scummvm/engines/director/picture.h

56 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef DIRECTOR_PICTURE_H
#define DIRECTOR_PICTURE_H
#include "graphics/surface.h"
namespace Image {
class ImageDecoder;
}
namespace Director {
struct Picture {
Graphics::Surface _surface;
byte _palette[256*3];
int _paletteColors = 0;
int getPaletteSize() const {
return _paletteColors * 3;
}
int getPaletteCount() const {
return _paletteColors;
}
Picture() {}
Picture(Image::ImageDecoder &img);
Picture(Picture &picture);
~Picture();
private:
void copyPalette(const byte *src, int numColors);
};
} // End of namespace Director
#endif // DIRECTOR_PICTURE_H