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220 lines
7.3 KiB
C++
220 lines
7.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "draci/draci.h"
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#include "draci/saveload.h"
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#include "backends/keymapper/action.h"
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#include "backends/keymapper/keymapper.h"
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#include "backends/keymapper/standard-actions.h"
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#include "base/plugins.h"
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#include "common/system.h"
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#include "common/translation.h"
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#include "engines/advancedDetector.h"
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#include "engines/metaengine.h"
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class DraciMetaEngine : public AdvancedMetaEngine<ADGameDescription> {
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public:
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const char *getName() const override {
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return "draci";
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}
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bool hasFeature(MetaEngineFeature f) const override;
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int getMaximumSaveSlot() const override { return 99; }
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SaveStateList listSaves(const char *target) const override;
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bool removeSaveState(const char *target, int slot) const override;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
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Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
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Common::KeymapArray initKeymaps(const char *target) const override;
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};
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bool DraciMetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsDeleteSave) ||
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(f == kSavesSupportMetaInfo) ||
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(f == kSavesSupportThumbnail) ||
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(f == kSavesSupportCreationDate) ||
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(f == kSavesSupportPlayTime) ||
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(f == kSupportsLoadingDuringStartup);
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}
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SaveStateList DraciMetaEngine::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Common::String pattern("draci.s##");
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Common::StringArray filenames = saveFileMan->listSavefiles(pattern);
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SaveStateList saveList;
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for (const auto &filename : filenames) {
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// Obtain the last 2 digits of the filename, since they correspond to the save slot
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int slotNum = atoi(filename.c_str() + filename.size() - 2);
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if (slotNum >= 0 && slotNum <= 99) {
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Common::InSaveFile *in = saveFileMan->openForLoading(filename);
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if (in) {
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Draci::DraciSavegameHeader header;
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if (Draci::readSavegameHeader(in, header)) {
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saveList.push_back(SaveStateDescriptor(this, slotNum, header.saveName));
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}
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delete in;
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}
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}
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}
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// Sort saves based on slot number.
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Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
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return saveList;
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}
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bool DraciMetaEngine::removeSaveState(const char *target, int slot) const {
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return g_system->getSavefileManager()->removeSavefile(Draci::DraciEngine::getSavegameFile(slot));
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}
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SaveStateDescriptor DraciMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
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Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(
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Draci::DraciEngine::getSavegameFile(slot));
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if (f) {
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Draci::DraciSavegameHeader header;
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if (!Draci::readSavegameHeader(f, header, false)) {
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delete f;
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return SaveStateDescriptor();
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}
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delete f;
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// Create the return descriptor
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SaveStateDescriptor desc(this, slot, header.saveName);
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desc.setThumbnail(header.thumbnail);
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int day = (header.date >> 24) & 0xFF;
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int month = (header.date >> 16) & 0xFF;
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int year = header.date & 0xFFFF;
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desc.setSaveDate(year, month, day);
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int hour = (header.time >> 8) & 0xFF;
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int minutes = header.time & 0xFF;
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desc.setSaveTime(hour, minutes);
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desc.setPlayTime(header.playtime * 1000);
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return desc;
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}
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return SaveStateDescriptor();
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}
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Common::Error DraciMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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*engine = new Draci::DraciEngine(syst, desc);
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return Common::kNoError;
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}
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Common::KeymapArray DraciMetaEngine::initKeymaps(const char *target) const {
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using namespace Common;
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using namespace Draci;
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Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "draci-default", _("Default keymappings"));
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Keymap *gameKeyMap = new Keymap(Keymap::kKeymapTypeGame, "game-shortcuts", _("Game keymappings"));
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Action *act;
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act = new Action(kStandardActionLeftClick, _("Left Click"));
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act->setLeftClickEvent();
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act->addDefaultInputMapping("MOUSE_LEFT");
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act->addDefaultInputMapping("JOY_A");
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engineKeyMap->addAction(act);
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act = new Action(kStandardActionRightClick, _("Right Click"));
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act->setRightClickEvent();
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act->addDefaultInputMapping("MOUSE_RIGHT");
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act->addDefaultInputMapping("JOY_B");
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engineKeyMap->addAction(act);
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act = new Action("ESCAPE", _("Skip intro/Exit map or inventory"));
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act->setCustomEngineActionEvent(kActionEscape);
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act->addDefaultInputMapping("ESCAPE");
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act->addDefaultInputMapping("JOY_LEFT_SHOULDER");
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gameKeyMap->addAction(act);
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act = new Action("MAP", _("Open map"));
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act->setCustomEngineActionEvent(kActionMap);
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act->addDefaultInputMapping("m");
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act->addDefaultInputMapping("JOY_A");
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gameKeyMap->addAction(act);
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// I18N: shows where the game actor is able to move
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act = new Action("WALKMAP", _("Show walking map"));
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act->setCustomEngineActionEvent(kActionShowWalkMap);
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act->addDefaultInputMapping("w");
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act->addDefaultInputMapping("JOY_LEFT_STICK");
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gameKeyMap->addAction(act);
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act = new Action("TOGGLEWALKSPEED", _("Toggle walk speed"));
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act->setCustomEngineActionEvent(kActionToggleWalkSpeed);
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act->addDefaultInputMapping("q");
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act->addDefaultInputMapping("JOY_RIGHT_STICK");
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gameKeyMap->addAction(act);
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act = new Action("INV", _("Inventory"));
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act->setCustomEngineActionEvent(kActionInventory);
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act->addDefaultInputMapping("i");
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act->addDefaultInputMapping("JOY_B");
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gameKeyMap->addAction(act);
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act = new Action("MAINMENU", _("Open main menu"));
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act->setCustomEngineActionEvent(kActionOpenMainMenu);
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act->addDefaultInputMapping("F5");
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act->addDefaultInputMapping("JOY_RIGHT_SHOULDER");
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gameKeyMap->addAction(act);
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act = new Action("POINTERORITEM", _("Toggle between mouse pointer and the last game item"));
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act->setCustomEngineActionEvent(kActionTogglePointerItem);
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act->addDefaultInputMapping("SLASH");
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act->addDefaultInputMapping("JOY_LEFT");
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gameKeyMap->addAction(act);
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act = new Action("PREVITEM", _("Previous item in inventory"));
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act->setCustomEngineActionEvent(kActionInvRotatePrevious);
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act->addDefaultInputMapping("COMMA");
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act->addDefaultInputMapping("JOY_RIGHT");
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gameKeyMap->addAction(act);
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act = new Action("NEXTITEM", _("Next item in inventory"));
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act->setCustomEngineActionEvent(kActionInvRotateNext);
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act->addDefaultInputMapping("PERIOD");
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act->addDefaultInputMapping("JOY_UP");
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gameKeyMap->addAction(act);
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KeymapArray keymaps(2);
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keymaps[0] = engineKeyMap;
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keymaps[1] = gameKeyMap;
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return keymaps;
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}
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#if PLUGIN_ENABLED_DYNAMIC(DRACI)
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REGISTER_PLUGIN_DYNAMIC(DRACI, PLUGIN_TYPE_ENGINE, DraciMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(DRACI, PLUGIN_TYPE_ENGINE, DraciMetaEngine);
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#endif
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