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https://github.com/scummvm/scummvm.git
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190 lines
5.7 KiB
C++
190 lines
5.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/system.h"
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#include "common/debug.h"
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#include "graphics/paletteman.h"
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#include "dgds/game_palettes.h"
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#include "dgds/includes.h"
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#include "dgds/resource.h"
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namespace Dgds {
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static const byte EGA_COLORS[16][3] = {
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{ 0x00, 0x00, 0x00 }, { 0x00, 0x00, 0xAA }, { 0x00, 0xAA, 0x00 },
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{ 0x00, 0xAA, 0xAA }, { 0xAA, 0x00, 0x00 }, { 0xAA, 0x00, 0xAA },
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{ 0xAA, 0x55, 0x00 }, { 0xAA, 0xAA, 0xAA }, { 0x55, 0x55, 0x55 },
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{ 0x55, 0x55, 0xFF }, { 0x55, 0xFF, 0x55 }, { 0x55, 0xFF, 0xFF },
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{ 0xFF, 0x55, 0x55 }, { 0xFF, 0x55, 0xFF }, { 0xFF, 0xFF, 0x55 },
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{ 0xFF, 0xFF, 0xFF },
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};
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DgdsPal::DgdsPal() : Palette(256) {
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}
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GamePalettes::GamePalettes(ResourceManager *resourceMan, Decompressor *decompressor) : _curPalNum(0),
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_resourceMan(resourceMan), _decompressor(decompressor) {
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}
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void GamePalettes::reset() {
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_palettes.resize(1);
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selectPalNum(0);
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}
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int GamePalettes::loadPalette(const Common::String &filename) {
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Common::SeekableReadStream *fileStream = _resourceMan->getResource(filename);
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if (!fileStream) {
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// Happens in the Amiga version of Dragon and CDS scripts
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warning("Couldn't load palette resource %s", filename.c_str());
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return _curPalNum;
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}
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_palettes.resize(_palettes.size() + 1);
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DgdsPal &pal = _palettes.back();
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DgdsChunkReader chunk(fileStream);
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while (chunk.readNextHeader(EX_PAL, filename)) {
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chunk.readContent(_decompressor);
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Common::SeekableReadStream *chunkStream = chunk.getContent();
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if (chunk.isSection(ID_PAL)) {
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assert(chunk.isContainer());
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} else if (chunk.isSection(ID_VGA)) {
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if (chunk.getSize() != 768)
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error("VGA palette in %s should be 768 bytes long, got %d", filename.c_str(), chunk.getSize());
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for (uint k = 0; k < 256; k++) {
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byte r = chunkStream->readByte() << 2;
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byte g = chunkStream->readByte() << 2;
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byte b = chunkStream->readByte() << 2;
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pal.set(k, r, g, b);
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}
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break;
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} else if (chunk.isSection(ID_EGA)) {
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if (chunk.getSize() > 20) {
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// Dragon style EGA palette
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for (uint k = 0; k < chunk.getSize() / 2; k++) {
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byte egaCol = (chunkStream->readUint16LE() & 0xF);
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byte r = EGA_COLORS[egaCol][0];
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byte g = EGA_COLORS[egaCol][1];
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byte b = EGA_COLORS[egaCol][2];
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pal.set(k, r, g, b);
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}
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} else {
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// HoC style EGA palette
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for (uint k = 0; k < MIN(chunk.getSize(), (uint32)16); k++) {
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byte egaCol = (chunkStream->readByte());
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// For some reason bit 5 means bit 4 as
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// offset into the palette
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if (egaCol & 0x10)
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egaCol -= 8;
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byte r = EGA_COLORS[egaCol % 16][0];
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byte g = EGA_COLORS[egaCol % 16][1];
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byte b = EGA_COLORS[egaCol % 16][2];
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pal.set(k, r, g, b);
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}
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}
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break;
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} else if (chunk.isSection(ID_CGA)) {
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debug(1, "Skipping CGA palette data");
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} else {
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error("Unknown Palette chunk in %s: %s size %d", filename.c_str(), chunk.getIdStr(), chunk.getSize());
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}
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}
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pal.setName(filename);
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delete fileStream;
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selectPalNum(_palettes.size() - 1);
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return _palettes.size() - 1;
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}
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void GamePalettes::selectPalNum(int num) {
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_curPalNum = num;
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setPalette();
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}
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void GamePalettes::setPalette() {
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if (_curPalNum >= _palettes.size())
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error("request to set pal %d but only have %d pals", _curPalNum, _palettes.size());
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_curPal = _palettes[_curPalNum];
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g_system->getPaletteManager()->setPalette(_curPal.data(), 0, 256);
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}
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void GamePalettes::clearPalette() {
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_curPal = DgdsPal();
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g_system->getPaletteManager()->setPalette(_curPal.data(), 0, 256);
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}
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void GamePalettes::setFade(int col, int ncols, int targetcol, int fade) {
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if (_curPalNum >= _palettes.size())
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error("GamePalettes::setFade: invalid curPalNum %d, only have %d pals", _curPalNum, _palettes.size());
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if (col + ncols > 256)
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error("GamePalettes::setFade: request to fade past the end of the palette");
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const DgdsPal &pal = _palettes[_curPalNum];
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byte r2, b2, g2;
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pal.get(targetcol, r2, g2, b2);
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for (int c = col; c < col + ncols; c++) {
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byte r, g, b;
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pal.get(c, r, g, b);
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_curPal.set(c,
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(r2 * fade + r * (255 - fade)) / 255,
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(g2 * fade + g * (255 - fade)) / 255,
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(b2 * fade + b * (255 - fade)) / 255);
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}
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g_system->getPaletteManager()->setPalette(_curPal.data(), 0, 256);
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}
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Common::Error GamePalettes::syncState(Common::Serializer &s) {
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s.syncAsUint16LE(_curPalNum);
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uint npals = _palettes.size();
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s.syncAsUint16LE(npals);
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if (s.isLoading()) {
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if (npals > 100)
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error("Too many palettes to load, save is probably corrupt");
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for (uint i = 0; i < npals; i++) {
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Common::String name;
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s.syncString(name);
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loadPalette(name);
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}
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if (_curPalNum >= _palettes.size())
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error("Current palette number %d greater than available palettes %d",
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_curPalNum, _palettes.size());
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setPalette();
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} else {
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for (uint i = 0; i < npals; i++) {
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Common::String name = _palettes[i].getName();
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s.syncString(name);
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}
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}
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return Common::kNoError;
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}
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} // end namespace Dgds
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