scummvm/engines/glk/comprehend/game_cc.cpp
2021-12-26 18:48:43 +01:00

181 lines
4.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "glk/comprehend/game_cc.h"
#include "glk/comprehend/comprehend.h"
#include "glk/comprehend/pics.h"
namespace Glk {
namespace Comprehend {
static const GameStrings CC1_STRINGS = {0x9};
CrimsonCrownGame::CrimsonCrownGame() : ComprehendGameV1(),
_diskNum(1), _newDiskNum(1) {
setupDisk(1);
}
void CrimsonCrownGame::setupDisk(uint diskNum) {
assert(diskNum == 1 || diskNum == 2);
_gameDataFile = Common::String::format("cc%u.gda", diskNum);
_stringFiles.clear();
_stringFiles.push_back(Common::String::format("ma.ms%u", diskNum).c_str());
_locationGraphicFiles.clear();
_locationGraphicFiles.push_back(Common::String::format("ra.ms%u", diskNum));
_locationGraphicFiles.push_back(Common::String::format("rb.ms%u", diskNum));
if (diskNum == 1)
_locationGraphicFiles.push_back("RC.ms1");
_itemGraphicFiles.clear();
_itemGraphicFiles.push_back(Common::String::format("oa.ms%u", diskNum));
_itemGraphicFiles.push_back(Common::String::format("ob.ms%u", diskNum));
if (diskNum == 1)
_gameStrings = &CC1_STRINGS;
else
_gameStrings = nullptr;
_titleGraphicFile = "cctitle.ms1";
_diskNum = diskNum;
}
void CrimsonCrownGame::beforeGame() {
// Draw the title
g_comprehend->drawPicture(TITLE_IMAGE);
g_comprehend->readChar();
}
void CrimsonCrownGame::synchronizeSave(Common::Serializer &s) {
if (s.isSaving()) {
s.syncAsByte(_diskNum);
} else {
// Get the disk the save is for. The beforeTurn call allows
// for the currently loaded disk to be switched if necessary
s.syncAsByte(_newDiskNum);
beforeTurn();
}
ComprehendGame::synchronizeSave(s);
}
void CrimsonCrownGame::handleSpecialOpcode() {
switch (_specialOpcode) {
case 1:
// Crystyal ball cutscene
if (_diskNum == 1) {
crystalBallCutscene();
} else {
throneCutscene();
}
break;
case 3:
// Game over - failure
game_restart();
break;
case 5:
if (_diskNum == 1) {
// Finished disk 1
g_comprehend->readChar();
g_comprehend->drawLocationPicture(41);
console_println(_strings2[26].c_str());
g_comprehend->readChar();
_newDiskNum = 2;
move_to(21);
console_println(_strings[407].c_str());
} else {
// Won the game
g_comprehend->drawLocationPicture(29, false);
g_comprehend->drawItemPicture(20);
console_println(stringLookup(0x21c).c_str());
console_println(stringLookup(0x21d).c_str());
g_comprehend->readChar();
g_comprehend->quitGame();
}
break;
case 6:
game_save();
break;
case 7:
game_restore();
break;
default:
break;
}
}
void CrimsonCrownGame::crystalBallCutscene() {
g_comprehend->showGraphics();
for (int screenNum = 38; screenNum <= 40; ++screenNum) {
g_comprehend->drawLocationPicture(screenNum);
g_comprehend->readChar();
if (g_comprehend->shouldQuit())
return;
}
}
void CrimsonCrownGame::throneCutscene() {
// Show the screen
update();
console_println(stringLookup(0x20A).c_str());
// Handle what happens in climatic showdown
eval_function(14, nullptr);
}
void CrimsonCrownGame::beforePrompt() {
// Clear the Sabrina/Erik action flags
_flags[0xa] = 0;
_flags[0xb] = 0;
}
void CrimsonCrownGame::beforeTurn() {
if (_newDiskNum != _diskNum) {
setupDisk(_newDiskNum);
loadGame();
move_to(_currentRoom);
}
ComprehendGameV1::beforeTurn();
}
bool CrimsonCrownGame::handle_restart() {
if (_diskNum != 1) {
setupDisk(1);
loadGame();
}
return ComprehendGame::handle_restart();
}
} // namespace Comprehend
} // namespace Glk