scummvm/engines/darkseed/music.h
2025-02-22 23:13:54 +01:00

83 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef DARKSEED_MUSIC_H
#define DARKSEED_MUSIC_H
#include "darkseed/adlib_dsf.h"
#include "darkseed/adlib_worx.h"
#include "audio/mididrv_ms.h"
#include "audio/midiparser.h"
#include "common/mutex.h"
namespace Darkseed {
class DarkseedEngine;
class MusicPlayer {
protected:
DarkseedEngine *_vm;
Common::Mutex _mutex;
MidiDriver_Multisource *_driver;
MidiDriver_DarkSeedFloppy_AdLib *_floppyAdLibDriver;
MidiParser *_parser;
byte *_musicData;
byte *_tosInstrumentBankData;
bool _tosInstrumentBankLoaded;
bool _useFloppyMusic;
bool _paused;
static void onTimer(void *data);
public:
MusicPlayer(DarkseedEngine *vm, bool useFloppyMusic);
~MusicPlayer();
int open();
void load(Common::SeekableReadStream *in, int32 size = -1, bool sfx = false);
void loadTosInstrumentBankData(Common::SeekableReadStream *in, int32 size = -1);
void loadTosInstrumentBank();
void loadInstrumentBank(Common::SeekableReadStream *in, int32 size = -1);
void play(uint8 priority = 0xFF, bool loop = false);
void setLoop(bool loop);
bool isPlaying();
void stop();
void pause(bool pause);
void startFadeOut();
bool isFading();
void syncSoundSettings();
private:
// The type of the music device selected for playback.
MusicType _deviceType;
};
} // namespace Darkseed
#endif // DARKSEED_MUSIC_H