mirror of
https://github.com/scummvm/scummvm.git
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188 lines
7.6 KiB
C++
188 lines
7.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ADRIFT_ADRIFT_H
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#define ADRIFT_ADRIFT_H
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#include "common/scummsys.h"
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#include "common/stream.h"
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#include "glk/jumps.h"
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namespace Glk {
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namespace Adrift {
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/*
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* Base type definitions. SCARE integer types need to be at least 32 bits,
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* so using long here is a good bet for almost all ANSI C implementations for
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* 32 and 64 bit platforms; maybe also for any 16 bit ones. For 64 bit
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* platforms configured for LP64, SCARE integer types will consume more space
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* in data structures. Values won't wrap identically to 32 bit ones, but
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* games shouldn't be relying on wrapping anyway. One final note -- in several
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* places, SCARE allocates 32 bytes into which it will sprintf() a long; this
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* is fine for both standard 32 bit and LP64 64 bit platforms, but is unsafe
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* should SCARE ever be configured for 128 bit definitions of sc_[u]int.
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*/
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typedef char sc_char;
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typedef unsigned char sc_byte;
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typedef long sc_int;
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typedef unsigned long sc_uint;
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typedef int sc_bool;
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enum { BYTE_MAX = 0xff };
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enum { INTEGER_MAX = 0x7fff };
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/* Enumerated confirmation types, passed to os_confirm(). */
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enum {
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SC_CONF_QUIT = 0,
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SC_CONF_RESTART, SC_CONF_SAVE, SC_CONF_RESTORE, SC_CONF_VIEW_HINTS
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};
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/* HTML-like tag enumerated values, passed to os_print_tag(). */
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enum {
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SC_TAG_UNKNOWN = 0, SC_TAG_ITALICS, SC_TAG_ENDITALICS, SC_TAG_BOLD,
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SC_TAG_ENDBOLD, SC_TAG_UNDERLINE, SC_TAG_ENDUNDERLINE, SC_TAG_COLOR,
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SC_TAG_ENDCOLOR, SC_TAG_FONT, SC_TAG_ENDFONT, SC_TAG_BGCOLOR, SC_TAG_CENTER,
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SC_TAG_ENDCENTER, SC_TAG_RIGHT, SC_TAG_ENDRIGHT, SC_TAG_WAIT, SC_TAG_WAITKEY,
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SC_TAG_CLS,
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/* British spelling equivalents. */
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SC_TAG_COLOUR = SC_TAG_COLOR,
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SC_TAG_ENDCOLOUR = SC_TAG_ENDCOLOR,
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SC_TAG_BGCOLOUR = SC_TAG_BGCOLOR,
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SC_TAG_CENTRE = SC_TAG_CENTER,
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SC_TAG_ENDCENTRE = SC_TAG_ENDCENTER
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};
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/* OS interface function prototypes; interpreters must define these. */
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typedef void *sc_game;
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extern void os_print_string(const sc_char *string);
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extern void os_print_tag(sc_int tag, const sc_char *argument);
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extern void os_play_sound(const sc_char *filepath,
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sc_int offset, sc_int length, sc_bool is_looping);
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extern void os_stop_sound();
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extern void os_show_graphic(const sc_char *filepath,
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sc_int offset, sc_int length);
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extern sc_bool os_read_line(sc_char *buffer, sc_int length);
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extern sc_bool os_confirm(sc_int type);
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extern void *os_open_file(sc_bool is_save);
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extern void os_write_file(void *opaque, const sc_byte *buffer, sc_int length);
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extern sc_int os_read_file(void *opaque, sc_byte *buffer, sc_int length);
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extern void os_close_file(void *opaque);
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extern void os_display_hints(sc_game game);
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extern void os_print_string_debug(const sc_char *string);
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extern sc_bool os_read_line_debug(sc_char *buffer, sc_int length);
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/* Interpreter trace flag bits, passed to sc_set_trace_flags(). */
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enum {
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SC_TRACE_PARSE = 1, SC_TRACE_PROPERTIES = 2, SC_TRACE_VARIABLES = 4,
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SC_TRACE_PARSER = 8, SC_TRACE_LIBRARY = 16, SC_TRACE_EVENTS = 32,
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SC_TRACE_NPCS = 64, SC_TRACE_OBJECTS = 128, SC_TRACE_TASKS = 256,
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SC_TRACE_PRINTFILTER = 512,
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SC_DUMP_TAF = 1024, SC_DUMP_PROPERTIES = 2048, SC_DUMP_VARIABLES = 4096,
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SC_DUMP_PARSER_TREES = 8192, SC_DUMP_LOCALE_TABLES = 16384
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};
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/* Module-wide trace control function prototype. */
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extern void sc_set_trace_flags(sc_uint trace_flags);
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/* Interpreter interface function prototypes. */
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extern sc_game sc_game_from_filename(const sc_char *filename);
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extern sc_game sc_game_from_stream(Common::SeekableReadStream *stream);
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extern sc_game sc_game_from_callback(sc_int(*callback)
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(void *, sc_byte *, sc_int),
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void *opaque);
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extern void sc_interpret_game(CONTEXT, sc_game game);
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extern void sc_restart_game(CONTEXT, sc_game game);
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extern sc_bool sc_save_game(sc_game game);
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extern sc_bool sc_load_game(sc_game game);
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extern sc_bool sc_undo_game_turn(CONTEXT, sc_game game);
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extern void sc_quit_game(sc_game game);
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extern sc_bool sc_save_game_to_filename(sc_game game, const sc_char *filename);
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extern void sc_save_game_to_stream(sc_game game, Common::SeekableReadStream *stream);
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extern void sc_save_game_to_callback(sc_game game,
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void (*callback)
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(void *, const sc_byte *, sc_int),
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void *opaque);
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extern sc_bool sc_load_game_from_filename(sc_game game,
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const sc_char *filename);
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extern sc_bool sc_load_game_from_stream(sc_game game, Common::SeekableReadStream *stream);
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extern sc_bool sc_load_game_from_callback(sc_game game,
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sc_int(*callback)
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(void *, sc_byte *, sc_int),
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void *opaque);
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extern void sc_free_game(sc_game game);
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extern sc_bool sc_is_game_running(sc_game game);
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extern const sc_char *sc_get_game_name(sc_game game);
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extern const sc_char *sc_get_game_author(sc_game game);
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extern const sc_char *sc_get_game_compile_date(sc_game game);
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extern sc_int sc_get_game_turns(sc_game game);
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extern sc_int sc_get_game_score(sc_game game);
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extern sc_int sc_get_game_max_score(sc_game game);
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extern const sc_char *sc_get_game_room(sc_game game);
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extern const sc_char *sc_get_game_status_line(sc_game game);
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extern const sc_char *sc_get_game_preferred_font(sc_game game);
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extern sc_bool sc_get_game_bold_room_names(sc_game game);
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extern sc_bool sc_get_game_verbose(sc_game game);
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extern sc_bool sc_get_game_notify_score_change(sc_game game);
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extern sc_bool sc_has_game_completed(sc_game game);
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extern sc_bool sc_is_game_undo_available(sc_game game);
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extern void sc_set_game_bold_room_names(sc_game game, sc_bool flag);
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extern void sc_set_game_verbose(sc_game game, sc_bool flag);
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extern void sc_set_game_notify_score_change(sc_game game, sc_bool flag);
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extern sc_bool sc_does_game_use_sounds(sc_game);
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extern sc_bool sc_does_game_use_graphics(sc_game);
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typedef void *sc_game_hint;
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extern sc_game_hint sc_get_first_game_hint(sc_game game);
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extern sc_game_hint sc_get_next_game_hint(sc_game game, sc_game_hint hint);
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extern const sc_char *sc_get_game_hint_question(sc_game game,
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sc_game_hint hint);
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extern const sc_char *sc_get_game_subtle_hint(sc_game game,
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sc_game_hint hint);
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extern const sc_char *sc_get_game_unsubtle_hint(sc_game game,
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sc_game_hint hint);
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extern void sc_set_game_debugger_enabled(sc_game game, sc_bool flag);
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extern sc_bool sc_get_game_debugger_enabled(sc_game game);
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extern sc_bool sc_run_game_debugger_command(sc_game game,
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const sc_char *debug_command);
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extern void sc_set_portable_random(sc_bool flag);
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extern void sc_reseed_random_sequence(sc_uint new_seed);
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/* Locale control and query functions. */
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extern sc_bool sc_set_locale(const sc_char *name);
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extern const sc_char *sc_get_locale();
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/* A few possibly useful utilities. */
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extern sc_int sc_strncasecmp(const sc_char *s1, const sc_char *s2, sc_int n);
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extern sc_int sc_strcasecmp(const sc_char *s1, const sc_char *s2);
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extern const sc_char *sc_scare_version();
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extern sc_int sc_scare_emulation();
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extern char *adrift_fgets(char *buf, int max, Common::SeekableReadStream *s);
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} // End of namespace Adrift
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} // End of namespace Glk
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#endif
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