scummvm/engines/director/director.h
2025-03-25 12:17:34 +08:00

404 lines
11 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef DIRECTOR_DIRECTOR_H
#define DIRECTOR_DIRECTOR_H
#include "common/hash-ptr.h"
#include "common/gui_options.h"
#include "graphics/macgui/macwindowmanager.h"
#include "director/types.h"
#include "director/util.h"
#include "director/detection.h"
#define GAMEOPTION_GAMMA_CORRECTION GUIO_GAMEOPTIONS1
#define GAMEOPTION_TRUE_COLOR GUIO_GAMEOPTIONS2
namespace Common {
class MacResManager;
class SeekableReadStream;
class SeekableReadStreamEndian;
}
namespace Graphics {
class Primitives;
class MacWindowManager;
struct MacPlotData;
struct WinCursorGroup;
typedef Common::Array<const byte *> MacPatterns;
class ManagedSurface;
}
namespace Director {
class Archive;
class MacArchive;
class Cast;
class Debugger;
class DirectorSound;
class Lingo;
class Movie;
class Window;
struct Picture;
class Score;
class Channel;
class CastMember;
class Stxt;
enum {
kDebugLingoExec = 1,
kDebugCompile,
kDebugLoading,
kDebugImages,
kDebugText,
kDebugEvents,
kDebugParse,
kDebugCompileOnly,
kDebugSlow,
kDebugFast,
kDebugNoLoop,
kDebugNoBytecode,
kDebugFewFramesOnly,
kDebugPreprocess,
kDebugScreenshot,
kDebugDesktop,
kDebug32bpp,
kDebugEndVideo,
kDebugLingoStrict,
kDebugSound,
kDebugConsole,
kDebugXObj,
kDebugLingoThe,
kDebugImGui,
kDebugPaused,
kDebugPauseOnLoad,
};
enum {
GF_DESKTOP = 1 << 0,
GF_640x480 = 1 << 1,
GF_32BPP = 1 << 2,
GF_GAMMA = 1 << 3,
};
struct MovieReference {
Common::String movie;
Common::String frameS;
int frameI;
MovieReference() { frameI = -1; }
};
struct StartMovie {
Common::String startMovie;
int16 startFrame;
};
struct StartOptions {
StartMovie startMovie;
Common::String startupPath;
};
struct PaletteV4 {
CastMemberID id;
const byte *palette;
int length;
PaletteV4(CastMemberID i, const byte *p, int l) : id(i), palette(p), length(l) {}
PaletteV4() : id(), palette(nullptr), length(0) {}
};
struct MacShape {
InkType ink;
byte spriteType;
uint32 foreColor;
uint32 backColor;
int lineSize;
uint pattern;
Picture *tile;
const Common::Rect *tileRect;
Graphics::MacPlotData *pd;
};
struct PatternTile {
Picture *img = nullptr;
Common::Rect rect;
~PatternTile();
};
const int SCALE_THRESHOLD = 0x100;
class DirectorEngine : public ::Engine {
public:
DirectorEngine(OSystem *syst, const DirectorGameDescription *gameDesc);
~DirectorEngine() override;
// Detection related functions
DirectorGameGID getGameGID() const;
const char *getGameId() const;
uint16 getDescriptionVersion() const;
uint16 getVersion() const { return _version; }
void setVersion(uint16 version);
Common::Platform getPlatform() const;
Common::Language getLanguage() const;
uint32 getGameFlags() const;
Common::String getTargetName() { return _targetName; }
const char *getExtra();
Common::String getRawEXEName() const;
Common::String getEXEName() const;
StartMovie getStartMovie() const;
void parseOptions();
Graphics::MacWindowManager *getMacWindowManager() const { return _wm; }
Lingo *getLingo() const { return _lingo; }
Window *getStage() const { return _stage; }
Window *getCurrentWindow() const { return _currentWindow; }
Window *getOrCreateWindow(Common::String &name);
void forgetWindow(Window *window);
void setCurrentWindow(Window *window);
Window *getCursorWindow() const { return _cursorWindow; }
void setCursorWindow(Window *window) { _cursorWindow = window; }
Movie *getCurrentMovie() const;
void setCurrentMovie(Movie *movie);
Archive *getMainArchive() const { return _mainArchive; }
void setMainArchive(Archive *archive) { _mainArchive = archive; }
Common::String getCurrentPath() const;
Common::String getCurrentAbsolutePath();
Common::Path getStartupPath() const;
// graphics.cpp
bool hasFeature(EngineFeature f) const override;
void addPalette(CastMemberID &id, const byte *palette, int length);
bool setPalette(const CastMemberID &id);
void setPalette(const byte *palette, uint16 count);
void shiftPalette(int startIndex, int endIndex, bool reverse);
void syncPalette();
void clearPalettes();
PaletteV4 *getPalette(const CastMemberID &id);
bool hasPalette(const CastMemberID &id);
void loadDefaultPalettes();
const Common::HashMap<CastMemberID, PaletteV4> &getLoadedPalettes() { return _loadedPalettes; }
const Common::HashMap<CastMemberID, PaletteV4> &getLoaded16Palettes() { return _loaded16Palettes; }
const PaletteV4 &getLoaded4Palette() { return _loaded4Palette; }
const Common::FSNode *getGameDataDir() const { return &_gameDataDir; }
const byte *getPalette() const { return _currentPalette; }
uint16 getPaletteColorCount() const { return _currentPaletteLength; }
void loadPatterns();
Picture *getTile(int num);
const Common::Rect &getTileRect(int num);
uint32 transformColor(uint32 color);
Graphics::MacPatterns &getPatterns();
void setCursor(DirectorCursor type);
void draw();
Graphics::Primitives *getInkPrimitives();
uint32 getColorBlack();
uint32 getColorWhite();
void loadKeyCodes();
void setMachineType(int machineType);
Common::CodePage getPlatformEncoding();
Archive *createArchive();
Archive *openArchive(const Common::Path &movie);
void addArchiveToOpenList(const Common::Path &path);
Archive *loadEXE(const Common::Path &movie);
Archive *loadEXEv3(Common::SeekableReadStream *stream);
Archive *loadEXEv4(Common::SeekableReadStream *stream);
Archive *loadEXEv5(Common::SeekableReadStream *stream);
Archive *loadEXEv7(Common::SeekableReadStream *stream);
Archive *loadEXERIFX(Common::SeekableReadStream *stream, uint32 offset);
Archive *loadMac(const Common::Path &movie);
bool desktopEnabled();
// events.cpp
bool pollEvent(Common::Event &event);
bool processEvents(bool captureClick = false, bool skipWindowManager = false);
void processEventQUIT();
int getMacTicks();
Common::Array<Common::Event> _injectedEvents;
// game-quirks.cpp
void gameQuirks(const char *target, Common::Platform platform);
void loadSlowdownCooloff(uint32 delay = 2000);
void delayMillis(uint32 delay);
public:
RandomState _rnd;
Graphics::MacWindowManager *_wm;
Graphics::PixelFormat _pixelformat;
uint32 _debugDraw = 0;
int _defaultVolume = 255;
public:
int _colorDepth;
Common::HashMap<int, int> _KeyCodes;
int _machineType;
bool _playbackPaused;
bool _skipFrameAdvance;
bool _centerStage;
char _dirSeparator;
bool _fixStageSize;
Archive *_mainArchive;
Common::Rect _fixStageRect;
Common::List<Common::String> _extraSearchPath;
// Owner of all Archive objects.
Common::HashMap<Common::Path, Archive *, Common::Path::IgnoreCaseAndMac_Hash, Common::Path::IgnoreCaseAndMac_EqualTo> _allSeenResFiles;
// Handles to resource files that were opened by OpenResFile.
Common::HashMap<Common::Path, Archive *, Common::Path::IgnoreCaseAndMac_Hash, Common::Path::IgnoreCaseAndMac_EqualTo> _openResFiles;
// List of all currently open resource files
Common::List<Common::Path> _allOpenResFiles;
Common::Array<Graphics::WinCursorGroup *> _winCursor;
protected:
Common::Error run() override;
public:
const DirectorGameDescription *_gameDescription;
Common::FSNode _gameDataDir;
CastMemberID *_clipBoard;
uint32 _wmMode;
uint16 _wmWidth;
uint16 _wmHeight;
CastMemberID _lastPalette;
// used for quirks
byte _fpsLimit;
TimeDate _forceDate;
uint32 _loadSlowdownFactor;
uint32 _loadSlowdownCooldownTime;
private:
byte _currentPalette[768];
uint16 _currentPaletteLength;
bool _gammaCorrection;
Lingo *_lingo;
uint16 _version;
Window *_stage;
Common::Array<Window *> _windowList;
Common::Array<Window *> _windowsToForget;
Window *_currentWindow;
Window *_cursorWindow;
Graphics::MacPatterns _director3Patterns;
Graphics::MacPatterns _director3QuickDrawPatterns;
PatternTile _builtinTiles[kNumBuiltinTiles];
Common::HashMap<CastMemberID, PaletteV4> _loadedPalettes;
Common::HashMap<CastMemberID, PaletteV4> _loaded16Palettes;
PaletteV4 _loaded4Palette;
Graphics::ManagedSurface *_surface;
Graphics::Primitives *_primitives;
StartOptions _options;
public:
const Common::Array<Window *> *getWindowList() { return &_windowList; }
int _tickBaseline;
Common::Path _traceLogFile;
uint16 _framesRan = 0; // used by kDebugFewFramesOnly
bool _noFatalLingoError = false;
bool _firstMovie = true;
};
// An extension of MacPlotData for interfacing with inks and patterns without
// needing extra surfaces.
struct DirectorPlotData {
DirectorEngine *d = nullptr;
Graphics::ManagedSurface *dst = nullptr;
Common::Rect destRect;
Common::Point srcPoint;
Graphics::ManagedSurface *srf = nullptr;
MacShape *ms = nullptr;
SpriteType sprite = kInactiveSprite;
bool oneBitImage = false;
InkType ink = kInkTypeCopy;
uint32 colorWhite;
uint32 colorBlack;
int alpha = 0;
uint32 backColor;
uint32 foreColor;
bool applyColor = false;
// graphics.cpp
void setApplyColor();
uint32 preprocessColor(uint32 src);
void inkBlitShape(Common::Rect &srcRect);
void inkBlitSurface(Common::Rect &srcRect, const Graphics::Surface *mask);
DirectorPlotData(DirectorEngine *d_, SpriteType s, InkType i, int a, uint32 b, uint32 f) : d(d_), sprite(s), ink(i), alpha(a), backColor(b), foreColor(f) {
colorWhite = d->_wm->_colorWhite;
colorBlack = d->_wm->_colorBlack;
}
DirectorPlotData(const DirectorPlotData &old) : d(old.d), sprite(old.sprite),
ink(old.ink), alpha(old.alpha),
backColor(old.backColor), foreColor(old.foreColor),
srf(old.srf), dst(old.dst),
destRect(old.destRect), srcPoint(old.srcPoint),
colorWhite(old.colorWhite), colorBlack(old.colorBlack),
applyColor(old.applyColor) {
if (old.ms) {
ms = new MacShape(*old.ms);
} else {
ms = nullptr;
}
}
DirectorPlotData &operator=(const DirectorPlotData &);
~DirectorPlotData() {
delete ms;
}
};
extern DirectorEngine *g_director;
extern Debugger *g_debugger;
} // End of namespace Director
#endif