scummvm/engines/freescape/gfx_tinygl_texture.cpp

180 lines
5.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "graphics/tinygl/zblit.h"
#include "freescape/gfx_tinygl_texture.h"
namespace Freescape {
TinyGL2DTexture::TinyGL2DTexture(const Graphics::Surface *surface) {
_width = surface->w;
_height = surface->h;
_format = surface->format;
_internalFormat = 0;
_sourceFormat = 0;
_blitImage = tglGenBlitImage();
update(surface);
}
TinyGL2DTexture::~TinyGL2DTexture() {
tglDeleteBlitImage(_blitImage);
}
void TinyGL2DTexture::update(const Graphics::Surface *surface) {
uint32 keyColor = getRGBAPixelFormat().RGBToColor(0xA0, 0xA0, 0xA0);
tglUploadBlitImage(_blitImage, *surface, keyColor, true);
}
void TinyGL2DTexture::updatePartial(const Graphics::Surface *surface, const Common::Rect &rect) {
// FIXME: TinyGL does not support partial texture update
update(surface);
}
TinyGL::BlitImage *TinyGL2DTexture::getBlitTexture() const {
return _blitImage;
}
TinyGL3DTexture::TinyGL3DTexture(byte *stipple, uint32 c1, uint32 c2) {
Graphics::Surface *surface = new Graphics::Surface();
int width = 32;
int height = 32;
surface->create(width, height, getRGBAPixelFormat());
surface->fillRect(Common::Rect(0, 0, width, height), surface->format.RGBToColor(0, 0, 0xFF));
const int stippleWidth = 32;
const int stippleHeight = 32;
for (int y = 0; y < height; ++y) {
for (int x = 0; x < width; ++x) {
// Match OpenGL's stipple bit layout
int stippleX = x % stippleWidth; // Bit position in the row
int stippleY = y % stippleHeight; // Row index
int byteIndex = stippleY * 4 + (stippleX / 8); // 4 bytes per row
int bitIndex = stippleX % 8;
byte bitmask = 1 << (7 - bitIndex);
bool isForeground = stipple[byteIndex] & bitmask;
//debug("stippleX=%d stippleY=%d byteIndex=%d bitIndex=%d stipple[byteIndex]: %x color: %s", stippleX, stippleY, byteIndex, bitIndex, stipple[byteIndex], isForeground ? "X" : " ");
surface->setPixel(stippleX, stippleY, isForeground ? c1 : c2);
}
}
//assert(0);
Graphics::Surface *texture = new Graphics::Surface();
texture->create(320, 200, getRGBAPixelFormat());
texture->fillRect(Common::Rect(0, 0, 320, 200), texture->format.RGBToColor(0, 0, 0xFF));
//texture->copyRectToSurface(*surface, 0, 0, Common::Rect(0, 0, 32, 32));
// Replicate the stipple pattern to fill the entire texture
for (int x = 0; x < 320; x += width) {
for (int y = 0; y < 200; y += height) {
if (x + width >= 320 || y + height >= 200) {
texture->copyRectToSurface(*surface, x, y, Common::Rect(0, 0, MIN(width, 320 - x), MIN(height, 200 - y)));
} else
texture->copyRectToSurface(*surface, x, y, Common::Rect(0, 0, width, height));
}
}
// This surface is no longer needed
surface->free();
delete surface;
_width = texture->w;
_height = texture->h;
_format = texture->format;
_upsideDown = false;
if (_format.bytesPerPixel == 4) {
assert(texture->format == getRGBAPixelFormat());
_format = texture->format;
_internalFormat = TGL_RGBA;
_sourceFormat = TGL_UNSIGNED_BYTE;
} else if (_format.bytesPerPixel == 2) {
_internalFormat = TGL_RGB;
_sourceFormat = TGL_UNSIGNED_SHORT_5_6_5;
} else
error("Unknown pixel format");
tglGenTextures(1, &_id);
tglBindTexture(TGL_TEXTURE_2D, _id);
tglTexImage2D(TGL_TEXTURE_2D, 0, _internalFormat, _width, _height, 0, _internalFormat, _sourceFormat, nullptr);
tglTexParameteri(TGL_TEXTURE_2D, TGL_TEXTURE_MIN_FILTER, TGL_NEAREST);
tglTexParameteri(TGL_TEXTURE_2D, TGL_TEXTURE_MAG_FILTER, TGL_NEAREST);
update(texture);
texture->free();
delete texture;
}
TinyGL3DTexture::TinyGL3DTexture(const Graphics::Surface *surface) {
_width = surface->w;
_height = surface->h;
_format = surface->format;
_upsideDown = false;
if (_format.bytesPerPixel == 4) {
assert(surface->format == getRGBAPixelFormat());
_format = surface->format;
_internalFormat = TGL_RGBA;
_sourceFormat = TGL_UNSIGNED_BYTE;
} else if (_format.bytesPerPixel == 2) {
_internalFormat = TGL_RGB;
_sourceFormat = TGL_UNSIGNED_SHORT_5_6_5;
} else
error("Unknown pixel format");
tglGenTextures(1, &_id);
tglBindTexture(TGL_TEXTURE_2D, _id);
tglTexImage2D(TGL_TEXTURE_2D, 0, _internalFormat, _width, _height, 0, _internalFormat, _sourceFormat, nullptr);
tglTexParameteri(TGL_TEXTURE_2D, TGL_TEXTURE_MIN_FILTER, TGL_NEAREST);
tglTexParameteri(TGL_TEXTURE_2D, TGL_TEXTURE_MAG_FILTER, TGL_NEAREST);
// NOTE: TinyGL doesn't have issues with white lines so doesn't need use TGL_CLAMP_TO_EDGE
//tglTexParameteri(TGL_TEXTURE_2D, TGL_TEXTURE_WRAP_S, TGL_CLAMP_TO_EDGE);
//tglTexParameteri(TGL_TEXTURE_2D, TGL_TEXTURE_WRAP_T, TGL_CLAMP_TO_EDGE);
update(surface);
}
TinyGL3DTexture::~TinyGL3DTexture() {
tglDeleteTextures(1, &_id);
}
void TinyGL3DTexture::update(const Graphics::Surface *surface) {
assert(surface->format == _format);
tglBindTexture(TGL_TEXTURE_2D, _id);
tglTexImage2D(TGL_TEXTURE_2D, 0, _internalFormat, surface->w, surface->h, 0, _internalFormat, _sourceFormat, const_cast<void *>(surface->getPixels()));
}
void TinyGL3DTexture::updatePartial(const Graphics::Surface *surface, const Common::Rect &rect) {
// FIXME: TinyGL does not support partial texture update
update(surface);
}
} // End of namespace Freescape