scummvm/engines/freescape/objects/global.h
2024-05-06 22:57:09 +02:00

45 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef FREESCAPE_GLOBAL_H
#define FREESCAPE_GLOBAL_H
#include "freescape/objects/object.h"
namespace Freescape {
class GlobalStructure : public Object {
public:
Common::Array<byte> _structure;
GlobalStructure(const Common::Array<byte> structure_) {
_objectID = 255;
_structure = structure_;
}
ObjectType getType() override { return ObjectType::kEntranceType; };
void draw(Freescape::Renderer *gfx, float offset = 0.0) override { error("cannot render GlobalStructure"); };
void scale(int factor) override { /* Nothing */ };
Object *duplicate() override { error("cannot duplicate GlobalStructure"); };
};
} // End of namespace Freescape
#endif // FREESCAPE_GLOBAL_H