scummvm/engines/glk/tads/detection.h
2021-12-26 18:48:43 +01:00

70 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GLK_TADS_DETECTION
#define GLK_TADS_DETECTION
#include "common/fs.h"
#include "engines/game.h"
#include "glk/detection.h"
namespace Glk {
namespace TADS {
enum TADSOption { OPTION_TADS2 = 0, OPTION_TADS3 = 1 };
/**
* Meta engine for TADS interpreter
*/
class TADSMetaEngine {
public:
/**
* Get a list of supported games
*/
static void getSupportedGames(PlainGameList &games);
/**
* Returns a game description for the given game Id, if it's supported
*/
static GameDescriptor findGame(const char *gameId);
/**
* Detect supported games
*/
static bool detectGames(const Common::FSList &fslist, DetectedGames &gameList);
/**
* Check for game Id clashes with other sub-engines
*/
static void detectClashes(Common::StringMap &map);
/**
* Determines whether the given game is TADS 2 or 3
* @param game Open stream pointing to game file
* @returns 2 for TADS 2, 3 for TADS 3, or -1 for error
*/
static int getTADSVersion(Common::SeekableReadStream &game);
};
} // End of namespace TADS
} // End of namespace Glk
#endif