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100 lines
3 KiB
C++
100 lines
3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef DIRECTOR_LINGO_XLIBS_HENRY_H
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#define DIRECTOR_LINGO_XLIBS_HENRY_H
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namespace Director {
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class HenryXObject : public Object<HenryXObject> {
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public:
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HenryXObject(ObjectType objType);
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};
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namespace HenryXObj {
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extern const char *const xlibName;
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extern const XlibFileDesc fileNames[];
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void open(ObjectType type, const Common::Path &path);
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void close(ObjectType type);
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void m_new(int nargs);
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void m_dispose(int nargs);
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void m_name(int nargs);
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void m_userHitMouse(int nargs);
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void m_startNewPosition(int nargs);
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void m_startNewPositionSubView(int nargs);
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void m_committNewPosition(int nargs);
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void m_doLeftTurn(int nargs);
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void m_doRightTurn(int nargs);
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void m_checkCursor(int nargs);
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void m_getRollOverActions(int nargs);
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void m_getEntryActions(int nargs);
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void m_peekEntryActions(int nargs);
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void m_getExitActions(int nargs);
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void m_getStateVariable(int nargs);
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void m_setStateVariable(int nargs);
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void m_getStringVariable(int nargs);
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void m_setStringVariable(int nargs);
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void m_startTimer(int nargs);
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void m_abortTimer(int nargs);
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void m_checkTimers(int nargs);
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void m_getTimerStatus(int nargs);
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void m_dropItem(int nargs);
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void m_dumpItem(int nargs);
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void m_getCurrentPosition(int nargs);
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void m_showCursor(int nargs);
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void m_releaseCursor(int nargs);
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void m_getRoomList(int nargs);
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void m_getItemList(int nargs);
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void m_getItemLocation(int nargs);
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void m_setSavedPosition(int nargs);
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void m_pickUpItem(int nargs);
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void m_returnItem(int nargs);
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void m_ingestItem(int nargs);
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void m_putItemInContainer(int nargs);
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void m_putItemAtLocation(int nargs);
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void m_getPlayerProperties(int nargs);
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void m_saveGame(int nargs);
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void m_loadGame(int nargs);
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void m_getCurrentItem(int nargs);
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void m_getCurrentContainer(int nargs);
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void m_getCurrentInteraction(int nargs);
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void m_getContainerContents(int nargs);
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void m_pauseGame(int nargs);
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void m_resumeGame(int nargs);
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void m_putItemInHand(int nargs);
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void m_putItemInEnvironment(int nargs);
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void m_putItemInBag(int nargs);
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void m_getVariableList(int nargs);
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void m_getTimerActionsForTimer(int nargs);
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void m_saveGameState(int nargs);
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void m_loadGameState(int nargs);
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} // End of namespace HenryXObj
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} // End of namespace Director
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#endif
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