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60 lines
1.5 KiB
C++
60 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef DGDS_HOC_INTRO_H
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#define DGDS_HOC_INTRO_H
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#include "common/ptr.h"
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#include "dgds/image.h"
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namespace Dgds {
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/**
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* Native scene ops for Heart of China intro.
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*/
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class HocIntro {
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public:
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HocIntro();
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void init();
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void tick();
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void end();
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private:
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void clean1(int16 xoff);
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void clean2(int16 xoff);
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void draw1(int16 xoff);
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void draw2(int16 xoff);
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void doCopy(int16 x1, int16 y1, int16 x2, int16 y2);
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void doScroll();
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int16 _scrollCountdown1;
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int16 _xOffset2042;
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int16 _xOffset203e;
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int16 _scrollCountdown2;
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Common::SharedPtr<Image> _noMaskImg;
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Common::SharedPtr<Image> _maskImg;
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Common::Rect _drawWin;
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};
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} // end namespace Dgds
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#endif // DGDS_HOC_INTRO_H
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