scummvm/engines/glk/zcode/pics_decoder.h
2021-12-26 18:48:43 +01:00

60 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GLK_ZCODE_PICS_DECODER_H
#define GLK_ZCODE_PICS_DECODER_H
#include "common/stream.h"
#include "common/array.h"
namespace Glk {
namespace ZCode {
/**
* Decodes an Infocom encoded picture into a raw pixel stream that the outer
* Glk engine is capable of then loading into a picture object
*/
class PictureDecoder {
private:
byte *_tableVal;
uint16 *_tableRef;
public:
/**
* Constructor
*/
PictureDecoder();
/**
* Destructor
*/
~PictureDecoder();
/**
* Decode method
*/
Common::SeekableReadStream *decode(Common::ReadStream &src, uint flags,
const Common::Array<byte> &palette, uint display, size_t width, size_t height);
};
} // End of namespace ZCode
} // End of namespace Glk
#endif