scummvm/engines/dgds/game_palettes.cpp
2025-02-01 11:24:43 +11:00

190 lines
5.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/system.h"
#include "common/debug.h"
#include "graphics/paletteman.h"
#include "dgds/game_palettes.h"
#include "dgds/includes.h"
#include "dgds/resource.h"
namespace Dgds {
static const byte EGA_COLORS[16][3] = {
{ 0x00, 0x00, 0x00 }, { 0x00, 0x00, 0xAA }, { 0x00, 0xAA, 0x00 },
{ 0x00, 0xAA, 0xAA }, { 0xAA, 0x00, 0x00 }, { 0xAA, 0x00, 0xAA },
{ 0xAA, 0x55, 0x00 }, { 0xAA, 0xAA, 0xAA }, { 0x55, 0x55, 0x55 },
{ 0x55, 0x55, 0xFF }, { 0x55, 0xFF, 0x55 }, { 0x55, 0xFF, 0xFF },
{ 0xFF, 0x55, 0x55 }, { 0xFF, 0x55, 0xFF }, { 0xFF, 0xFF, 0x55 },
{ 0xFF, 0xFF, 0xFF },
};
DgdsPal::DgdsPal() : Palette(256) {
}
GamePalettes::GamePalettes(ResourceManager *resourceMan, Decompressor *decompressor) : _curPalNum(0),
_resourceMan(resourceMan), _decompressor(decompressor) {
}
void GamePalettes::reset() {
_palettes.resize(1);
selectPalNum(0);
}
int GamePalettes::loadPalette(const Common::String &filename) {
Common::SeekableReadStream *fileStream = _resourceMan->getResource(filename);
if (!fileStream) {
// Happens in the Amiga version of Dragon and CDS scripts
warning("Couldn't load palette resource %s", filename.c_str());
return _curPalNum;
}
_palettes.resize(_palettes.size() + 1);
DgdsPal &pal = _palettes.back();
DgdsChunkReader chunk(fileStream);
while (chunk.readNextHeader(EX_PAL, filename)) {
chunk.readContent(_decompressor);
Common::SeekableReadStream *chunkStream = chunk.getContent();
if (chunk.isSection(ID_PAL)) {
assert(chunk.isContainer());
} else if (chunk.isSection(ID_VGA)) {
if (chunk.getSize() != 768)
error("VGA palette in %s should be 768 bytes long, got %d", filename.c_str(), chunk.getSize());
for (uint k = 0; k < 256; k++) {
byte r = chunkStream->readByte() << 2;
byte g = chunkStream->readByte() << 2;
byte b = chunkStream->readByte() << 2;
pal.set(k, r, g, b);
}
break;
} else if (chunk.isSection(ID_EGA)) {
if (chunk.getSize() > 20) {
// Dragon style EGA palette
for (uint k = 0; k < chunk.getSize() / 2; k++) {
byte egaCol = (chunkStream->readUint16LE() & 0xF);
byte r = EGA_COLORS[egaCol][0];
byte g = EGA_COLORS[egaCol][1];
byte b = EGA_COLORS[egaCol][2];
pal.set(k, r, g, b);
}
} else {
// HoC style EGA palette
for (uint k = 0; k < MIN(chunk.getSize(), (uint32)16); k++) {
byte egaCol = (chunkStream->readByte());
// For some reason bit 5 means bit 4 as
// offset into the palette
if (egaCol & 0x10)
egaCol -= 8;
byte r = EGA_COLORS[egaCol % 16][0];
byte g = EGA_COLORS[egaCol % 16][1];
byte b = EGA_COLORS[egaCol % 16][2];
pal.set(k, r, g, b);
}
}
break;
} else if (chunk.isSection(ID_CGA)) {
debug(1, "Skipping CGA palette data");
} else {
error("Unknown Palette chunk in %s: %s size %d", filename.c_str(), chunk.getIdStr(), chunk.getSize());
}
}
pal.setName(filename);
delete fileStream;
selectPalNum(_palettes.size() - 1);
return _palettes.size() - 1;
}
void GamePalettes::selectPalNum(int num) {
_curPalNum = num;
setPalette();
}
void GamePalettes::setPalette() {
if (_curPalNum >= _palettes.size())
error("request to set pal %d but only have %d pals", _curPalNum, _palettes.size());
_curPal = _palettes[_curPalNum];
g_system->getPaletteManager()->setPalette(_curPal.data(), 0, 256);
}
void GamePalettes::clearPalette() {
_curPal = DgdsPal();
g_system->getPaletteManager()->setPalette(_curPal.data(), 0, 256);
}
void GamePalettes::setFade(int col, int ncols, int targetcol, int fade) {
if (_curPalNum >= _palettes.size())
error("GamePalettes::setFade: invalid curPalNum %d, only have %d pals", _curPalNum, _palettes.size());
if (col + ncols > 256)
error("GamePalettes::setFade: request to fade past the end of the palette");
const DgdsPal &pal = _palettes[_curPalNum];
byte r2, b2, g2;
pal.get(targetcol, r2, g2, b2);
for (int c = col; c < col + ncols; c++) {
byte r, g, b;
pal.get(c, r, g, b);
_curPal.set(c,
(r2 * fade + r * (255 - fade)) / 255,
(g2 * fade + g * (255 - fade)) / 255,
(b2 * fade + b * (255 - fade)) / 255);
}
g_system->getPaletteManager()->setPalette(_curPal.data(), 0, 256);
}
Common::Error GamePalettes::syncState(Common::Serializer &s) {
s.syncAsUint16LE(_curPalNum);
uint npals = _palettes.size();
s.syncAsUint16LE(npals);
if (s.isLoading()) {
if (npals > 100)
error("Too many palettes to load, save is probably corrupt");
for (uint i = 0; i < npals; i++) {
Common::String name;
s.syncString(name);
loadPalette(name);
}
if (_curPalNum >= _palettes.size())
error("Current palette number %d greater than available palettes %d",
_curPalNum, _palettes.size());
setPalette();
} else {
for (uint i = 0; i < npals; i++) {
Common::String name = _palettes[i].getName();
s.syncString(name);
}
}
return Common::kNoError;
}
} // end namespace Dgds