scummvm/engines/director/lingo/xlibs/fedracul.cpp
2024-11-26 00:32:00 +01:00

115 lines
3.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*************************************
*
* USED IN:
* Dracula's Secret
*
*************************************/
/*
* -- FEDracul External Factory.
* FEDracul
* I mNew --Creates a new instance of the XObject
* X mDispose --Disposes of XObject instance
* S mName --Returns the XObject name (FEIMask)
* IP mCreateInventory -- hPictOfBackground
* IPII mAddToInventory -- hPictOfItem,row,column
* P mGetInventory -- retrieve hPictOfInventory
* I mDestroyInventory --
* IIPI mSetCharData -- letter,hpicLetter,letterWidth
* I mIsWindows95
* I mDisableScreenSaver
* II mEnableScreenSaver
* I mProgramStartup
* II mProgramShutdown
*/
#include "director/director.h"
#include "director/lingo/lingo.h"
#include "director/lingo/lingo-object.h"
#include "director/lingo/xlibs/fedracul.h"
namespace Director {
const char *const FEDraculXObj::xlibName = "FEDracul";
const XlibFileDesc FEDraculXObj::fileNames[] = {
{ "FEDracul", nullptr },
{ nullptr, nullptr },
};
static const MethodProto xlibMethods[] = {
{ "new", FEDraculXObj::m_new, 0, 0, 400 }, // D4
{ "AddToInventory", FEDraculXObj::m_AddToInventory, 3, 3, 400 }, // D4
{ "CreateInventory", FEDraculXObj::m_CreateInventory, 1, 1, 400 }, // D4
{ "DestroyInventory", FEDraculXObj::m_DestroyInventory, 0, 0, 400 }, // D4
{ "GetInventory", FEDraculXObj::m_GetInventory, 0, 0, 400 }, // D4
{ nullptr, nullptr, 0, 0, 0 }
};
void FEDraculXObj::open(ObjectType type, const Common::Path &path) {
if (type == kXObj) {
FEDraculXObject::initMethods(xlibMethods);
FEDraculXObject *xobj = new FEDraculXObject(kXObj);
g_lingo->exposeXObject(xlibName, xobj);
}
}
void FEDraculXObj::close(ObjectType type) {
if (type == kXObj) {
FEDraculXObject::cleanupMethods();
g_lingo->_globalvars[xlibName] = Datum();
}
}
FEDraculXObject::FEDraculXObject(ObjectType ObjectType) : Object<FEDraculXObject>("FEDracul") {
_objType = ObjectType;
}
void FEDraculXObj::m_new(int nargs) {
g_lingo->push(g_lingo->_state->me);
}
void FEDraculXObj::m_AddToInventory(int nargs) {
g_lingo->printSTUBWithArglist("FEDraculXObj::AddToInventory", nargs);
g_lingo->dropStack(nargs);
g_lingo->push(g_lingo->_state->me);
}
void FEDraculXObj::m_CreateInventory(int nargs) {
g_lingo->printSTUBWithArglist("FEDraculXObj::CreateInventory", nargs);
g_lingo->dropStack(nargs);
g_lingo->push(g_lingo->_state->me);
}
void FEDraculXObj::m_DestroyInventory(int nargs) {
g_lingo->printSTUBWithArglist("FEDraculXObj:mDestroyInventory", nargs);
g_lingo->push(g_lingo->_state->me);
}
void FEDraculXObj::m_GetInventory(int nargs) {
g_lingo->printSTUBWithArglist("FEDraculXObj::GetInventory", nargs);
g_lingo->push(g_lingo->_state->me);
}
} // End of namespace Director