scummvm/engines/dgds/debug_util.h
Matthew Duggan b4f70c660d DGDS: Refactor scene class a bit
Extract SceneOp and SceneCondition to their own files to reduce file size a
bit.

Also fix some small issues in CDS loading.
2024-12-16 18:27:13 +11:00

48 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef DGDS_DEBUG_UTIL_H
#define DGDS_DEBUG_UTIL_H
#include "common/str.h"
namespace Dgds {
namespace DebugUtil {
template<class C> static Common::String dumpStructList(const Common::String &indent, const Common::String &name, const C &list) {
if (list.empty())
return "";
const Common::String nextind = indent + " ";
Common::String str = Common::String::format("\n%s%s=", Common::String(indent + " ").c_str(), name.c_str());
for (const auto &s : list) {
str += "\n";
str += s.dump(nextind);
}
return str;
}
};
} // end namespace Dgds
#endif // DGDS_DEBUG_UTIL_H