mirror of
https://github.com/scummvm/scummvm.git
synced 2025-04-02 10:52:32 -04:00
97 lines
3.1 KiB
C++
97 lines
3.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "glk/hugo/detection.h"
|
|
#include "glk/hugo/detection_tables.h"
|
|
#include "common/debug.h"
|
|
#include "common/file.h"
|
|
#include "common/md5.h"
|
|
#include "engines/game.h"
|
|
|
|
namespace Glk {
|
|
namespace Hugo {
|
|
|
|
void HugoMetaEngine::getSupportedGames(PlainGameList &games) {
|
|
for (const PlainGameDescriptor *pd = HUGO_GAME_LIST; pd->gameId; ++pd) {
|
|
games.push_back(*pd);
|
|
}
|
|
}
|
|
|
|
GameDescriptor HugoMetaEngine::findGame(const char *gameId) {
|
|
for (const PlainGameDescriptor *pd = HUGO_GAME_LIST; pd->gameId; ++pd) {
|
|
if (!strcmp(gameId, pd->gameId))
|
|
return *pd;
|
|
}
|
|
|
|
return PlainGameDescriptor::empty();
|
|
}
|
|
|
|
bool HugoMetaEngine::detectGames(const Common::FSList &fslist, DetectedGames &gameList) {
|
|
const char *const EXTENSIONS[] = { ".hex", nullptr };
|
|
|
|
// Loop through the files of the folder
|
|
for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
|
|
// Check for a recognised filename
|
|
if (file->isDirectory())
|
|
continue;
|
|
Common::String filename = file->getName();
|
|
bool hasExt = false;
|
|
for (const char *const *ext = &EXTENSIONS[0]; *ext && !hasExt; ++ext)
|
|
hasExt = filename.hasSuffixIgnoreCase(*ext);
|
|
if (!hasExt)
|
|
continue;
|
|
|
|
// Open up the file and calculate the md5
|
|
Common::File gameFile;
|
|
if (!gameFile.open(*file))
|
|
continue;
|
|
|
|
Common::String md5 = Common::computeStreamMD5AsString(gameFile, 5000);
|
|
size_t filesize = gameFile.size();
|
|
gameFile.close();
|
|
|
|
// Check for known games
|
|
const GlkDetectionEntry *p = HUGO_GAMES;
|
|
while (p->_gameId && (md5 != p->_md5 || filesize != p->_filesize))
|
|
++p;
|
|
|
|
if (!p->_gameId) {
|
|
const PlainGameDescriptor &desc = HUGO_GAME_LIST[0];
|
|
gameList.push_back(GlkDetectedGame(desc.gameId, desc.description, filename, md5, filesize));
|
|
} else {
|
|
PlainGameDescriptor gameDesc = findGame(p->_gameId);
|
|
gameList.push_back(GlkDetectedGame(p->_gameId, gameDesc.description, p->_extra, filename, p->_language));
|
|
}
|
|
}
|
|
|
|
return !gameList.empty();
|
|
}
|
|
|
|
void HugoMetaEngine::detectClashes(Common::StringMap &map) {
|
|
for (const PlainGameDescriptor *pd = HUGO_GAME_LIST; pd->gameId; ++pd) {
|
|
if (map.contains(pd->gameId))
|
|
error("Duplicate game Id found - %s", pd->gameId);
|
|
map[pd->gameId] = "";
|
|
}
|
|
}
|
|
|
|
} // End of namespace Hugo
|
|
} // End of namespace Glk
|