scummvm/engines/darkseed/metaengine.cpp
2025-02-22 23:13:54 +01:00

115 lines
3.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/translation.h"
#include "backends/keymapper/action.h"
#include "backends/keymapper/standard-actions.h"
#include "darkseed/metaengine.h"
#include "darkseed/detection.h"
#include "darkseed/darkseed.h"
namespace Darkseed {
static const ADExtraGuiOptionsMap optionsList[] = {
{
GAMEOPTION_ORIGINAL_SAVELOAD,
{
_s("Use original save/load screens"),
_s("Use the original save/load screens instead of the ScummVM ones"),
"original_menus",
false,
0,
0
}
},
{
GAMEOPTION_FLOPPY_MUSIC,
{
_s("Use floppy version music"),
_s("Use the music from the floppy version. The floppy version's music files must be copied to the SOUND directory."),
"use_floppy_music",
false,
0,
0
}
},
AD_EXTRA_GUI_OPTIONS_TERMINATOR
};
} // End of namespace Darkseed
const char *DarkseedMetaEngine::getName() const {
return "darkseed";
}
const ADExtraGuiOptionsMap *DarkseedMetaEngine::getAdvancedExtraGuiOptions() const {
return Darkseed::optionsList;
}
Common::KeymapArray DarkseedMetaEngine::initKeymaps(const char *target) const {
using namespace Common;
Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "darkseed", "Darkseed");
Action *act;
act = new Action(kStandardActionLeftClick, _("Action"));
act->setCustomEngineActionEvent(Darkseed::kDarkseedActionSelect);
act->addDefaultInputMapping("MOUSE_LEFT");
act->addDefaultInputMapping("JOY_A");
engineKeyMap->addAction(act);
act = new Action("CHANGECOMMAND", _("Change Command"));
act->setCustomEngineActionEvent(Darkseed::kDarkseedActionChangeCommand);
act->addDefaultInputMapping("MOUSE_RIGHT");
act->addDefaultInputMapping("JOY_B");
engineKeyMap->addAction(act);
act = new Action("TIMEADVANCE", _("Time Advance"));
act->setCustomEngineActionEvent(Darkseed::kDarkseedActionTimeAdvance);
act->addDefaultInputMapping("t");
act->addDefaultInputMapping("JOY_Y");
engineKeyMap->addAction(act);
act = new Action("QUIT", _("Quit Game"));
act->setCustomEngineActionEvent(Darkseed::kDarkseedActionQuit);
act->addDefaultInputMapping("C+q");
engineKeyMap->addAction(act);
return Keymap::arrayOf(engineKeyMap);
}
Common::Error DarkseedMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
*engine = new Darkseed::DarkseedEngine(syst, desc);
return Common::kNoError;
}
bool DarkseedMetaEngine::hasFeature(MetaEngineFeature f) const {
return checkExtendedSaves(f) ||
(f == kSupportsLoadingDuringStartup);
}
#if PLUGIN_ENABLED_DYNAMIC(DARKSEED)
REGISTER_PLUGIN_DYNAMIC(DARKSEED, PLUGIN_TYPE_ENGINE, DarkseedMetaEngine);
#else
REGISTER_PLUGIN_STATIC(DARKSEED, PLUGIN_TYPE_ENGINE, DarkseedMetaEngine);
#endif