vm->_timers[4] = _vm->getRandom(20) + 50;
_vm->_timers[5] = _vm->getRandom(20) + 40;
_vm->_timers[6] = _vm->getRandom(50) + 30;
gameSys.insertSequence(0x36, 20, 0, 0, kSeqNone, 0, 0, 0);
gameSys.insertSequence(0x30, 20, 0, 0, kSeqNone, 0, 0, 0);
gameSys.insertSequence(0x35, 20, 0, 0, kSeqNone, 0, 0, 0);
_currWomanSequenceId = 0x35;
_girlSequenceId = 0x36;
_boySequenceId = 0x30;
_vm->queueInsertDeviceIcon();
if (_vm->_prevSceneNum == 20) {
gnap.initPos(1, 8, kDirBottomRight);
plat.initPos(2, 8, kDirIdleLeft);
_vm->endSceneInit();
gnap.walkTo(Common::Point(1, 9), -1, 0x107B9, 1);
plat.walkTo(Common::Point(2, 9), -1, 0x107C2, 1);
} else {
gnap.initPos(8, 8, kDirBottomLeft);
plat.initPos(8, 8, kDirIdleRight);
_vm->endSceneInit();
gnap.walkTo(Common::Point(2, 8), -1, 0x107BA, 1);
plat.walkTo(Common::Point(3, 8), -1, 0x107C2, 1);
}
while (!_vm->_sceneDone) {
_vm->updateMouseCursor();
_vm->updateCursorByHotspot();
_vm->testWalk(0, 0, -1, -1, -1, -1);
_vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
_vm->updateGrabCursorSprite(0, 0);
switch (_vm->_sceneClickedHotspot) {
case kHS24Device:
if (gnap._actionStatus < 0) {
_vm->runMenu();
updateHotspots();
}
break;
case kHS24Platypus:
if (gnap._actionStatus < 0) {
if (_vm->_grabCursorSpriteIndex == kItemJoint) {
gnap.useJointOnPlatypus();
} else if (_vm->_grabCursorSpriteIndex >= 0) {
gnap.playImpossible();
} else {
switch (_vm->_verbCursor) {
case LOOK_CURSOR:
gnap.playScratchingHead(plat._pos);
break;
case GRAB_CURSOR:
gnap.kissPlatypus(0);
break;
case TALK_CURSOR:
gnap.playBrainPulsating(plat._pos);
plat.playSequence(plat.getSequenceId());
break;
case PLAT_CURSOR:
gnap.playImpossible();
break;
default:
break;
}
}
}
break;
case kHS24ExitCircusWorld:
if (gnap._actionStatus < 0) {
_vm->_isLeavingScene = true;
_vm->_newSceneNum = 25;
gnap.walkTo(_vm->_hotspotsWalkPos[kHS24ExitCircusWorld], 0, 0x107AB, 1);
gnap._actionStatus = kAS24LeaveScene;
plat.walkTo(_vm->_hotspotsWalkPos[kHS24ExitCircusWorld] + Common::Point(1, 0), -1, 0x107C2, 1);
}
break;
case kHS24ExitOutsideGrubCity:
if (gnap._actionStatus < 0) {
_vm->_isLeavingScene = true;
_vm->_newSceneNum = 20;
gnap._idleFacing = kDirUpRight;
gnap.walkTo(_vm->_hotspotsWalkPos[kHS24ExitOutsideGrubCity], 0, gnap.getSequenceId(kGSIdle, Common::Point(0, 0)) | 0x10000, 1);
gnap._actionStatus = kAS24LeaveScene;
plat.walkTo(_vm->_hotspotsWalkPos[kHS24ExitOutsideGrubCity] + Common::Point(1, 0), -1, 0x107C2, 1);
}
break;
case kHS24WalkArea1:
case kHS24WalkArea2:
case kHS24WalkArea3:
if (gnap._actionStatus == -1)
gnap.walkTo(Common::Point(-1, -1), -1, -1, 1);
break;
default:
if (_vm->_mouseClickState._left) {
gnap.walkTo(Common::Point(-1, -1), -1, -1, 1);
_vm->_mouseClickState._left = false;
}
break;
}
updateAnimations();
if (!_vm->isSoundPlaying(0x10940))
_vm->playSound(0x10940, true);
if (!_vm->_isLeavingScene) {
plat.updateIdleSequence();
gnap.updateIdleSequence();
if (!_vm->_timers[4]) {
_vm->_timers[4] = _vm->getRandom(20) + 50;
gameSys.insertSequence(0x37, 20, _girlSequenceId, 20, kSeqSyncWait, 0, 0, 0);
_girlSequenceId = 0x37;
}
if (!_vm->_timers[5]) {
_vm->_timers[5] = _vm->getRandom(20) + 40;
gameSys.insertSequence(0x31, 20, _boySequenceId, 20, kSeqSyncWait, 0, 0, 0);
_boySequenceId = 0x31;
}
if (!_vm->_timers[6]) {
_vm->_timers[6] = _vm->getRandom(50) + 30;
counter = (counter + 1) % 3;
switch (counter) {
case 0:
_nextWomanSequenceId = 0x32;
break;
case 1:
_nextWomanSequenceId = 0x33;
break;
case 2:
_nextWomanSequenceId = 0x34;
break;
default:
break;
}
gameSys.insertSequence(_nextWomanSequenceId, 20, _currWomanSequenceId, 20, kSeqSyncWait, 0, 0, 0);
_currWomanSequenceId = _nextWomanSequenceId;
}
if (!_vm->_timers[7]) {
_vm->_timers[7] = _vm->getRandom(100) + 100;
switch (_vm->getRandom(3)) {
case 0:
gameSys.insertSequence(0x38, 253, 0, 0, kSeqNone, 0, 0, 0);
break;
case 1:
gameSys.insertSequence(0x39, 253, 0, 0, kSeqNone, 0, 0, 0);
break;
case 2:
gameSys.insertSequence(0x3A, 253, 0, 0, kSeqNone, 0, 0, 0);
break;
default:
break;
}
}
_vm->playSoundA();
}
_vm->checkGameKeys();
if (_vm->isKeyStatus1(Common::KEYCODE_BACKSPACE)) {
_vm->clearKeyStatus1(Common::KEYCODE_BACKSPACE);
_vm->runMenu();
updateHotspots();
}
_vm->gameUpdateTick();
}
}
void Scene24::updateAnimations() {
GameSys& gameSys = *_vm->_gameSys;
PlayerGnap& gnap = *_vm->_gnap;
if (gameSys.getAnimationStatus(0) == 2) {
gameSys.setAnimation(0, 0, 0);
if (gnap._actionStatus == kAS24LeaveScene)
_vm->_sceneDone = true;
gnap._actionStatus = -1;
}
}
/*****************************************************************************/
Scene25::Scene25(GnapEngine *vm) : Scene(vm) {
_currTicketVendorSequenceId = -1;
_nextTicketVendorSequenceId = -1;
}
int Scene25::init() {
return 0x62;
}
void Scene25::updateHotspots() {
_vm->setHotspot(kHS25Platypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
_vm->setHotspot(kHS25TicketVendor, 416, 94, 574, 324, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 5, 5);
_vm->setHotspot(kHS25ExitOutsideCircusWorld, 0, 519, 205, 600, SF_EXIT_SW_CURSOR, 5, 10);
_vm->setHotspot(kHS25ExitInsideCircusWorld, 321, 70, 388, 350, SF_EXIT_NE_CURSOR, 3, 6);
_vm->setHotspot(kHS25Posters1, 0, 170, 106, 326, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 1, 7);
_vm->setHotspot(kHS25Posters2, 146, 192, 254, 306, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 7);
_vm->setHotspot(kHS25Posters3, 606, 162, 654, 368, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 7, 7);
_vm->setHotspot(kHS25Posters4, 708, 114, 754, 490, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 7, 8);
_vm->setHotspot(kHS25WalkArea1, 0, 0, 800, 439);
_vm->setHotspot(kHS25WalkArea2, 585, 0, 800, 600);
_vm->setDeviceHotspot(kHS25Device, -1, -1, -1, -1);
_vm->_hotspotsCount = 11;
}
void Scene25::playAnims(int index) {
if (index > 4)
return;
GameSys& gameSys = *_vm->_gameSys;
_vm->hideCursor();
_vm->setGrabCursorSprite(-1);
switch (index) {
case 1:
_vm->_largeSprite = gameSys.createSurface(0x25);
break;
case 2:
_vm->_largeSprite = gameSys.createSurface(0x26);
break;
case 3:
_vm->_largeSprite = gameSys.createSurface(0x27);
break;
case 4:
_vm->_largeSprite = gameSys.createSurface(0x28);
break;
default:
break;
}
gameSys.insertSpriteDrawItem(_vm->_largeSprite, 0, 0, 300);
_vm->delayTicksCursor(5);
while (!_vm->_mouseClickState._left && !_vm->isKeyStatus1(Common::KEYCODE_ESCAPE) && !_vm->isKeyStatus1(Common::KEYCODE_SPACE) &&
!_vm->isKeyStatus1(Common::KEYCODE_RETURN) && !_vm->_gameDone) {
_vm->gameUpdateTick();
}
_vm->_mouseClickState._left = false;
_vm->clearKeyStatus1(Common::KEYCODE_ESCAPE);
_vm->clearKeyStatus1(Common::KEYCODE_RETURN);
_vm->clearKeyStatus1(Common::KEYCODE_SPACE);
gameSys.removeSpriteDrawItem(_vm->_largeSprite, 300);
_vm->delayTicksCursor(5);
_vm->deleteSurface(&_vm->_largeSprite);
_vm->showCursor();
}
void Scene25::run() {
GameSys& gameSys = *_vm->_gameSys;
PlayerGnap& gnap = *_vm->_gnap;
PlayerPlat& plat = *_vm->_plat;
_vm->playSound(0x10940, true);
_vm->startSoundTimerA(5);
_currTicketVendorSequenceId = 0x52;
gameSys.setAnimation(0x52, 39, 3);
gameSys.insertSequence(_currTicketVendorSequenceId, 39, 0, 0, kSeqNone, 0, 0, 0);
_nextTicketVendorSequenceId = -1;
_vm->_timers[4] = _vm->getRandom(20) + 20;
_vm->queueInsertDeviceIcon();
if (_vm->_prevSceneNum == 24) {
gnap.initPos(5, 11, kDirUpLeft);
plat.initPos(6, 11, kDirIdleRight);
_vm->endSceneInit();
gnap.walkTo(Common::Point(5, 7), -1, 0x107BA, 1);
plat.walkTo(Common::Point(6, 7), -1, 0x107C2, 1);
} else {
gnap.initPos(5, 6, kDirBottomRight);
plat.initPos(6, 6, kDirIdleLeft);
_vm->endSceneInit();
gnap.walkTo(Common::Point(5, 8), -1, 0x107B9, 1);
plat.walkTo(Common::Point(6, 8), -1, 0x107C2, 1);
}
while (!_vm->_sceneDone) {
_vm->updateMouseCursor();
_vm->updateCursorByHotspot();
_vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
_vm->updateGrabCursorSprite(0, 0);
switch (_vm->_sceneClickedHotspot) {
case kHS25Device:
if (gnap._actionStatus < 0) {
_vm->runMenu();
updateHotspots();
}
break;
case kHS25Platypus:
if (gnap._actionStatus < 0) {
if (_vm->_grabCursorSpriteIndex == kItemJoint) {
gnap.useJointOnPlatypus();
} else if (_vm->_grabCursorSpriteIndex >= 0) {
gnap.playImpossible();
} else {
switch (_vm->_verbCursor) {
case LOOK_CURSOR:
gnap.playScratchingHead(plat._pos);
break;
case GRAB_CURSOR:
gnap.kissPlatypus(0);
break;
case TALK_CURSOR:
gnap.playBrainPulsating(plat._pos);
plat.playSequence(plat.getSequenceId());
break;
case PLAT_CURSOR:
gnap.playImpossible();
break;
default:
break;
}
}
}
break;
case kHS25TicketVendor:
if (gnap._actionStatus < 0) {
if (_vm->_grabCursorSpriteIndex == kItemTickets) {
gnap._actionStatus = kAS25ShowTicketToVendor;
gnap.walkTo(_vm->_hotspotsWalkPos[kHS25TicketVendor], 0, gnap.getSequenceId(kGSIdle, Common::Point(9, 4)) | 0x10000, 1);
gnap.playPullOutDevice();
gnap.playUseDevice();
} else if (_vm->_grabCursorSpriteIndex >= 0) {
gnap.playShowCurrItem(_vm->_hotspotsWalkPos[kHS25TicketVendor], 6, 1);
_nextTicketVendorSequenceId = 0x5B;
} else {
switch (_vm->_verbCursor) {
case LOOK_CURSOR:
gnap.playScratchingHead(Common::Point(6, 1));
_nextTicketVendorSequenceId = (_vm->getRandom(2) == 1) ? 0x59 : 0x56;
break;
case TALK_CURSOR:
gnap._idleFacing = kDirUpRight;
gnap.walkTo(_vm->_hotspotsWalkPos[kHS25TicketVendor], 0, gnap.getSequenceId(kGSBrainPulsating, Common::Point(0, 0)) | 0x10000, 1);
gnap._actionStatus = kAS25TalkTicketVendor;
break;
case GRAB_CURSOR:
case PLAT_CURSOR:
gnap.playImpossible();
break;
default:
break;
}
}
}
break;
case kHS25ExitOutsideCircusWorld:
if (gnap._actionStatus < 0) {
_vm->_isLeavingScene = true;
_vm->_newSceneNum = 24;
gnap.walkTo(_vm->_hotspotsWalkPos[kHS25ExitOutsideCircusWorld], 0, 0x107B4, 1);
gnap._actionStatus = kAS25LeaveScene;
plat.walkTo(_vm->_hotspotsWalkPos[kHS25ExitOutsideCircusWorld] + Common::Point(1, 0), -1, 0x107C2, 1);
}
break;
case kHS25ExitInsideCircusWorld:
if (gnap._actionStatus < 0) {
if (_vm->isFlag(kGFNeedleTaken)) {
_vm->_isLeavingScene = true;
_vm->_newSceneNum = 26;
_vm->_hotspots[kHS25WalkArea1]._flags |= SF_WALKABLE;
gnap.walkTo(_vm->_hotspotsWalkPos[kHS25ExitInsideCircusWorld], 0, 0x107B1, 1);
gnap._actionStatus = kAS25LeaveScene;
plat.walkTo(_vm->_hotspotsWalkPos[kHS25ExitInsideCircusWorld] + Common::Point(1, 0), -1, 0x107C2, 1);
_vm->_hotspots[kHS25WalkArea1]._flags &= ~SF_WALKABLE;
} else {
_vm->_hotspots[kHS25WalkArea1]._flags |= SF_WALKABLE;
gnap.walkTo(Common::Point(4, 5), 0, 0x107BB, 1);
gnap._actionStatus = kAS25EnterCircusWihoutTicket;
_vm->_hotspots[kHS25WalkArea1]._flags &= ~SF_WALKABLE;
}
}
break;
case kHS25Posters1:
case kHS25Posters2:
case kHS25Posters3:
case kHS25Posters4:
if (gnap._actionStatus < 0) {
if (_vm->_grabCursorSpriteIndex >= 0) {
gnap.playImpossible();
} else {
switch (_vm->_verbCursor) {
case LOOK_CURSOR:
gnap.walkTo(_vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot], -1, -1, 1);
if (_vm->_sceneClickedHotspot == 5 || _vm->_sceneClickedHotspot == 6)
gnap._idleFacing = kDirUpLeft;
else if (_vm->_sceneClickedHotspot == 8)
gnap._idleFacing = kDirBottomRight;
else
gnap._idleFacing = kDirUpRight;
gnap.playIdle();
playAnims(8 - _vm->_sceneClickedHotspot + 1);
break;
case GRAB_CURSOR:
case TALK_CURSOR:
case PLAT_CURSOR:
gnap.playMoan2();
break;
default:
break;
}
}
}
break;
case kHS25WalkArea1:
case kHS25WalkArea2:
if (gnap._actionStatus < 0)
gnap.walkTo(Common::Point(-1, -1), -1, -1, 1);
break;
default:
if (_vm->_mouseClickState._left) {
gnap.walkTo(Common::Point(-1, -1), -1, -1, 1);
_vm->_mouseClickState._left = false;
}
break;
}
updateAnimations();
if (!_vm->_isLeavingScene) {
plat.updateIdleSequence();
gnap.updateIdleSequence();
if (!_vm->_timers[4] && _nextTicketVendorSequenceId == -1 && gnap._actionStatus == -1) {
_vm->_timers[4] = _vm->getRandom(20) + 20;
switch (_vm->getRandom(13)) {
case 0:
_nextTicketVendorSequenceId = 0x54;
break;
case 1:
_nextTicketVendorSequenceId = 0x58;
break;
case 2:
_nextTicketVendorSequenceId = 0x55;
break;
case 3:
_nextTicketVendorSequenceId = 0x5A;
break;
case 4:
case 5:
case 6:
case 7:
_nextTicketVendorSequenceId = 0x5B;
break;
case 8:
case 9:
case 10:
case 11:
_nextTicketVendorSequenceId = 0x5C;
break;
case 12:
_nextTicketVendorSequenceId = 0x5D;
break;
default:
_nextTicketVendorSequenceId = 0x52;
break;
}
}
_vm->playSoundA();
}
_vm->checkGameKeys();
if (_vm->isKeyStatus1(Common::KEYCODE_BACKSPACE)) {
_vm->clearKeyStatus1(Common::KEYCODE_BACKSPACE);
_vm->runMenu();
updateHotspots();
}
_vm->gameUpdateTick();
}
}
void Scene25::updateAnimations() {
GameSys& gameSys = *_vm->_gameSys;
PlayerGnap& gnap = *_vm->_gnap;
if (gameSys.getAnimationStatus(0) == 2) {
gameSys.setAnimation(0, 0, 0);
switch (gnap._actionStatus) {
case kAS25TalkTicketVendor:
_nextTicketVendorSequenceId = (_vm->getRandom(2) == 1) ? 0x57 : 0x5F;
gnap._actionStatus = -1;
break;
case kAS25EnterCircusWihoutTicket:
_nextTicketVendorSequenceId = 0x5E;
gameSys.setAnimation(0x5E, 39, 0);
gameSys.setAnimation(_nextTicketVendorSequenceId, 39, 3);
gameSys.insertSequence(_nextTicketVendorSequenceId, 39, _currTicketVendorSequenceId, 39, kSeqSyncExists, 0, 0, 0);
gameSys.insertSequence(0x60, 2, 0, 0, kSeqNone, 0, 0, 0);
_currTicketVendorSequenceId = _nextTicketVendorSequenceId;
_nextTicketVendorSequenceId = -1;
_vm->_hotspots[kHS25WalkArea1]._flags |= SF_WALKABLE;
gnap.playIdle();
gnap.walkTo(_vm->_hotspotsWalkPos[3], -1, 0x107BB, 1);
_vm->_hotspots[kHS25WalkArea1]._flags &= ~SF_WALKABLE;
gnap._actionStatus = kAS25EnterCircusWihoutTicketDone;
break;
case kAS25EnterCircusWihoutTicketDone:
gnap._actionStatus = -1;
break;
case kAS25ShowTicketToVendor:
_vm->setGrabCursorSprite(-1);
_vm->invRemove(kItemTickets);
_vm->setFlag(kGFNeedleTaken);
gameSys.setAnimation(0x61, 40, 0);
gameSys.insertSequence(0x61, 40, 0, 0, kSeqNone, 0, 0, 0);
gnap._actionStatus = kAS25ShowTicketToVendorDone;
break;
case kAS25ShowTicketToVendorDone:
_nextTicketVendorSequenceId = 0x53;
break;
case kAS25LeaveScene:
_vm->_sceneDone = true;
break;
default:
break;
}
}
if (gameSys.getAnimationStatus(3) == 2) {
if (_nextTicketVendorSequenceId == 0x53) {
gameSys.insertSequence(_nextTicketVendorSequenceId, 39, _currTicketVendorSequenceId, 39, kSeqSyncWait, 0, 0, 0);
_currTicketVendorSequenceId = _nextTicketVendorSequenceId;
_nextTicketVendorSequenceId = -1;
gnap._actionStatus = -1;
} else if (_nextTicketVendorSequenceId != -1) {
gameSys.setAnimation(_nextTicketVendorSequenceId, 39, 3);
gameSys.insertSequence(_nextTicketVendorSequenceId, 39, _currTicketVendorSequenceId, 39, kSeqSyncWait, 0, 0, 0);
_currTicketVendorSequenceId = _nextTicketVendorSequenceId;
_nextTicketVendorSequenceId = -1;
}
}
}
/*****************************************************************************/
Scene26::Scene26(GnapEngine *vm) : Scene(vm) {
_currKidSequenceId = -1;
_nextKidSequenceId = -1;
}
int Scene26::init() {
return _vm->isFlag(kGFUnk23) ? 0x61 : 0x60;
}
void Scene26::updateHotspots() {
_vm->setHotspot(kHS26Platypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
_vm->setHotspot(kHS26ExitOutsideCircusWorld, 0, 590, 300, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 1, 10);
_vm->setHotspot(kHS26ExitOutsideClown, 200, 265, 265, 350, SF_EXIT_U_CURSOR, 3, 8);
_vm->setHotspot(kHS26ExitArcade, 0, 295, 150, 400, SF_EXIT_NW_CURSOR, 2, 8);
_vm->setHotspot(kHS26ExitElephant, 270, 290, 485, 375, SF_EXIT_U_CURSOR, 5, 8);
_vm->setHotspot(kHS26ExitBeerStand, 530, 290, 620, 350, SF_EXIT_NE_CURSOR, 5, 8);
_vm->setHotspot(kHS26WalkArea1, 0, 0, 800, 500);
_vm->setHotspot(kHS26WalkArea2, 281, 0, 800, 600);
_vm->setDeviceHotspot(kHS26Device, -1, -1, -1, -1);
_vm->_hotspotsCount = 9;
}
void Scene26::run() {
GameSys& gameSys = *_vm->_gameSys;
PlayerGnap& gnap = *_vm->_gnap;
PlayerPlat& plat = *_vm->_plat;
_vm->startSoundTimerB(7);
_vm->playSound(0x1093B, true);
_currKidSequenceId = 0x5B;
_nextKidSequenceId = -1;
gameSys.setAnimation(0x5B, 160, 3);
gameSys.insertSequence(_currKidSequenceId, 160, 0, 0, kSeqNone, 0, 0, 0);
_vm->_timers[5] = _vm->getRandom(20) + 50;
_vm->_timers[4] = _vm->getRandom(20) + 50;
_vm->_timers[6] = _vm->getRandom(50) + 100;
_vm->queueInsertDeviceIcon();
gameSys.insertSequence(0x58, 40, 0, 0, kSeqLoop, 0, 0, 0);
gameSys.insertSequence(0x5C, 40, 0, 0, kSeqLoop, 0, 0, 0);
gameSys.insertSequence(0x5D, 40, 0, 0, kSeqLoop, 0, 0, 0);
gameSys.insertSequence(0x5E, 40, 0, 0, kSeqLoop, 0, 0, 0);
if (_vm->_prevSceneNum == 25) {
gnap.initPos(-1, 8, kDirBottomRight);
plat.initPos(-2, 8, kDirIdleLeft);
_vm->endSceneInit();
gnap.walkTo(Common::Point(2, 8), -1, 0x107B9, 1);
plat.walkTo(Common::Point(1, 8), -1, 0x107C2, 1);
} else {
gnap.initPos(2, 8, kDirBottomRight);
plat.initPos(3, 8, kDirIdleLeft);
_vm->endSceneInit();
}
while (!_vm->_sceneDone) {
_vm->updateMouseCursor();
_vm->updateCursorByHotspot();
_vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
_vm->updateGrabCursorSprite(0, 0);
switch (_vm->_sceneClickedHotspot) {
case kHS26Device:
if (gnap._actionStatus < 0) {
_vm->runMenu();
updateHotspots();
}
break;
case kHS26Platypus:
if (gnap._actionStatus < 0) {
if (_vm->_grabCursorSpriteIndex == kItemJoint) {
gnap.useJointOnPlatypus();
} else if (_vm->_grabCursorSpriteIndex >= 0) {
gnap.playImpossible();
} else {
switch (_vm->_verbCursor) {
case LOOK_CURSOR:
gnap.playMoan1(plat._pos);
break;
case GRAB_CURSOR:
gnap.kissPlatypus(0);
break;
case TALK_CURSOR:
gnap.playBrainPulsating(plat._pos);
plat.playSequence(plat.getSequenceId());
break;
case PLAT_CURSOR:
gnap.playImpossible();
break;
default:
break;
}
}
}
break;
case kHS26ExitOutsideCircusWorld:
if (gnap._actionStatus < 0) {
_vm->_isLeavingScene = true;
_vm->_newSceneNum = 25;
gnap.walkTo(Common::Point(-1, _vm->_hotspotsWalkPos[kHS26ExitOutsideCircusWorld].y), 0, 0x107AE, 1);
gnap._actionStatus = kAS26LeaveScene;
}
break;
case kHS26ExitOutsideClown:
if (gnap._actionStatus < 0) {
_vm->_isLeavingScene = true;
_vm->_newSceneNum = 27;
gnap.walkTo(Common::Point(-1, _vm->_hotspotsWalkPos[kHS26ExitOutsideClown].y), 0, 0x107BC, 1);
gnap._actionStatus = kAS26LeaveScene;
}
break;
case kHS26ExitArcade:
if (gnap._actionStatus < 0) {
_vm->_isLeavingScene = true;
_vm->_newSceneNum = 29;
gnap.walkTo(Common::Point(-1, _vm->_hotspotsWalkPos[kHS26ExitArcade].y), 0, 0x107BC, 1);
gnap._actionStatus = kAS26LeaveScene;
}
break;
case kHS26ExitElephant:
if (gnap._actionStatus < 0) {
_vm->_isLeavingScene = true;
_vm->_newSceneNum = 30;
gnap.walkTo(Common::Point(-1, _vm->_hotspotsWalkPos[kHS26ExitElephant].y), 0, 0x107BC, 1);
gnap._actionStatus = kAS26LeaveScene;
}
break;
case kHS26ExitBeerStand:
if (gnap._actionStatus < 0) {
_vm->_isLeavingScene = true;
_vm->_newSceneNum = 31;
gnap.walkTo(Common::Point(-1, _vm->_hotspotsWalkPos[kHS26ExitBeerStand].y), 0, 0x107BB, 1);
gnap._actionStatus = kAS26LeaveScene;
}
break;
case kHS26WalkArea1:
case kHS26WalkArea2:
if (gnap._actionStatus < 0)
gnap.walkTo(Common::Point(-1, -1), -1, -1, 1);
break;
default:
if (_vm->_mouseClickState._left) {
gnap.walkTo(Common::Point(-1, -1), -1, -1, 1);
_vm->_mouseClickState._left = false;
}
break;
}
updateAnimations();
if (!_vm->isSoundPlaying(0x1093B))
_vm->playSound(0x1093B, true);
if (!_vm->_isLeavingScene) {
plat.updateIdleSequence();
gnap.updateIdleSequence();
if (!_vm->_timers[5] && _nextKidSequenceId == -1) {
_vm->_timers[5] = _vm->getRandom(20) + 50;
if (_vm->getRandom(5) != 0)
_nextKidSequenceId = 0x5B;
else
_nextKidSequenceId = 0x5A;
}
if (!_vm->_timers[4]) {
_vm->_timers[4] = _vm->getRandom(20) + 130;
gameSys.insertSequence(0x59, 40, 0, 0, kSeqNone, 0, 0, 0);
}
if (!_vm->_timers[6]) {
_vm->_timers[6] = _vm->getRandom(50) + 100;
gameSys.insertSequence(0x5F, 40, 0, 0, kSeqNone, 0, 0, 0);
}
_vm->playSoundB();
}
_vm->checkGameKeys();
if (_vm->isKeyStatus1(Common::KEYCODE_BACKSPACE)) {
_vm->clearKeyStatus1(Common::KEYCODE_BACKSPACE);
_vm->runMenu();
updateHotspots();
}
_vm->gameUpdateTick();
}
}
void Scene26::updateAnimations() {
GameSys& gameSys = *_vm->_gameSys;
PlayerGnap& gnap = *_vm->_gnap;
if (gameSys.getAnimationStatus(0) == 2) {
gameSys.setAnimation(0, 0, 0);
if (gnap._actionStatus == kAS26LeaveScene)
_vm->_sceneDone = true;
gnap._actionStatus = -1;
}
if (gameSys.getAnimationStatus(3) == 2 && _nextKidSequenceId != -1) {
gameSys.insertSequence(_nextKidSequenceId, 160, _currKidSequenceId, 160, kSeqSyncWait, 0, 0, 0);
gameSys.setAnimation(_nextKidSequenceId, 160, 3);
_currKidSequenceId = _nextKidSequenceId;
_nextKidSequenceId = -1;
}
}
/*****************************************************************************/
Scene27::Scene27(GnapEngine *vm) : Scene(vm) {
_nextJanitorSequenceId = -1;
_currJanitorSequenceId = -1;
}
int Scene27::init() {
return 0xD5;
}
void Scene27::updateHotspots() {
_vm->setHotspot(kHS27Platypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
_vm->setHotspot(kHS27Janitor, 488, 204, 664, 450, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 8, 8);
_vm->setHotspot(kHS27Bucket, 129, 406, 186, 453, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 6);
_vm->setHotspot(kHS27ExitCircus, 200, 585, 700, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 9);
_vm->setHotspot(kHS27ExitArcade, 0, 0, 15, 600, SF_EXIT_L_CURSOR, 0, 6);
_vm->setHotspot(kHS27ExitBeerStand, 785, 0, 800, 600, SF_EXIT_R_CURSOR, 11, 7);
_vm->setHotspot(kHS27ExitClown, 340, 240, 460, 420, SF_EXIT_U_CURSOR, 6, 8);
_vm->setHotspot(kHS27WalkArea1, 0, 0, 800, 507);
_vm->setDeviceHotspot(kHS27Device, -1, -1, -1, -1);
if (_vm->isFlag(kGFUnk13))
_vm->_hotspots[kHS27Bucket]._flags = SF_DISABLED;
_vm->_hotspotsCount = 9;
}
void Scene27::run() {
GameSys& gameSys = *_vm->_gameSys;
PlayerGnap& gnap = *_vm->_gnap;
PlayerPlat& plat = *_vm->_plat;
_vm->playSound(0x1093B, true);
_vm->startSoundTimerB(4);
_vm->_timers[7] = _vm->getRandom(100) + 300;
_vm->queueInsertDeviceIcon();
if (!_vm->isFlag(kGFUnk13))
gameSys.insertSequence(0xD3, 39, 0, 0, kSeqNone, 0, 0, 0);
gameSys.insertSequence(0xCB, 39, 0, 0, kSeqNone, 0, 0, 0);
_currJanitorSequenceId = 0xCB;
_nextJanitorSequenceId = -1;
gameSys.setAnimation(0xCB, 39, 3);
_vm->_timers[5] = _vm->getRandom(20) + 60;
switch (_vm->_prevSceneNum) {
case 26:
gnap.initPos(7, 12, kDirBottomRight);
plat.initPos(6, 12, kDirIdleLeft);
_vm->endSceneInit();
gnap.walkTo(Common::Point(7, 8), -1, 0x107B9, 1);
plat.walkTo(Common::Point(6, 8), -1, 0x107C2, 1);
break;
case 29:
gnap.initPos(-1, 8, kDirBottomRight);
plat.initPos(-1, 9, kDirIdleLeft);
_vm->endSceneInit();
gnap.walkTo(Common::Point(3, 8), -1, 0x107B9, 1);
plat.walkTo(Common::Point(3, 9), -1, 0x107C2, 1);
break;
case 31:
gnap.initPos(12, 8, kDirBottomLeft);
plat.initPos(12, 9, kDirIdleRight);
_vm->endSceneInit();
gnap.walkTo(Common::Point(8, 8), -1, 0x107BA, 1);
plat.walkTo(Common::Point(8, 9), -1, 0x107C2, 1);
break;
default:
gnap.initPos(6, 8, kDirBottomRight);
plat.initPos(5, 9, kDirIdleLeft);
_vm->endSceneInit();
break;
}
while (!_vm->_sceneDone) {
_vm->updateMouseCursor();
_vm->updateCursorByHotspot();
_vm->_sceneClickedHotspot = -1;
if (gnap._actionStatus < 0)
_vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
_vm->updateGrabCursorSprite(0, 0);
switch (_vm->_sceneClickedHotspot) {
case kHS27Device:
if (gnap._actionStatus < 0) {
_vm->runMenu();
updateHotspots();
}
break;
case kHS27Platypus:
if (gnap._actionStatus < 0) {
if (_vm->_grabCursorSpriteIndex == kItemJoint) {
gnap.useJointOnPlatypus();
} else if (_vm->_grabCursorSpriteIndex >= 0) {
gnap.playImpossible();
} else {
switch (_vm->_verbCursor) {
case LOOK_CURSOR:
gnap.playMoan1(plat._pos);
break;
case GRAB_CURSOR:
gnap.kissPlatypus(0);
break;
case TALK_CURSOR:
gnap.playBrainPulsating(plat._pos);
plat.playSequence(plat.getSequenceId());
break;
case PLAT_CURSOR:
gnap.playImpossible();
break;
default:
break;
}
}
}
break;
case kHS27Janitor:
if (gnap._actionStatus < 0) {
if (_vm->_grabCursorSpriteIndex == kItemPicture) {
gnap._idleFacing = kDirUpLeft;
if (gnap.walkTo(_vm->_hotspotsWalkPos[kHS27Janitor], 0, 0x107BC, 1))
gnap._actionStatus = kAS27ShowPictureToJanitor;
} else if (_vm->_grabCursorSpriteIndex >= 0) {
gnap.playShowCurrItem(_vm->_hotspotsWalkPos[kHS27Janitor], 7, 3);
} else {
switch (_vm->_verbCursor) {
case LOOK_CURSOR:
gnap.playScratchingHead(Common::Point(6, 3));
break;
case TALK_CURSOR:
gnap._idleFacing = kDirUpLeft;
gnap.walkTo(_vm->_hotspotsWalkPos[kHS27Janitor], 0, gnap.getSequenceId(kGSBrainPulsating, Common::Point(0, 0)) | 0x10000, 1);
gnap._actionStatus = kAS27TalkJanitor;
break;
case GRAB_CURSOR:
case PLAT_CURSOR:
gnap.playImpossible();
break;
default:
break;
}
}
}
break;
case kHS27Bucket:
if (gnap._actionStatus < 0) {
if (_vm->_grabCursorSpriteIndex >= 0) {
gnap.playShowItem(_vm->_grabCursorSpriteIndex, 3, 3);
} else {
switch (_vm->_verbCursor) {
case LOOK_CURSOR:
gnap.playScratchingHead(Common::Point(3, 3));
break;
case GRAB_CURSOR:
gnap._idleFacing = kDirUpLeft;
gnap.walkTo(gnap._pos, 0, gnap.getSequenceId(kGSIdle, _vm->_hotspotsWalkPos[kHS27Bucket]) | 0x10000, 1);
gnap._actionStatus = kAS27GrabBucket;
break;
case TALK_CURSOR:
case PLAT_CURSOR:
gnap.playImpossible();
break;
default:
break;
}
}
}
break;
case kHS27ExitCircus:
if (gnap._actionStatus < 0) {
_vm->_isLeavingScene = true;
_vm->_newSceneNum = 26;
gnap.walkTo(Common::Point(-1, _vm->_hotspotsWalkPos[kHS27ExitCircus].y), 0, 0x107AE, 1);
gnap._actionStatus = kAS27LeaveScene;
plat.walkTo(_vm->_hotspotsWalkPos[kHS27ExitCircus] + Common::Point(1, 0), -1, 0x107C7, 1);
}
break;
case kHS27ExitArcade:
if (gnap._actionStatus < 0) {
_vm->_isLeavingScene = true;
_vm->_newSceneNum = 29;
gnap.walkTo(Common::Point(-1, _vm->_hotspotsWalkPos[kHS27ExitArcade].y), 0, 0x107AF, 1);
gnap._actionStatus = kAS27LeaveScene;
plat.walkTo(_vm->_hotspotsWalkPos[kHS27ExitArcade] + Common::Point(0, 1), -1, 0x107CF, 1);
}
break;
case kHS27ExitBeerStand:
if (gnap._actionStatus < 0) {
_vm->_isLeavingScene = true;
_vm->_newSceneNum = 31;
gnap.walkTo(Common::Point(-1, _vm->_hotspotsWalkPos[kHS27ExitBeerStand].y), 0, 0x107AB, 1);
gnap._actionStatus = kAS27LeaveScene;
plat.walkTo(_vm->_hotspotsWalkPos[kHS27ExitBeerStand] + Common::Point(0, 1), -1, 0x107CD, 1);
}
break;
case kHS27ExitClown:
if (gnap._actionStatus < 0) {
if (_vm->isFlag(kGFPlatypus)) {
_vm->_isLeavingScene = true;
_vm->_newSceneNum = 28;
gnap.walkTo(_vm->_hotspotsWalkPos[kHS27ExitClown], 0, 0x107AD, 1);
gnap._actionStatus = kAS27LeaveScene;
plat.walkTo(_vm->_hotspotsWalkPos[kHS27ExitClown] + Common::Point(1, 0), -1, 0x107C4, 1);
} else {
_vm->_hotspots[kHS27WalkArea1]._flags |= SF_WALKABLE;
gnap.walkTo(Common::Point(_vm->_hotspotsWalkPos[kHS27ExitClown].x, 7), 0, 0x107BC, 1);
_vm->_hotspots[kHS27WalkArea1]._flags &= SF_WALKABLE;
gnap._actionStatus = kAS27TryEnterClownTent;
}
}
break;
case kHS27WalkArea1:
if (gnap._actionStatus < 0)
gnap.walkTo(Common::Point(-1, -1), -1, -1, 1);
break;
default:
if (_vm->_mouseClickState._left && gnap._actionStatus < 0) {
gnap.walkTo(Common::Point(-1, -1), -1, -1, 1);
_vm->_mouseClickState._left = false;
}
break;
}
updateAnimations();
if (!_vm->isSoundPlaying(0x1093B))
_vm->playSound(0x1093B, true);
if (!_vm->_isLeavingScene) {
plat.updateIdleSequence();
if (gnap._actionStatus < 0)
gnap.updateIdleSequence();
if (!_vm->_timers[5]) {
_vm->_timers[5] = _vm->getRandom(20) + 60;
if (gnap._actionStatus < 0) {
if (_vm->getRandom(3) != 0)
_nextJanitorSequenceId = 0xCB;
else
_nextJanitorSequenceId = 0xCF;
}
}
if (!_vm->_timers[7]) {
_vm->_timers[7] = _vm->getRandom(100) + 300;
if (gnap._actionStatus < 0)
gameSys.insertSequence(0xD4, 120, 0, 0, kSeqNone, 0, 0, 0);
}
_vm->playSoundB();
}
_vm->checkGameKeys();
if (_vm->isKeyStatus1(Common::KEYCODE_BACKSPACE)) {
_vm->clearKeyStatus1(Common::KEYCODE_BACKSPACE);
_vm->runMenu();
updateHotspots();
}
_vm->gameUpdateTick();
}
}
void Scene27::updateAnimations() {
GameSys& gameSys = *_vm->_gameSys;
PlayerGnap& gnap = *_vm->_gnap;
if (gameSys.getAnimationStatus(0) == 2) {
gameSys.setAnimation(0, 0, 0);
switch (gnap._actionStatus) {
case kAS27TalkJanitor:
switch (_vm->getRandom(3)) {
case 0:
_nextJanitorSequenceId = 0xCC;
break;
case 1:
_nextJanitorSequenceId = 0xCD;
break;
case 2:
_nextJanitorSequenceId = 0xCE;
break;
default:
break;
}
break;
case kAS27GrabBucket:
gnap.playPullOutDevice();
gnap.playUseDevice();
_vm->_hotspots[kHS27Bucket]._flags = SF_DISABLED;
_vm->invAdd(kItemEmptyBucket);
_vm->setFlag(kGFUnk13);
gameSys.setAnimation(0xD2, 39, 0);
gameSys.insertSequence(0xD2, 39, 211, 39, kSeqSyncWait, 0, 0, 0);
gnap._actionStatus = kAS27GrabBucketDone;
break;
case kAS27GrabBucketDone:
_vm->setGrabCursorSprite(kItemEmptyBucket);
gnap._actionStatus = -1;
break;
case kAS27ShowPictureToJanitor:
_nextJanitorSequenceId = 0xD0;
break;
case kAS27TryEnterClownTent:
_nextJanitorSequenceId = 0xD1;
gameSys.insertSequence(0xD1, 39, _currJanitorSequenceId, 39, kSeqSyncExists, 0, 0, 0);
gameSys.setAnimation(_nextJanitorSequenceId, 39, 3);
gameSys.setAnimation(_nextJanitorSequenceId, 39, 0);
_currJanitorSequenceId = _nextJanitorSequenceId;
_nextJanitorSequenceId = -1;
gnap._actionStatus = kAS27TryEnterClownTentDone;
break;
case kAS27TryEnterClownTentDone:
_vm->_hotspots[kHS27WalkArea1]._flags |= SF_WALKABLE;
gnap.walkTo(Common::Point(_vm->_hotspotsWalkPos[7].x, 9), -1, 0x107BC, 1);
_vm->_hotspots[kHS27WalkArea1]._flags &= ~SF_WALKABLE;
gnap._actionStatus = -1;
break;
case kAS27EnterClownTent:
gnap.walkTo(gnap._pos, 0, 0x107B2, 1);
gnap._actionStatus = kAS27LeaveScene;
break;
case kAS27LeaveScene:
_vm->_sceneDone = true;
break;
default:
break;
}
}
if (gameSys.getAnimationStatus(3) == 2) {
switch (_nextJanitorSequenceId) {
case -1:
_nextJanitorSequenceId = 0xCB;
gameSys.insertSequence(0xCB, 39, _currJanitorSequenceId, 39, kSeqSyncWait, 0, 0, 0);
gameSys.setAnimation(_nextJanitorSequenceId, 39, 3);
_currJanitorSequenceId = _nextJanitorSequenceId;
_nextJanitorSequenceId = -1;
break;
case 0xCC:
case 0xCD:
case 0xCE:
gnap._actionStatus = -1;
gameSys.insertSequence(_nextJanitorSequenceId, 39, _currJanitorSequenceId, 39, kSeqSyncWait, 0, 0, 0);
gameSys.setAnimation(_nextJanitorSequenceId, 39, 3);
gameSys.setAnimation(_nextJanitorSequenceId, 39, 0);
_currJanitorSequenceId = _nextJanitorSequenceId;
_nextJanitorSequenceId = -1;
break;
case 0xD0:
// Show picture to janitor
gnap.playPullOutDevice();
gnap.playUseDevice();
gameSys.insertSequence(_nextJanitorSequenceId, 39, _currJanitorSequenceId, 39, kSeqSyncWait, 0, 0, 0);
gameSys.setAnimation(_nextJanitorSequenceId, 39, 0);
gnap._actionStatus = kAS27EnterClownTent;
_currJanitorSequenceId = _nextJanitorSequenceId;
_nextJanitorSequenceId = -1;
_vm->setFlag(kGFPlatypus);
_vm->setGrabCursorSprite(-1);
_vm->invRemove(kItemPicture);
_vm->_newSceneNum = 28;
break;
default:
gameSys.insertSequence(_nextJanitorSequenceId, 39, _currJanitorSequenceId, 39, kSeqSyncWait, 0, 0, 0);
gameSys.setAnimation(_nextJanitorSequenceId, 39, 3);
_currJanitorSequenceId = _nextJanitorSequenceId;
_nextJanitorSequenceId = -1;
break;
}
}
}
/*****************************************************************************/
Scene28::Scene28(GnapEngine *vm) : Scene(vm) {
_currClownSequenceId = -1;
_nextClownSequenceId = -1;
_clownTalkCtr = 0;
}
int Scene28::init() {
return 0x125;
}
void Scene28::updateHotspots() {
_vm->setHotspot(kHS28Platypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
_vm->setHotspot(kHS28Horn, 148, 352, 215, 383, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 1, 7);
_vm->setHotspot(kHS28Clown, 130, 250, 285, 413, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 5);
_vm->setHotspot(kHS28ExitOutsideClown, 660, 190, 799, 400, SF_EXIT_R_CURSOR, 9, 6);
_vm->setHotspot(kHS28EmptyBucket, 582, 421, 643, 478, SF_WALKABLE | SF_DISABLED, 9, 7);
_vm->setHotspot(kHS28WalkArea1, 0, 0, 799, 523);
_vm->setHotspot(kHS28WalkArea2, 0, 0, 0, 0, 7, SF_DISABLED);
_vm->setDeviceHotspot(kHS28Device, -1, -1, -1, -1);
if (_vm->invHas(kItemHorn))
_vm->_hotspots[kHS28Horn]._flags = SF_DISABLED;
if (_vm->isFlag(kGFUnk22))
_vm->_hotspots[kHS28EmptyBucket]._flags = SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR;
_vm->_hotspotsCount = 8;
}
void Scene28::run() {
GameSys& gameSys = *_vm->_gameSys;
PlayerGnap& gnap = *_vm->_gnap;
PlayerPlat& plat = *_vm->_plat;
_vm->playSound(0x1093C, true);
_nextClownSequenceId = -1;
_vm->queueInsertDeviceIcon();
gameSys.insertSequence(0x124, 255, 0, 0, kSeqNone, 0, 0, 0);
if (_vm->isFlag(kGFUnk22))
gameSys.insertSequence(0x112, 99, 0, 0, kSeqNone, 0, 0, 0);
if (_vm->isFlag(kGFMudTaken)) {
if (_vm->isFlag(kGFUnk21)) {
gameSys.setAnimation(0x11C, 39, 3);
gameSys.insertSequence(0x11C, 39, 0, 0, kSeqNone, 0, 0, 0);
if (!_vm->invHas(kItemHorn))
gameSys.insertSequence(0x118, 59, 0, 0, kSeqNone, 0, 0, 0);
_currClownSequenceId = 0x11C;
} else {
_currClownSequenceId = 0x11B;
gameSys.setAnimation(0x11B, 39, 3);
gameSys.insertSequence(_currClownSequenceId, 39, 0, 0, kSeqNone, 0, 0, 0);
_vm->_timers[4] = _vm->getRandom(20) + 80;
}
gnap.initPos(8, 8, kDirBottomLeft);
plat.initPos(9, 8, kDirIdleRight);
_vm->endSceneInit();
} else {
gameSys.insertSequence(0x11B, 39, 0, 0, kSeqNone, 0, 0, 0);
gnap.initPos(8, 8, kDirBottomLeft);
plat.initPos(9, 8, kDirIdleRight);
_vm->endSceneInit();
_vm->playSequences(0xF7, 0x121, 0x122, 0x123);
_currClownSequenceId = 0x115;
_vm->setFlag(kGFMudTaken);
gameSys.setAnimation(0x115, 39, 3);
gameSys.insertSequence(_currClownSequenceId, 39, 0x11B, 39, kSeqSyncWait, 0, 0, 0);
_nextClownSequenceId = -1;
_vm->_timers[4] = _vm->getRandom(20) + 80;
gnap._actionStatus = kAS28GnapWaiting;
while (gameSys.getAnimationStatus(3) != 2 && !_vm->_gameDone) {
_vm->gameUpdateTick();
_vm->updateMouseCursor();
}
gnap._actionStatus = -1;
}
while (!_vm->_sceneDone) {
_vm->updateMouseCursor();
_vm->updateCursorByHotspot();
_vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
_vm->updateGrabCursorSprite(0, 0);
switch (_vm->_sceneClickedHotspot) {
case kHS28Device:
if (gnap._actionStatus < 0) {
_vm->runMenu();
updateHotspots();
}
break;
case kHS28Platypus:
if (gnap._actionStatus < 0) {
if (_vm->_grabCursorSpriteIndex == kItemJoint) {
gnap.useJointOnPlatypus();
} else if (_vm->_grabCursorSpriteIndex >= 0) {
gnap.playImpossible();
} else {
switch (_vm->_verbCursor) {
case LOOK_CURSOR:
gnap.playMoan1(plat._pos);
break;
case GRAB_CURSOR:
gnap.kissPlatypus(0);
break;
case TALK_CURSOR:
gnap.playBrainPulsating(plat._pos);
plat.playSequence(plat.getSequenceId());
break;
case PLAT_CURSOR:
gnap.playImpossible();
break;
default:
break;
}
}
}
break;
case kHS28Horn:
if (gnap._actionStatus < 0) {
if (_vm->_grabCursorSpriteIndex >= 0) {
gnap.playShowCurrItem(Common::Point(2, 8), 3, 4);
} else {
switch (_vm->_verbCursor) {
case LOOK_CURSOR:
gnap.playScratchingHead(Common::Point(2, 4));
break;
case GRAB_CURSOR:
if (_vm->isFlag(kGFUnk21)) {
if (!_vm->invHas(kItemHorn)) {
gnap.walkTo(gnap._pos, 0, gnap.getSequenceId(kGSIdle, _vm->_hotspotsWalkPos[kHS28Horn]) | 0x10000, 1);
gnap._actionStatus = kAS28GrabHornSuccess;
}
} else {
gnap._idleFacing = kDirUpLeft;
gnap.walkTo(Common::Point(2, 8), 0, 0x107BB, 1);
_vm->_hotspots[kHS28WalkArea1]._flags |= SF_WALKABLE;
gnap.walkTo(_vm->_hotspotsWalkPos[kHS28Horn], 0, 0x107BB, 1);
_vm->_hotspots[kHS28WalkArea1]._flags &= ~SF_WALKABLE;
gnap._actionStatus = kAS28GrabHornFails;
}
break;
case TALK_CURSOR:
case PLAT_CURSOR:
gnap.playImpossible();
break;
default:
break;
}
}
}
break;
case kHS28Clown:
if (gnap._actionStatus < 0) {
if (_vm->isFlag(kGFUnk21)) {
if (_vm->_verbCursor == LOOK_CURSOR)
gnap.playScratchingHead(Common::Point(5, 2));
else
gnap.playImpossible();
} else if (_vm->_grabCursorSpriteIndex == kItemBucketWithBeer) {
gnap._idleFacing = kDirUpLeft;
gnap.walkTo(_vm->_hotspotsWalkPos[kHS28Clown], 0, 0x107BC, 1);
gnap.playPullOutDevice();
gnap.playUseDevice();
gnap._actionStatus = kAS28UseBeerBucketWithClown;
} else if (_vm->_grabCursorSpriteIndex == kItemBucketWithPill) {
gnap._idleFacing = kDirUpLeft;
gnap.walkTo(_vm->_hotspotsWalkPos[kHS28Clown], 0, 0x107BC, 1);
gnap.playPullOutDevice();
gnap.playUseDevice();
gnap._actionStatus = kAS28UsePillBucketWithClown;
} else if (_vm->_grabCursorSpriteIndex >= 0) {
gnap.playShowCurrItem(_vm->_hotspotsWalkPos[kHS28Clown], 2, 4);
} else {
switch (_vm->_verbCursor) {
case LOOK_CURSOR:
gnap.playScratchingHead(Common::Point(5, 2));
break;
case TALK_CURSOR:
gnap._idleFacing = kDirUpLeft;
gnap.walkTo(Common::Point(5, 8), 0, gnap.getSequenceId(kGSBrainPulsating, Common::Point(0, 0)) | 0x10000, 1);
gnap._actionStatus = kAS28TalkClown;
break;
case GRAB_CURSOR:
case PLAT_CURSOR:
gnap.playImpossible();
break;
default:
break;
}
}
}
break;
case kHS28ExitOutsideClown:
if (gnap._actionStatus < 0) {
_vm->_isLeavingScene = true;
_vm->_newSceneNum = 27;
_vm->_hotspots[kHS28WalkArea1]._flags |= SF_WALKABLE;
gnap.walkTo(_vm->_hotspotsWalkPos[kHS28ExitOutsideClown], 0, 0x107BF, 1);
gnap._actionStatus = kAS28LeaveScene;
_vm->_hotspots[kHS28WalkArea1]._flags &= ~SF_WALKABLE;
plat.walkTo(_vm->_hotspotsWalkPos[kHS28ExitOutsideClown] + Common::Point(-1, 0), -1, 0x107C2, 1);
}
break;
case kHS28EmptyBucket:
if (gnap._actionStatus < 0) {
if (_vm->_grabCursorSpriteIndex >= 0) {
gnap.playShowItem(_vm->_grabCursorSpriteIndex, 8, 6);
} else if (_vm->isFlag(kGFUnk21)) {
gnap.playImpossible(Common::Point(8, 6));
} else {
switch (_vm->_verbCursor) {
case LOOK_CURSOR:
gnap.playScratchingHead(Common::Point(8, 6));
break;
case GRAB_CURSOR:
gnap.walkTo(gnap._pos, 0, gnap.getSequenceId(kGSIdle, _vm->_hotspotsWalkPos[kHS28EmptyBucket]) | 0x10000, 1);
gnap._actionStatus = kAS28GrabEmptyBucket;
break;
case TALK_CURSOR:
case PLAT_CURSOR:
gnap.playImpossible();
break;
default:
break;
}
}
}
break;
case kHS28WalkArea1:
case kHS28WalkArea2:
if (gnap._actionStatus < 0)
gnap.walkTo(Common::Point(-1, -1), -1, -1, 1);
break;
default:
if (_vm->_mouseClickState._left && gnap._actionStatus < 0) {
gnap.walkTo(Common::Point(-1, -1), -1, -1, 1);
_vm->_mouseClickState._left = false;
}
break;
}
updateAnimations();
if (!_vm->isSoundPlaying(0x1093C))
_vm->playSound(0x1093C, true);
if (!_vm->_isLeavingScene) {
plat.updateIdleSequence();
gnap.updateIdleSequence();
if (!_vm->_timers[4]) {
_vm->_timers[4] = _vm->getRandom(20) + 80;
if (gnap._actionStatus < 0 && !_vm->isFlag(kGFUnk21))
_nextClownSequenceId = 0x114;
}
}
_vm->checkGameKeys();
if (_vm->isKeyStatus1(Common::KEYCODE_BACKSPACE)) {
_vm->clearKeyStatus1(Common::KEYCODE_BACKSPACE);
_vm->runMenu();
updateHotspots();
}
_vm->gameUpdateTick();
}
}
void Scene28::updateAnimations() {
GameSys& gameSys = *_vm->_gameSys;
PlayerGnap& gnap = *_vm->_gnap;
if (gameSys.getAnimationStatus(0) == 2) {
gameSys.setAnimation(0, 0, 0);
switch (gnap._actionStatus) {
case kAS28UseBeerBucketWithClown:
_vm->setFlag(kGFUnk22);
_nextClownSequenceId = 0x113;
_vm->invRemove(kItemBucketWithBeer);
updateHotspots();
break;
case kAS28UsePillBucketWithClown:
_nextClownSequenceId = 0x116;
_vm->invRemove(kItemBucketWithPill);
_vm->setFlag(kGFUnk22);
_vm->setFlag(kGFUnk21);
updateHotspots();
break;
case kAS28GrabHornFails:
_nextClownSequenceId = 0x119;
break;
case kAS28GrabHornSuccess:
gnap.playPullOutDevice();
gnap.playUseDevice();
gameSys.setAnimation(0x117, 59, 0);
gameSys.insertSequence(0x117, 59, 280, 59, kSeqSyncWait, 0, 0, 0);
gnap._actionStatus = kAS28GrabHornSuccessDone;
break;
case kAS28GrabHornSuccessDone:
_vm->hideCursor();
_vm->setGrabCursorSprite(-1);
_vm->addFullScreenSprite(0xF6, 255);
gameSys.setAnimation(0x120, 256, 0);
gameSys.insertSequence(0x120, 256, 0, 0, kSeqNone, 0, 0, 0);
while (gameSys.getAnimationStatus(0) != 2 && !_vm->_gameDone)
_vm->gameUpdateTick();
_vm->removeFullScreenSprite();
_vm->showCursor();
_vm->setGrabCursorSprite(kItemHorn);
_vm->invAdd(kItemHorn);
updateHotspots();
gnap._actionStatus = -1;
break;
case kAS28GrabEmptyBucket:
gnap.playPullOutDevice();
gnap.playUseDevice();
gameSys.setAnimation(0x111, 99, 0);
gameSys.insertSequence(0x111, 99, 274, 99, kSeqSyncWait, 0, 0, 0);
gnap._actionStatus = kAS28GrabEmptyBucketDone;
break;
case kAS28GrabEmptyBucketDone:
_vm->setGrabCursorSprite(kItemEmptyBucket);
_vm->clearFlag(kGFUnk22);
updateHotspots();
_vm->invAdd(kItemEmptyBucket);
gnap._actionStatus = -1;
break;
case kAS28GrabHornFailsDone:
gameSys.insertSequence(0x107B5, gnap._id, 281, 39, kSeqSyncWait, 0, 75 * gnap._pos.x - gnap._gridX, 48 * gnap._pos.y - gnap._gridY);
gnap._sequenceId = 0x7B5;
gnap._sequenceDatNum = 1;
gameSys.insertSequence(0x11B, 39, 0, 0, kSeqNone, 0, 0, 0);
_currClownSequenceId = 0x11B;
_nextClownSequenceId = -1;
gnap._actionStatus = -1;
gnap.walkTo(Common::Point(2, 8), -1, 0x107BB, 1);
break;
case kAS28TalkClown:
// The original was only using the first two sequences,
// due to a bug.
_clownTalkCtr = (_clownTalkCtr + 1) % 3;
if (_clownTalkCtr == 0)
_nextClownSequenceId = 0x11D;
else if (_clownTalkCtr == 1)
_nextClownSequenceId = 0x11E;
else if (_clownTalkCtr == 2)
_nextClownSequenceId = 0x11F;
break;
case kAS28GnapWaiting:
gnap._actionStatus = -1;
break;
case kAS28LeaveScene:
_vm->_sceneDone = true;
break;
default:
break;
}
}
if (gameSys.getAnimationStatus(3) == 2) {
switch (_nextClownSequenceId) {
case 0x113:
_vm->setGrabCursorSprite(-1);
gameSys.setAnimation(_nextClownSequenceId, 39, 0);
gameSys.insertSequence(0x112, 99, 0, 0, kSeqNone, _vm->getSequenceTotalDuration(_nextClownSequenceId), 0, 0);
gameSys.insertSequence(_nextClownSequenceId, 39, _currClownSequenceId, 39, kSeqSyncWait, 0, 0, 0);
gameSys.insertSequence(0x11B, 39, _nextClownSequenceId, 39, kSeqSyncWait, 0, 0, 0);
_currClownSequenceId = 0x11B;
_nextClownSequenceId = -1;
gnap._actionStatus = kAS28GnapWaiting;
break;
case 0x116:
_vm->setGrabCursorSprite(-1);
gameSys.setAnimation(_nextClownSequenceId, 39, 0);
gameSys.insertSequence(0x112, 99, 0, 0, kSeqNone, _vm->getSequenceTotalDuration(_nextClownSequenceId), 0, 0);
gameSys.insertSequence(_nextClownSequenceId, 39, _currClownSequenceId, 39, kSeqSyncWait, 0, 0, 0);
gameSys.insertSequence(0x11C, 39, _nextClownSequenceId, 39, kSeqSyncWait, 0, 0, 0);
gameSys.insertSequence(0x118, 59, 0, 0, kSeqNone, _vm->getSequenceTotalDuration(_nextClownSequenceId), 0, 0);
_currClownSequenceId = _nextClownSequenceId;
_nextClownSequenceId = -1;
gnap._actionStatus = kAS28GnapWaiting;
break;
case 0x11D:
case 0x11E:
case 0x11F:
gnap._actionStatus = -1;
break;
case 0x119:
gameSys.insertSequence(_nextClownSequenceId, 39, makeRid(gnap._sequenceDatNum, gnap._sequenceId), gnap._id, kSeqSyncWait, 0, 0, 0);
gameSys.setAnimation(_nextClownSequenceId, 39, 0);
gameSys.removeSequence(_currClownSequenceId, 39, true);
gnap._actionStatus = kAS28GrabHornFailsDone;
gnap._sequenceId = _nextClownSequenceId;
gnap._sequenceDatNum = 0;
_nextClownSequenceId = -1;
break;
default:
break;
}
if (_nextClownSequenceId != -1) {
gameSys.insertSequence(_nextClownSequenceId, 39, _currClownSequenceId, 39, kSeqSyncWait, 0, 0, 0);
gameSys.setAnimation(_nextClownSequenceId, 39, 3);
_currClownSequenceId = _nextClownSequenceId;
_nextClownSequenceId = -1;
}
}
}
/*****************************************************************************/
Scene29::Scene29(GnapEngine *vm) : Scene(vm) {
_currMonkeySequenceId = -1;
_nextMonkeySequenceId = -1;
_currManSequenceId = -1;
_nextManSequenceId = -1;
}
int Scene29::init() {
return 0xF6;
}
void Scene29::updateHotspots() {
_vm->setHotspot(kHS29Platypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
_vm->setHotspot(kHS29Monkey, 410, 374, 518, 516, SF_WALKABLE | SF_DISABLED, 3, 7);
_vm->setHotspot(kHS29ExitCircus, 150, 585, 650, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 9);
_vm->setHotspot(kHS29ExitOutsideClown, 785, 0, 800, 600, SF_EXIT_R_CURSOR | SF_WALKABLE, 11, 9);
_vm->setHotspot(kHS29Arcade, 88, 293, 155, 384, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 8);
_vm->setHotspot(kHS29WalkArea1, 0, 0, 800, 478);
_vm->setDeviceHotspot(kHS29Device, -1, -1, -1, -1);
if (_vm->invHas(kItemHorn))
_vm->_hotspots[kHS29Monkey]._flags = SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR;
_vm->_hotspotsCount = 7;
}
void Scene29::run() {
GameSys& gameSys = *_vm->_gameSys;
PlayerGnap& gnap = *_vm->_gnap;
PlayerPlat& plat = *_vm->_plat;
_vm->playSound(0x1093B, true);
_vm->startSoundTimerB(6);
_vm->queueInsertDeviceIcon();
if (_vm->invHas(kItemHorn)) {
_currMonkeySequenceId = 0xE8;
_nextMonkeySequenceId = -1;
gameSys.setAnimation(0xE8, 159, 4);
gameSys.insertSequence(_currMonkeySequenceId, 159, 0, 0, kSeqNone, 0, 0, 0);
gameSys.insertSequence(0xED, 39, 0, 0, kSeqNone, 0, 0, 0);
_currManSequenceId = 0xED;
_nextManSequenceId = -1;
gameSys.setAnimation(0xED, 39, 3);
_vm->_timers[4] = _vm->getRandom(20) + 60;
} else {
gameSys.insertSequence(0xF4, 19, 0, 0, kSeqNone, 0, 0, 0);
gameSys.setAnimation(0, 0, 4);
gameSys.insertSequence(0xED, 39, 0, 0, kSeqNone, 0, 0, 0);
gameSys.setAnimation(0, 0, 3);
}
gameSys.insertSequence(0xF3, 39, 0, 0, kSeqLoop, 0, 0, 0);
gameSys.insertSequence(0xF5, 38, 0, 0, kSeqLoop, 0, 0, 0);
if (_vm->_prevSceneNum == 27) {
gnap.initPos(12, 7, kDirBottomRight);
plat.initPos(12, 8, kDirIdleLeft);
_vm->endSceneInit();
gnap.walkTo(Common::Point(8, 7), -1, 0x107B9, 1);
plat.walkTo(Common::Point(8, 8), -1, 0x107C2, 1);
} else {
gnap.initPos(-1, 7, kDirBottomRight);
plat.initPos(-2, 7, kDirIdleLeft);
_vm->endSceneInit();
gnap.walkTo(Common::Point(2, 7), -1, 0x107B9, 1);
plat.walkTo(Common::Point(1, 7), -1, 0x107C2, 1);
}
while (!_vm->_sceneDone) {
_vm->updateMouseCursor();
_vm->updateCursorByHotspot();
_vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
_vm->updateGrabCursorSprite(0, 0);
switch (_vm->_sceneClickedHotspot) {
case kHS29Device:
if (gnap._actionStatus < 0) {
_vm->runMenu();
updateHotspots();
}
break;
case kHS29Platypus:
if (gnap._actionStatus < 0) {
if (_vm->_grabCursorSpriteIndex == kItemJoint) {
gnap.useJointOnPlatypus();
} else if (_vm->_grabCursorSpriteIndex >= 0) {
gnap.playImpossible();
} else {
switch (_vm->_verbCursor) {
case LOOK_CURSOR:
gnap.playMoan1(plat._pos);
break;
case GRAB_CURSOR:
gnap.kissPlatypus(0);
break;
case TALK_CURSOR:
gnap.playBrainPulsating(plat._pos);
plat.playSequence(plat.getSequenceId());
break;
case PLAT_CURSOR:
gnap.playImpossible();
break;
default:
break;
}
}
}
break;
case kHS29Monkey:
if (gnap._actionStatus < 0) {
if (_vm->_grabCursorSpriteIndex == kItemBanana) {
gnap._idleFacing = kDirBottomRight;
gnap.walkTo(_vm->_hotspotsWalkPos[kHS29Monkey], 0, gnap.getSequenceId(kGSIdle, Common::Point(0, 0)) | 0x10000, 1);
gnap._actionStatus = kAS29UseBananaWithMonkey;
_vm->_newSceneNum = 51;
_vm->_isLeavingScene = true;
_vm->setGrabCursorSprite(-1);
} else if (_vm->_grabCursorSpriteIndex >= 0) {
gnap.playShowCurrItem(_vm->_hotspotsWalkPos[kHS29Monkey], 5, 6);
} else {
switch (_vm->_verbCursor) {
case LOOK_CURSOR:
gnap.playScratchingHead(Common::Point(5, 6));
break;
case TALK_CURSOR:
gnap.playBrainPulsating(_vm->_hotspotsWalkPos[kHS29Monkey]);
break;
case GRAB_CURSOR:
case PLAT_CURSOR:
gnap.playImpossible();
break;
default:
break;
}
}
}
break;
case kHS29ExitCircus:
if (gnap._actionStatus < 0) {
_vm->_isLeavingScene = true;
_vm->_newSceneNum = 26;
gnap.walkTo(_vm->_hotspotsWalkPos[kHS29ExitCircus], 0, 0x107AE, 1);
gnap._actionStatus = kAS29LeaveScene;
plat.walkTo(_vm->_hotspotsWalkPos[kHS29ExitCircus] + Common::Point(1, 0), -1, -1, 1);
}
break;
case kHS29ExitOutsideClown:
if (gnap._actionStatus < 0) {
_vm->_isLeavingScene = true;
_vm->_newSceneNum = 27;
gnap.walkTo(_vm->_hotspotsWalkPos[kHS29ExitOutsideClown], 0, 0x107AB, 1);
gnap._actionStatus = kAS29LeaveScene;
plat.walkTo(_vm->_hotspotsWalkPos[kHS29ExitOutsideClown] + Common::Point(0, -1), -1, 0x107CD, 1);
}
break;
case kHS29Arcade:
if (gnap._actionStatus < 0) {
if (_vm->_grabCursorSpriteIndex == kItemDiceQuarterHole) {
_vm->setGrabCursorSprite(-1);
_vm->_isLeavingScene = true;
_vm->_newSceneNum = 52;
gnap.walkTo(_vm->_hotspotsWalkPos[kHS29Arcade], 0, -1, 1);
gnap.playIdle(_vm->_hotspotsWalkPos[kHS29Arcade]);
gnap._actionStatus = kAS29LeaveScene;
} else if (_vm->_grabCursorSpriteIndex >= 0) {
gnap.playShowCurrItem(_vm->_hotspotsWalkPos[kHS29Arcade], 2, 3);
} else {
switch (_vm->_verbCursor) {
case LOOK_CURSOR:
gnap.playMoan2();
break;
case GRAB_CURSOR:
case TALK_CURSOR:
case PLAT_CURSOR:
gnap.playImpossible();
break;
default:
break;
}
}
}
break;
case kHS29WalkArea1:
if (gnap._actionStatus < 0)
gnap.walkTo(Common::Point(-1, -1), -1, -1, 1);
break;
default:
if (_vm->_mouseClickState._left) {
gnap.walkTo(Common::Point(-1, -1), -1, -1, 1);
_vm->_mouseClickState._left = false;
}
break;
}
updateAnimations();
if (!_vm->isSoundPlaying(0x1093B))
_vm->playSound(0x1093B, true);
if (!_vm->_isLeavingScene) {
if (gnap._actionStatus < 0) {
gnap.updateIdleSequence();
plat.updateIdleSequence();
}
if (!_vm->_timers[4]) {
if (_vm->invHas(kItemHorn)) {
_vm->_timers[4] = _vm->getRandom(20) + 60;
if (gnap._actionStatus < 0) {
switch (_vm->getRandom(5)) {
case 0:
_nextManSequenceId = 0xED;
break;
case 1:
_nextManSequenceId = 0xEE;
break;
case 2:
_nextManSequenceId = 0xEF;
break;
case 3:
_nextManSequenceId = 0xF0;
break;
case 4:
_nextManSequenceId = 0xF1;
break;
default:
break;
}
}
}
}
_vm->playSoundB();
}
_vm->checkGameKeys();
if (_vm->isKeyStatus1(Common::KEYCODE_BACKSPACE)) {
_vm->clearKeyStatus1(Common::KEYCODE_BACKSPACE);
_vm->runMenu();
updateHotspots();
}
_vm->gameUpdateTick();
}
}
void Scene29::updateAnimations() {
GameSys& gameSys = *_vm->_gameSys;
PlayerGnap& gnap = *_vm->_gnap;
if (gameSys.getAnimationStatus(0) == 2) {
gameSys.setAnimation(0, 0, 0);
switch (gnap._actionStatus) {
case kAS29UseBananaWithMonkey:
_nextMonkeySequenceId = 0xE5;
break;
case kAS29LeaveScene:
_vm->_sceneDone = true;
break;
default:
break;
}
}
if (gameSys.getAnimationStatus(3) == 2 && _nextManSequenceId != -1) {
gameSys.insertSequence(_nextManSequenceId, 39, _currManSequenceId, 39, kSeqSyncWait, 0, 0, 0);
gameSys.setAnimation(_nextManSequenceId, 39, 3);
_currManSequenceId = _nextManSequenceId;
_nextManSequenceId = -1;
}
if (gameSys.getAnimationStatus(4) == 2) {
if (_nextMonkeySequenceId == 0xE5) {
gameSys.insertSequence(0xF2, gnap._id, makeRid(gnap._sequenceDatNum, gnap._sequenceId), gnap._id, kSeqSyncWait, 0, 0, 0);
gnap._sequenceDatNum = 0;
gnap._sequenceId = 0xF2;
gameSys.setAnimation(0xE6, 159, 0);
gameSys.setAnimation(0, 159, 4);
gameSys.insertSequence(_nextMonkeySequenceId, 159, _currMonkeySequenceId, 159, kSeqSyncWait, 0, 0, 0);
gameSys.insertSequence(0xE6, 159, _nextMonkeySequenceId, 159, kSeqSyncWait, 0, 0, 0);
gnap._actionStatus = kAS29LeaveScene;
_currMonkeySequenceId = 0xE6;
_nextMonkeySequenceId = -1;
_vm->_timers[5] = 30;
while (_vm->_timers[5] && !_vm->_gameDone)
_vm->gameUpdateTick();
_vm->_plat->walkTo(Common::Point(0, 8), 1, 0x107CF, 1);
while (gameSys.getAnimationStatus(1) != 2 && !_vm->_gameDone)
_vm->gameUpdateTick();
} else if (_nextMonkeySequenceId == -1) {
switch (_vm->getRandom(6)) {
case 0:
_nextMonkeySequenceId = 0xE8;
break;
case 1:
_nextMonkeySequenceId = 0xE9;
break;
case 2:
_nextMonkeySequenceId = 0xEA;
break;
case 3:
_nextMonkeySequenceId = 0xEB;
break;
case 4:
_nextMonkeySequenceId = 0xEC;
break;
case 5:
_nextMonkeySequenceId = 0xE7;
break;
default:
break;
}
gameSys.insertSequence(_nextMonkeySequenceId, 159, _currMonkeySequenceId, 159, kSeqSyncWait, 0, 0, 0);
gameSys.setAnimation(_nextMonkeySequenceId, 159, 4);
_currMonkeySequenceId = _nextMonkeySequenceId;
_nextMonkeySequenceId = -1;
} else {
gameSys.insertSequence(_nextMonkeySequenceId, 159, _currMonkeySequenceId, 159, kSeqSyncWait, 0, 0, 0);
gameSys.setAnimation(_nextMonkeySequenceId, 159, 4);
_currMonkeySequenceId = _nextMonkeySequenceId;
_nextMonkeySequenceId = -1;
}
}
}
} // End of namespace Gnap