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https://github.com/scummvm/scummvm.git
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Extract SceneOp and SceneCondition to their own files to reduce file size a bit. Also fix some small issues in CDS loading.
48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef DGDS_DEBUG_UTIL_H
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#define DGDS_DEBUG_UTIL_H
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#include "common/str.h"
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namespace Dgds {
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namespace DebugUtil {
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template<class C> static Common::String dumpStructList(const Common::String &indent, const Common::String &name, const C &list) {
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if (list.empty())
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return "";
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const Common::String nextind = indent + " ";
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Common::String str = Common::String::format("\n%s%s=", Common::String(indent + " ").c_str(), name.c_str());
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for (const auto &s : list) {
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str += "\n";
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str += s.dump(nextind);
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}
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return str;
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}
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};
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} // end namespace Dgds
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#endif // DGDS_DEBUG_UTIL_H
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