scummvm/engines/glk/scott/game_specific.cpp
2022-06-23 20:11:01 +02:00

366 lines
7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Based on ScottFree interpreter version 1.14 developed by Swansea
* University Computer Society without disassembly of any other game
* drivers, only of game databases as permitted by EEC law (for purposes
* of compatibility).
*
* Licensed under GPLv2
*
* https://github.com/angstsmurf/spatterlight/tree/master/terps/scott
*/
#include "common/str.h"
#include "glk/scott/scott.h"
#include "glk/scott/globals.h"
#include "glk/scott/game_specific.h"
namespace Glk {
namespace Scott {
void mysterious64Sysmess() {
SysMessageType messageKey[] = {
NORTH,
SOUTH,
EAST,
WEST,
UP,
DOWN,
EXITS,
YOU_SEE,
YOU_ARE,
TOO_DARK_TO_SEE,
LIGHT_HAS_RUN_OUT,
LIGHT_RUNS_OUT_IN,
TURNS,
I_DONT_KNOW_HOW_TO,
SOMETHING,
I_DONT_KNOW_WHAT_A,
IS,
YOU_CANT_GO_THAT_WAY,
OK,
WHAT_NOW,
HUH,
YOU_HAVENT_GOT_IT,
INVENTORY,
YOU_DONT_SEE_IT,
THATS_BEYOND_MY_POWER,
DANGEROUS_TO_MOVE_IN_DARK,
DIRECTION,
YOU_FELL_AND_BROKE_YOUR_NECK,
YOURE_CARRYING_TOO_MUCH,
IM_DEAD,
PLAY_AGAIN,
RESUME_A_SAVED_GAME,
IVE_STORED,
TREASURES,
ON_A_SCALE_THAT_RATES,
YOU_CANT_DO_THAT_YET,
I_DONT_UNDERSTAND,
NOTHING,
YOUVE_SOLVED_IT,
YOUVE_SOLVED_IT};
for (int i = 0; i < 40; i++) {
_G(_sys)[messageKey[i]] = _G(_systemMessages)[i];
}
_G(_sys)[ITEM_DELIMITER] = " - ";
_G(_sys)[MESSAGE_DELIMITER] = "\n";
_G(_sys)[YOU_SEE] = "\nThings I can see:\n";
_G(_sys)[I_DONT_KNOW_HOW_TO] = "\"";
_G(_sys)[PLAY_AGAIN] = "The game is over, thanks for playing\nWant to play again ? ";
char *dictword = nullptr;
for (int i = 1; i <= 6; i++) {
dictword = new char[_G(_gameHeader)->_wordLength];
Common::strlcpy(dictword, _G(_sys)[i - 1].c_str(), _G(_gameHeader)->_wordLength);
_G(_nouns)[i] = dictword;
}
_G(_nouns)[0] = "ANY\0";
switch (CURRENT_GAME) {
case BATON_C64:
_G(_nouns)[79] = "CAST\0";
_G(_verbs)[79] = ".\0";
_G(_gameHeader)->_numWords = 79;
break;
case TIME_MACHINE_C64:
_G(_verbs)[86] = ".\0";
break;
case ARROW1_C64:
_G(_nouns)[82] = ".\0";
break;
case ARROW2_C64:
_G(_verbs)[80] = ".\0";
break;
case PULSAR7_C64:
_G(_nouns)[102] = ".\0";
break;
case CIRCUS_C64:
_G(_nouns)[96] = ".\0";
break;
case FEASIBILITY_C64:
_G(_nouns)[80] = ".\0";
break;
case PERSEUS_C64:
_G(_nouns)[82] = ".\0";
break;
default:
break;
}
}
void claymorgue64Sysmess() {
SysMessageType messagekey[] = {
NORTH,
SOUTH,
EAST,
WEST,
UP,
DOWN,
EXITS,
YOU_SEE,
YOU_ARE,
TOO_DARK_TO_SEE,
LIGHT_HAS_RUN_OUT,
LIGHT_RUNS_OUT_IN,
TURNS,
I_DONT_KNOW_HOW_TO,
SOMETHING,
I_DONT_KNOW_WHAT_A,
IS,
YOU_CANT_GO_THAT_WAY,
OK,
WHAT_NOW,
HUH,
YOU_HAVE_IT,
YOU_HAVENT_GOT_IT,
INVENTORY,
YOU_DONT_SEE_IT,
THATS_BEYOND_MY_POWER,
DANGEROUS_TO_MOVE_IN_DARK,
DIRECTION,
YOU_FELL_AND_BROKE_YOUR_NECK,
YOURE_CARRYING_TOO_MUCH,
IM_DEAD,
PLAY_AGAIN,
RESUME_A_SAVED_GAME,
IVE_STORED,
TREASURES,
ON_A_SCALE_THAT_RATES,
YOU_CANT_DO_THAT_YET,
I_DONT_UNDERSTAND,
NOTHING,
YOUVE_SOLVED_IT};
for (int i = 0; i < 40; i++) {
_G(_sys)[messagekey[i]] = _G(_systemMessages)[i];
}
_G(_sys)[I_DONT_KNOW_HOW_TO] = "I don't know how to \"";
_G(_sys)[SOMETHING] = "\" something. ";
}
void adventurelandAction(int p) {
int image = 0;
switch (p) {
case 1:
image = 36;
break;
case 2:
image = 34;
break;
case 3:
image = 33;
break;
case 4:
image = 35;
break;
default:
error("Adventureland: Unsupported action parameter %d", p);
return;
}
g_scott->drawImage(image);
g_scott->output("\n");
g_scott->output(_G(_sys)[HIT_ENTER]);
g_scott->hitEnter();
return;
}
void adventurelandDarkness() {
if ((_G(_rooms)[MY_LOC]._image & 128) == 128)
_G(_bitFlags) |= 1 << DARKBIT;
else
_G(_bitFlags) &= ~(1 << DARKBIT);
}
void adventureland64Sysmess() {
SysMessageType messagekey[] = {
NORTH,
SOUTH,
EAST,
WEST,
UP,
DOWN,
EXITS,
YOU_SEE,
YOU_ARE,
TOO_DARK_TO_SEE,
LIGHT_HAS_RUN_OUT,
LIGHT_RUNS_OUT_IN,
TURNS,
I_DONT_KNOW_HOW_TO,
SOMETHING,
I_DONT_KNOW_WHAT_A,
IS,
YOU_CANT_GO_THAT_WAY,
OK,
WHAT_NOW,
HUH,
YOU_HAVENT_GOT_IT,
INVENTORY,
YOU_DONT_SEE_IT,
THATS_BEYOND_MY_POWER,
DANGEROUS_TO_MOVE_IN_DARK,
DIRECTION,
YOU_FELL_AND_BROKE_YOUR_NECK,
YOURE_CARRYING_TOO_MUCH,
IM_DEAD,
PLAY_AGAIN,
RESUME_A_SAVED_GAME,
IVE_STORED,
TREASURES,
ON_A_SCALE_THAT_RATES,
YOU_CANT_DO_THAT_YET,
I_DONT_UNDERSTAND,
NOTHING,
YOUVE_SOLVED_IT};
for (int i = 0; i < 39; i++) {
_G(_sys)[messagekey[i]] = _G(_systemMessages)[i];
}
_G(_sys)[I_DONT_KNOW_HOW_TO] = "I don't know how to \"";
_G(_sys)[SOMETHING] = "\" something. ";
}
void spiderman64Sysmess() {
SysMessageType messagekey[] = {
NORTH,
SOUTH,
EAST,
WEST,
UP,
DOWN,
EXITS,
YOU_SEE,
YOU_ARE,
TOO_DARK_TO_SEE,
LIGHT_HAS_RUN_OUT,
LIGHT_RUNS_OUT_IN,
TURNS,
I_DONT_KNOW_HOW_TO,
SOMETHING,
I_DONT_KNOW_WHAT_A,
IS,
YOU_CANT_GO_THAT_WAY,
OK,
WHAT_NOW,
HUH,
YOU_HAVE_IT,
YOU_HAVENT_GOT_IT,
INVENTORY,
YOU_DONT_SEE_IT,
THATS_BEYOND_MY_POWER,
DANGEROUS_TO_MOVE_IN_DARK,
DIRECTION,
YOU_FELL_AND_BROKE_YOUR_NECK,
YOURE_CARRYING_TOO_MUCH,
IM_DEAD,
DROPPED,
TAKEN,
PLAY_AGAIN,
RESUME_A_SAVED_GAME,
IVE_STORED,
TREASURES,
ON_A_SCALE_THAT_RATES,
YOU_CANT_DO_THAT_YET,
I_DONT_UNDERSTAND,
NOTHING,
YOUVE_SOLVED_IT};
for (int i = 0; i < 42; i++) {
_G(_sys)[messagekey[i]] = _G(_systemMessages)[i];
}
_G(_sys)[I_DONT_KNOW_HOW_TO] = "I don't know how to \"";
_G(_sys)[SOMETHING] = "\" something. ";
}
void supergran64Sysmess(void) {
SysMessageType messagekey[] = {
NORTH,
SOUTH,
EAST,
WEST,
UP,
DOWN,
EXITS,
YOU_SEE,
YOU_ARE,
I_DONT_KNOW_WHAT_A,
IS,
YOU_CANT_GO_THAT_WAY,
OK,
WHAT_NOW,
HUH,
YOU_HAVE_IT,
TAKEN,
DROPPED,
YOU_HAVENT_GOT_IT,
INVENTORY,
YOU_DONT_SEE_IT,
THATS_BEYOND_MY_POWER,
DIRECTION,
YOURE_CARRYING_TOO_MUCH,
IM_DEAD,
PLAY_AGAIN,
RESUME_A_SAVED_GAME,
YOU_CANT_DO_THAT_YET,
I_DONT_UNDERSTAND,
NOTHING};
for (int i = 0; i < 30; i++) {
_G(_sys)[messagekey[i]] = _G(_systemMessages)[i];
}
_G(_sys)[I_DONT_KNOW_WHAT_A] = "\"";
_G(_sys)[IS] = "\" is a word I don't know. ";
}
} // End of namespace Scott
} // End of namespace Glk