scummvm/engines/glk/comprehend/game_oo.h
2022-04-13 19:21:49 -07:00

93 lines
2.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GLK_COMPREHEND_GAME_OO_H
#define GLK_COMPREHEND_GAME_OO_H
#include "glk/comprehend/game_opcodes.h"
namespace Glk {
namespace Comprehend {
enum RestartMode { RESTART_IMMEDIATE, RESTART_WITH_MSG, RESTART_WITHOUT_MSG };
enum YesNo { NO, YES, UNSET };
class OOToposGame : public ComprehendGameV2 {
private:
RestartMode _restartMode;
YesNo _noFloodfill;
int _stringVal1, _stringVal2;
bool _printComputerMsg, _shipNotWorking;
/**
* Randomizes a guard to different locations
*/
void randomizeGuardLocation();
/**
* Handles the computer console
*/
void computerConsole();
/**
* Handles displaying a computer response
*/
void computerResponse();
/**
* Checks whether the ship is in working order
*/
void checkShipWorking();
/**
* Tests if the player has enough to purchase needed ship fuel
*/
void checkShipFuel();
/**
* Checks whether the ship can depart, printing out the computer's response
*/
void checkShipDepart();
/**
* A wrapped version of console_println that only prints the passed string
* if the _addStringFlag is set
*/
void printComputerMsg(const char *str);
public:
OOToposGame();
~OOToposGame() override {}
void beforeGame() override;
void beforeTurn() override;
void beforePrompt() override;
void afterPrompt() override;
int roomIsSpecial(uint room_index, uint *room_desc_string) override;
void handleSpecialOpcode() override;
bool handle_restart() override;
void synchronizeSave(Common::Serializer &s) override;
};
} // namespace Comprehend
} // namespace Glk
#endif