scummvm/engines/dgds/scene_condition.h
2025-03-10 18:53:20 +02:00

61 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef DGDS_SCENE_CONDITION_H
#define DGDS_SCENE_CONDITION_H
#include "common/str.h"
#include "common/array.h"
namespace Dgds {
enum SceneCondition {
kSceneCondNone = 0,
kSceneCondLessThan = 1,
kSceneCondEqual = 2,
kSceneCondNegate = 4,
kSceneCondAbsVal = 8,
kSceneCondOr = 0x10,
kSceneCondNeedItemSceneNum = 0x20,
kSceneCondNeedItemQuality = 0x40,
kSceneCondSceneState = 0x80
};
class SceneConditions {
public:
SceneConditions(uint16 num, SceneCondition cond, int16 val) : _num(num), _flags(cond), _val(val) {}
Common::String dump(const Common::String &indent) const;
static bool check(const Common::Array<SceneConditions> &conds);
uint16 getNum() const { return _num; }
SceneCondition getCond() const { return _flags; }
int16 getVal() const { return _val; }
private:
uint16 _num;
SceneCondition _flags; /* eg, see usage in FUN_1f1a_2106 */
int16 _val;
};
} // end namespace Dgds
#endif // DGDS_SCENE_CONDITION_H