scummvm/engines/darkseed/titlefont.cpp
2024-09-29 23:56:10 +02:00

78 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "graphics/screen.h"
#include "darkseed/titlefont.h"
#include "darkseed/darkseed.h"
namespace Darkseed {
extern DarkseedEngine *g_engine;
TitleFont::TitleFont() {
_letters.load("art/letters.anm");
}
uint8 letterIndexLookupTbl[] = {
50, 52, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 2, 4, 6,
8, 10, 12, 14,
16, 18, 20, 22,
24, 26, 28, 30,
0, 32, 34, 36,
38, 40, 42, 44,
46, 48
};
int16 letterWidthLookupTbl[] = {
18, 18, 18, 18,
18, 18, 18, 18,
10, 12, 16, 18,
20, 20, 18, 18,
18, 18, 18, 18,
18, 20, 20, 18,
20, 18, 10
};
void TitleFont::displayString(uint16 x, uint16 y, const Common::String &text) {
for (unsigned int i = 0; i < text.size(); i++) {
if (text[i] == ' ') {
x += 0x12;
continue;
}
Img letterShadow;
Img letter;
int letterId = letterIndexLookupTbl[text[i] - 45];
_letters.getImg(letterId, letterShadow, false);
_letters.getImg(letterId + 1, letter, false);
int w = letterWidthLookupTbl[letterId / 2];
letterShadow.drawAt(x, y, 2, w - 1); // TODO the original doesn't seem to need to override the width here.
letter.drawAt(x, y + 1, 3);
debug("%c %d %d %d", text[i], w, letter.getWidth(), letterShadow.getWidth());
x += w;
}
}
} // namespace Darkseed