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61 lines
1.8 KiB
C++
61 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef DGDS_SCENE_CONDITION_H
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#define DGDS_SCENE_CONDITION_H
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#include "common/str.h"
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#include "common/array.h"
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namespace Dgds {
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enum SceneCondition {
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kSceneCondNone = 0,
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kSceneCondLessThan = 1,
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kSceneCondEqual = 2,
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kSceneCondNegate = 4,
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kSceneCondAbsVal = 8,
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kSceneCondOr = 0x10,
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kSceneCondNeedItemSceneNum = 0x20,
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kSceneCondNeedItemQuality = 0x40,
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kSceneCondSceneState = 0x80
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};
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class SceneConditions {
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public:
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SceneConditions(uint16 num, SceneCondition cond, int16 val) : _num(num), _flags(cond), _val(val) {}
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Common::String dump(const Common::String &indent) const;
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static bool check(const Common::Array<SceneConditions> &conds);
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uint16 getNum() const { return _num; }
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SceneCondition getCond() const { return _flags; }
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int16 getVal() const { return _val; }
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private:
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uint16 _num;
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SceneCondition _flags; /* eg, see usage in FUN_1f1a_2106 */
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int16 _val;
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};
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} // end namespace Dgds
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#endif // DGDS_SCENE_CONDITION_H
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