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43 lines
1.4 KiB
C++
43 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GLK_COMPREHEND_DICTIONARY_H
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#define GLK_COMPREHEND_DICTIONARY_H
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namespace Glk {
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namespace Comprehend {
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class ComprehendGame;
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struct Word;
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Word *find_dict_word_by_index(ComprehendGame *game,
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uint8 index, uint8 type_mask);
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Word *dict_find_word_by_index_type(ComprehendGame *game,
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uint8 index, uint8 type);
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Word *dict_find_word_by_string(ComprehendGame *game,
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const char *string);
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bool dict_match_index_type(ComprehendGame *game, const char *word,
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uint8 index, uint8 type_mask);
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} // namespace Comprehend
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} // namespace Glk
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#endif
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