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https://github.com/scummvm/scummvm.git
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115 lines
3.5 KiB
C++
115 lines
3.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/translation.h"
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#include "backends/keymapper/action.h"
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#include "backends/keymapper/standard-actions.h"
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#include "darkseed/metaengine.h"
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#include "darkseed/detection.h"
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#include "darkseed/darkseed.h"
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namespace Darkseed {
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static const ADExtraGuiOptionsMap optionsList[] = {
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{
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GAMEOPTION_ORIGINAL_SAVELOAD,
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{
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_s("Use original save/load screens"),
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_s("Use the original save/load screens instead of the ScummVM ones"),
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"original_menus",
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false,
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0,
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0
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}
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},
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{
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GAMEOPTION_FLOPPY_MUSIC,
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{
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_s("Use floppy version music"),
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_s("Use the music from the floppy version. The floppy version's music files must be copied to the SOUND directory."),
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"use_floppy_music",
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false,
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0,
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0
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}
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},
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AD_EXTRA_GUI_OPTIONS_TERMINATOR
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};
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} // End of namespace Darkseed
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const char *DarkseedMetaEngine::getName() const {
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return "darkseed";
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}
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const ADExtraGuiOptionsMap *DarkseedMetaEngine::getAdvancedExtraGuiOptions() const {
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return Darkseed::optionsList;
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}
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Common::KeymapArray DarkseedMetaEngine::initKeymaps(const char *target) const {
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using namespace Common;
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Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "darkseed", "Darkseed");
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Action *act;
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act = new Action(kStandardActionLeftClick, _("Action"));
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act->setCustomEngineActionEvent(Darkseed::kDarkseedActionSelect);
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act->addDefaultInputMapping("MOUSE_LEFT");
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act->addDefaultInputMapping("JOY_A");
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engineKeyMap->addAction(act);
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act = new Action("CHANGECOMMAND", _("Change Command"));
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act->setCustomEngineActionEvent(Darkseed::kDarkseedActionChangeCommand);
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act->addDefaultInputMapping("MOUSE_RIGHT");
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act->addDefaultInputMapping("JOY_B");
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engineKeyMap->addAction(act);
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act = new Action("TIMEADVANCE", _("Time Advance"));
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act->setCustomEngineActionEvent(Darkseed::kDarkseedActionTimeAdvance);
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act->addDefaultInputMapping("t");
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act->addDefaultInputMapping("JOY_Y");
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engineKeyMap->addAction(act);
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act = new Action("QUIT", _("Quit Game"));
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act->setCustomEngineActionEvent(Darkseed::kDarkseedActionQuit);
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act->addDefaultInputMapping("C+q");
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engineKeyMap->addAction(act);
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return Keymap::arrayOf(engineKeyMap);
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}
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Common::Error DarkseedMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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*engine = new Darkseed::DarkseedEngine(syst, desc);
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return Common::kNoError;
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}
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bool DarkseedMetaEngine::hasFeature(MetaEngineFeature f) const {
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return checkExtendedSaves(f) ||
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(f == kSupportsLoadingDuringStartup);
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}
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#if PLUGIN_ENABLED_DYNAMIC(DARKSEED)
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REGISTER_PLUGIN_DYNAMIC(DARKSEED, PLUGIN_TYPE_ENGINE, DarkseedMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(DARKSEED, PLUGIN_TYPE_ENGINE, DarkseedMetaEngine);
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#endif
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