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45 lines
1.5 KiB
C++
45 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef FREESCAPE_GLOBAL_H
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#define FREESCAPE_GLOBAL_H
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#include "freescape/objects/object.h"
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namespace Freescape {
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class GlobalStructure : public Object {
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public:
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Common::Array<byte> _structure;
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GlobalStructure(const Common::Array<byte> structure_) {
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_objectID = 255;
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_structure = structure_;
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}
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ObjectType getType() override { return ObjectType::kEntranceType; };
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void draw(Freescape::Renderer *gfx, float offset = 0.0) override { error("cannot render GlobalStructure"); };
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void scale(int factor) override { /* Nothing */ };
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Object *duplicate() override { error("cannot duplicate GlobalStructure"); };
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};
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} // End of namespace Freescape
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#endif // FREESCAPE_GLOBAL_H
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