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Since we implemented assigning text casts, now the test code suddenly started to try to do something and crash.
23 lines
451 B
Text
23 lines
451 B
Text
-- This file is binary. Watch for 0xC2 symbol at the line ends
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if the text of cast 1 <> the text of cast 2 then Â
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put "Hello"
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if the text of cast 1 <> the text of cast 2 then Â
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put "Goodbye"
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set the selStart to Â
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0
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set the selStart to Â
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0
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-- This comment is Â
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the continuationÂ
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of previous line
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if the castNum of sprite 1 > the number of cast 2 then set the castNum of sprite 1 to the number of Â
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cast 1
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put "HelloÂ
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World!"
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