scummvm/engines/darkseed/pal.h

53 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef DARKSEED_PAL_H
#define DARKSEED_PAL_H
#include "common/path.h"
#include "common/stream.h"
namespace Darkseed {
#define DARKSEED_NUM_PAL_ENTRIES 16
#define DARKSEED_PAL_SIZE (DARKSEED_NUM_PAL_ENTRIES * 3)
class Pal {
public:
byte _palData[DARKSEED_PAL_SIZE];
Pal() {};
Pal(const Pal &pal);
Pal & operator=(const Pal &pal);
void loadFromScreen();
void load(const Pal &pal);
bool load(const Common::Path &filename, bool shouldInstallPalette = true);
bool loadFromStream(Common::SeekableReadStream &readStream, bool shouldInstallPalette = true);
void clear();
void swapEntries(int idx1, int idx2);
void updatePalette(int delta, const Pal &targetPal, bool shouldInstallPalette = true);
void installPalette() const;
};
} // namespace Darkseed
#endif // DARKSEED_PAL_H