mirror of
https://github.com/scummvm/scummvm.git
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309 lines
11 KiB
C++
309 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "base/plugins.h"
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#include "common/md5.h"
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#include "common/memstream.h"
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#include "common/str-array.h"
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#include "common/file.h"
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#include "common/config-manager.h"
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#include "glk/detection.h"
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#include "glk/game_description.h"
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#include "glk/glk.h"
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#include "glk/adrift/detection.h"
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#include "glk/advsys/detection.h"
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#include "glk/agt/detection.h"
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#include "glk/alan2/detection.h"
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#include "glk/alan3/detection.h"
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#include "glk/archetype/detection.h"
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#include "glk/comprehend/detection.h"
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#include "glk/glulx/detection.h"
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#include "glk/hugo/detection.h"
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#include "glk/jacl/detection.h"
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#include "glk/level9/detection.h"
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#include "glk/magnetic/detection.h"
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#include "glk/quest/detection.h"
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#include "glk/scott/detection.h"
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#include "glk/zcode/detection.h"
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#ifndef RELEASE_BUILD
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#include "glk/tads/detection.h"
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#endif
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#include "base/plugins.h"
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#include "common/md5.h"
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#include "common/memstream.h"
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#include "common/savefile.h"
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#include "common/str-array.h"
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#include "common/system.h"
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#include "graphics/surface.h"
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#include "common/config-manager.h"
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#include "common/file.h"
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static const DebugChannelDef debugFlagList[] = {
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{Glk::kDebugCore, "core", "Core engine debug level"},
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{Glk::kDebugScripts, "scripts", "Game scripts"},
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{Glk::kDebugGraphics, "graphics", "Graphics handling"},
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{Glk::kDebugSound, "sound", "Sound and Music handling"},
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{Glk::kDebugSpeech, "speech", "Text to Speech handling"},
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DEBUG_CHANNEL_END
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};
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namespace Glk {
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Common::String GlkDetectedGame::getGlkGUIOptions() {
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#if defined (USE_TTS)
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return GUIO2(GUIO_NOMUSIC, GUIO_NOSUBTITLES);
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#else
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return GUIO3(GUIO_NOSPEECH, GUIO_NOMUSIC, GUIO_NOSUBTITLES);
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#endif
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}
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GlkDetectedGame::GlkDetectedGame(const char *id, const char *desc, const Common::String &filename,
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GameSupportLevel supportLevel) :
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DetectedGame("glk", id, desc, Common::EN_ANY, Common::kPlatformUnknown) {
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setGUIOptions(getGlkGUIOptions());
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gameSupportLevel = supportLevel;
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addExtraEntry("filename", filename);
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}
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GlkDetectedGame::GlkDetectedGame(const char *id, const char *desc, const Common::String &filename,
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Common::Language lang, Common::Platform p, GameSupportLevel supportLevel) : DetectedGame("glk", id, desc, lang, p) {
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setGUIOptions(getGlkGUIOptions());
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gameSupportLevel = supportLevel;
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addExtraEntry("filename", filename);
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}
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GlkDetectedGame::GlkDetectedGame(const char *id, const char *desc, const char *xtra,
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const Common::String &filename, Common::Language lang,
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GameSupportLevel supportLevel) :
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DetectedGame("glk", id, desc, lang, Common::kPlatformUnknown, xtra) {
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setGUIOptions(getGlkGUIOptions());
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gameSupportLevel = supportLevel;
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addExtraEntry("filename", filename);
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}
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GlkDetectedGame::GlkDetectedGame(const char *id, const char *desc, const Common::String &filename,
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const Common::String &md5, size_t filesize, GameSupportLevel supportLevel) :
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DetectedGame("glk", id, desc, Common::UNK_LANG, Common::kPlatformUnknown) {
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setGUIOptions(getGlkGUIOptions());
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gameSupportLevel = supportLevel;
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addExtraEntry("filename", filename);
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canBeAdded = true;
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hasUnknownFiles = true;
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FileProperties fp;
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fp.md5 = md5;
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fp.size = filesize;
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matchedFiles[Common::Path(filename)] = fp;
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}
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} // End of namespace Glk
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PlainGameList GlkMetaEngineDetection::getSupportedGames() const {
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PlainGameList list;
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Glk::Adrift::AdriftMetaEngine::getSupportedGames(list);
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Glk::AdvSys::AdvSysMetaEngine::getSupportedGames(list);
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Glk::AGT::AGTMetaEngine::getSupportedGames(list);
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Glk::Alan2::Alan2MetaEngine::getSupportedGames(list);
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Glk::Alan3::Alan3MetaEngine::getSupportedGames(list);
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Glk::Archetype::ArchetypeMetaEngine::getSupportedGames(list);
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Glk::Comprehend::ComprehendMetaEngine::getSupportedGames(list);
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Glk::Glulx::GlulxMetaEngine::getSupportedGames(list);
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Glk::Hugo::HugoMetaEngine::getSupportedGames(list);
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Glk::JACL::JACLMetaEngine::getSupportedGames(list);
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Glk::Level9::Level9MetaEngine::getSupportedGames(list);
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Glk::Magnetic::MagneticMetaEngine::getSupportedGames(list);
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Glk::Quest::QuestMetaEngine::getSupportedGames(list);
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Glk::Scott::ScottMetaEngine::getSupportedGames(list);
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Glk::ZCode::ZCodeMetaEngine::getSupportedGames(list);
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#ifndef RELEASE_BUILD
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Glk::TADS::TADSMetaEngine::getSupportedGames(list);
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#endif
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return list;
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}
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#define FIND_GAME(SUBENGINE) \
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Glk::GameDescriptor gd##SUBENGINE = Glk::SUBENGINE::SUBENGINE##MetaEngine::findGame(gameId); \
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if (gd##SUBENGINE._description) return gd##SUBENGINE
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const DebugChannelDef *GlkMetaEngineDetection::getDebugChannels() const {
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return debugFlagList;
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}
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PlainGameDescriptor GlkMetaEngineDetection::findGame(const char *gameId) const {
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FIND_GAME(Adrift);
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FIND_GAME(AdvSys);
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FIND_GAME(Alan2);
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FIND_GAME(AGT);
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FIND_GAME(Alan3);
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FIND_GAME(Archetype);
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FIND_GAME(Comprehend);
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FIND_GAME(Glulx);
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FIND_GAME(Hugo);
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FIND_GAME(JACL);
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FIND_GAME(Level9);
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FIND_GAME(Magnetic);
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FIND_GAME(Quest);
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FIND_GAME(Scott);
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FIND_GAME(ZCode);
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#ifndef RELEASE_BUILD
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FIND_GAME(TADS);
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#endif
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return PlainGameDescriptor::empty();
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}
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#undef FIND_GAME
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Common::String GlkMetaEngineDetection::findFileByGameId(const Common::String &gameId) {
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// Get the list of files in the folder and return detection against them
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Common::FSNode folder = Common::FSNode(ConfMan.getPath("path"));
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Common::FSList fslist;
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folder.getChildren(fslist, Common::FSNode::kListFilesOnly);
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// Iterate over the files
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for (Common::FSList::iterator i = fslist.begin(); i != fslist.end(); ++i) {
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// Run a detection on each file in the folder individually
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Common::FSList singleList;
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singleList.push_back(*i);
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DetectedGames games = detectGames(singleList);
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// If a detection was found with the correct game Id, we have a winner
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if (!games.empty() && games.front().gameId == gameId)
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return (*i).getName();
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}
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// No match found
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return Common::String();
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}
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Common::Error GlkMetaEngineDetection::identifyGame(DetectedGame &game, const void **descriptor) {
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*descriptor = nullptr;
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// Populate the game description
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Glk::GlkGameDescription *gameDesc = new Glk::GlkGameDescription;
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gameDesc->_gameId = ConfMan.get("gameid");
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gameDesc->_filename = ConfMan.get("filename");
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gameDesc->_language = Common::UNK_LANG;
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gameDesc->_platform = Common::kPlatformUnknown;
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if (ConfMan.hasKey("language"))
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gameDesc->_language = Common::parseLanguage(ConfMan.get("language"));
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if (ConfMan.hasKey("platform"))
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gameDesc->_platform = Common::parsePlatform(ConfMan.get("platform"));
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// If the game description has no filename, the engine has been launched directly from
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// the command line. Do a scan for supported games for that Id in the game folder
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if (gameDesc->_filename.empty()) {
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gameDesc->_filename = findFileByGameId(gameDesc->_gameId);
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if (gameDesc->_filename.empty()) {
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delete gameDesc;
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return Common::kNoGameDataFoundError;
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}
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}
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// Get the MD5
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Common::File f;
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if (!f.open(Common::FSNode(ConfMan.getPath("path")).getChild(gameDesc->_filename))) {
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delete gameDesc;
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return Common::kNoGameDataFoundError;
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}
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Common::String fileName = f.getName();
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if (fileName.hasSuffixIgnoreCase(".D64"))
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gameDesc->_md5 = Common::computeStreamMD5AsString(f);
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else
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gameDesc->_md5 = Common::computeStreamMD5AsString(f, 5000);
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f.close();
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*descriptor = gameDesc;
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PlainGameDescriptor pdesc(findGame(ConfMan.get("gameid").c_str()));
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if (!pdesc.gameId || !*pdesc.gameId)
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return Common::kUnknownError;
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game = DetectedGame(getName(), pdesc);
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return Common::kNoError;
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}
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DetectedGames GlkMetaEngineDetection::detectGames(const Common::FSList &fslist, uint32 /*skipADFlags*/, bool /*skipIncomplete*/) {
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#ifndef RELEASE_BUILD
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// This is as good a place as any to detect multiple sub-engines using the same Ids
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detectClashes();
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#endif
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DetectedGames detectedGames;
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Glk::Adrift::AdriftMetaEngine::detectGames(fslist, detectedGames);
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Glk::AdvSys::AdvSysMetaEngine::detectGames(fslist, detectedGames);
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Glk::AGT::AGTMetaEngine::detectGames(fslist, detectedGames);
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Glk::Alan2::Alan2MetaEngine::detectGames(fslist, detectedGames);
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Glk::Alan3::Alan3MetaEngine::detectGames(fslist, detectedGames);
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Glk::Archetype::ArchetypeMetaEngine::detectGames(fslist, detectedGames);
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Glk::Comprehend::ComprehendMetaEngine::detectGames(fslist, detectedGames);
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Glk::Glulx::GlulxMetaEngine::detectGames(fslist, detectedGames);
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Glk::Hugo::HugoMetaEngine::detectGames(fslist, detectedGames);
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Glk::JACL::JACLMetaEngine::detectGames(fslist, detectedGames);
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Glk::Level9::Level9MetaEngine::detectGames(fslist, detectedGames);
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Glk::Magnetic::MagneticMetaEngine::detectGames(fslist, detectedGames);
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Glk::Quest::QuestMetaEngine::detectGames(fslist, detectedGames);
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Glk::Scott::ScottMetaEngine::detectGames(fslist, detectedGames);
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Glk::ZCode::ZCodeMetaEngine::detectGames(fslist, detectedGames);
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#ifndef RELEASE_BUILD
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Glk::TADS::TADSMetaEngine::detectGames(fslist, detectedGames);
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#endif
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return detectedGames;
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}
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void GlkMetaEngineDetection::detectClashes() const {
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Common::StringMap map;
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Glk::Adrift::AdriftMetaEngine::detectClashes(map);
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Glk::AdvSys::AdvSysMetaEngine::detectClashes(map);
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Glk::AGT::AGTMetaEngine::detectClashes(map);
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Glk::Alan2::Alan2MetaEngine::detectClashes(map);
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Glk::Alan3::Alan3MetaEngine::detectClashes(map);
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Glk::Archetype::ArchetypeMetaEngine::detectClashes(map);
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Glk::Comprehend::ComprehendMetaEngine::detectClashes(map);
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Glk::Glulx::GlulxMetaEngine::detectClashes(map);
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Glk::Hugo::HugoMetaEngine::detectClashes(map);
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Glk::JACL::JACLMetaEngine::detectClashes(map);
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Glk::Level9::Level9MetaEngine::detectClashes(map);
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Glk::Magnetic::MagneticMetaEngine::detectClashes(map);
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Glk::Quest::QuestMetaEngine::detectClashes(map);
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Glk::Scott::ScottMetaEngine::detectClashes(map);
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Glk::ZCode::ZCodeMetaEngine::detectClashes(map);
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#ifndef RELEASE_BUILD
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Glk::TADS::TADSMetaEngine::detectClashes(map);
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#endif
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}
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uint GlkMetaEngineDetection::getMD5Bytes() const {
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return 5000;
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}
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REGISTER_PLUGIN_STATIC(GLK_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, GlkMetaEngineDetection);
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