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52 lines
1.6 KiB
C++
52 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef DARKSEED_MIDIPARSER_SBR_H
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#define DARKSEED_MIDIPARSER_SBR_H
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#include "audio/midiparser_smf.h"
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namespace Darkseed {
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/**
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* MIDI parser for the SBR format used by Dark Seed floppy version.
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*/
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class MidiParser_SBR : public MidiParser_SMF {
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public:
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MidiParser_SBR(int8 source = -1, bool sfx = false);
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bool loadMusic(byte *data, uint32 size) override;
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protected:
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void parseNextEvent(EventInfo &info) override;
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bool processEvent(const EventInfo &info, bool fireEvents = true) override;
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void onTrackStart(uint8 track) override;
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bool _sfx = false;
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uint8 _trackInstruments[10];
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uint16 _trackDeltas[10];
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uint8 _trackNoteActive[10];
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uint16 _trackLoopCounter[10];
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};
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} // End of namespace Darkseed
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#endif
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