scummvm/engines/darkseed/usecode.h

98 lines
3.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef DARKSEED_USECODE_H
#define DARKSEED_USECODE_H
#include "common/scummsys.h"
#include "darkseed/console.h"
#include "darkseed/inventory.h"
#include "darkseed/objects.h"
#include "darkseed/player.h"
namespace Darkseed {
class UseCode {
Console *_console = nullptr;
Player *_player = nullptr;
Objects &_objectVar;
Inventory &_inventory;
uint8 _genericResponseCounter = 0;
public:
UseCode(Console *console, Player *player, Objects &objectVar, Inventory &inventory);
void useCode(int objNum);
void useCodeGloves(int16 targetObjNum);
void useCodeMoney(int16 targetObjNum);
void useCodeJournal(int16 actionObjNum, int16 targetObjNum);
void useCodeShopItems(int16 actionObjNum, int16 targetObjNum);
void useCrowBar(int16 targetObjNum);
void useCodeNewspaper(int16 targetObjNum);
void useCodeLibraryCard(int16 targetObjNum);
void useCodeBobbyPin(int16 targetObjNum);
void useCodeKeys(int16 actionObjNum, int16 targetObjNum);
void useCodeMirrorShard(int16 targetObjNum);
void useCodeBinoculars(int16 targetObjNum);
void useCodeShovel(int16 targetObjNum);
void useCodeDelbertsCard(int16 targetObjNum);
void useCodeStick(int16 targetObjNum);
void useCodeAxeHandle(int16 targetObjNum);
void useCodeRope(int16 targetObjNum);
void useCodeMicroFilm(int16 targetObjNum);
void useCodeSpecialHammer(int16 actionObjNum, int16 targetObjNum);
void useCodeGun(int16 targetObjNum);
void useCodeMoversNote(int16 targetObjNum);
void useCodeBluePrints(int16 targetObjNum);
void useCodeWatch(int16 targetObjNum);
void useCodeTinCup(int16 targetObjNum);
void useCodeEmptyUrn(int16 targetObjNum);
void genericResponse(int16 useObjNum, int16 targetObjNum, int16 tosIdx);
private:
int getHandDescriptionTosIdx(uint16 objNum);
int16 getUseGlovesTosIdx(uint16 objNum);
int16 getUseMoneyTosIdx(uint16 objNum);
int16 getUseCrowbarTosIdx(uint16 objNum);
int16 getUseJournalTosIdx(uint16 objNum);
int16 getUseLibraryCardTosIdx(uint16 objNum);
int16 getUseBobbyPinTosIdx(uint16 objNum);
int16 getUseKeysTosIdx(uint16 objNum);
int16 getUseBinocularsTosIdx(uint16 objNum);
int16 getUseShovelTosIdx(uint16 objNum);
int16 getUseDelbertsCardTosIdx(uint16 objNum);
int16 getUseStickTosIdx(uint16 objNum);
int16 getUseAxeHandleTosIdx(uint16 objNum);
int16 getUseRopeTosIdx(uint16 objNum);
int16 getUseMicroFilmTosIdx(uint16 objNum);
int16 getUseSpecialHammerTosIdx(uint16 objNum);
int16 getUseGunTosIdx(uint16 objNum);
int16 getUseWatchTosIdx(uint16 objNum);
void putObjUnderPillow(int objNum);
void startDigging(int16 targetObjNum);
void genericSingleObjectResponse(const I18nText &text, int16 useObjNum, KoreanObjectSuffixType krObjSuffixType=KoreanObjectSuffixType::None);
};
} // namespace Darkseed
#endif // DARKSEED_USECODE_H