scummvm/engines/darkseed/menu.cpp

243 lines
6.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/keyboard.h"
#include "common/config-manager.h"
#include "darkseed/menu.h"
#include "darkseed/darkseed.h"
#include "darkseed/langtext.h"
namespace Darkseed {
constexpr I18NTextWithPosition kMenu_load = {
{127, 62, "Load"},
{119, 62, "CARGAR"},
{118, 62, "CHARGER"},
{121, 62, "LADEN"},
{120, 62, "\xA6\x89\x9C\xE1\x90\x91"},
{118, 55, "\xa8\xfa\x20\xc0\xc9"}
};
constexpr I18NTextWithPosition kMenu_silent = {
{123, 136, "Silent"},
{115, 136, "SIN SON"},
{118, 136, "SILENCE"},
{129, 136, "RUHE"},
{121, 136, "\xB7q\xAD\xA1\x88\xE1"},
{118, 129, "\xc0\x52\x20\xad\xb5"}
};
constexpr I18NTextWithPosition kMenu_sounds = {
{117, 136, "Sounds"},
{121, 136, "SONIDO"},
{126, 136, "SONS"},
{123, 136, "SOUND"},
{128, 136, "\xB7q\xD0\xB7"},
{118, 129, "\xad\xb5\x20\xae\xc4"}
};
constexpr I18NTextWithPosition kMenu_save = {
{127, 99, "Save"},
{119, 99, "GRABAR"},
{121, 99, "SAUVER"},
{115, 99, "SICHERN"},
{128, 99, "\xB8\xE1\xB8w"},
{118, 92, "\xa6\x73\x20\xc0\xc9"}
};
constexpr I18NTextWithPosition kMenu_resume = {
{118, 173, "Resume"},
{122, 173, "SEQUIR"},
{124, 173, "JOUER"},
{118, 173, "WEITER"},
{128, 173, "\xA5\xA2\x8A\xE1"},
{118, 166, "\xc4\x7e\x20\xc4\xf2"}
};
constexpr I18NTextWithPosition kMenu_quit = {
{129, 210, "Quit"},
{125, 210, "SALIR"},
{117, 210, "QUITTER"},
{129, 210, "ENDE"},
{119, 210, "\x8F{\xA0""a\xC3\xB1"},
{118, 203, "\xb5\xb2\x20\xa7\xf4"}
};
void Menu::drawMenuItem(const I18NTextWithPosition &menuText) {
const TextWithPosition &textWithPosition = getI18NTextWithPosition(menuText);
if (_zhFont) {
_zhFont->drawString(g_engine->_screen, convertToU32String(textWithPosition.text, g_engine->getLanguage()), textWithPosition.x, textWithPosition.y, 640, 14);
} else {
g_engine->_console->drawStringAt(textWithPosition.x, textWithPosition.y, convertToU32String(textWithPosition.text, g_engine->getLanguage()));
}
}
void Menu::drawSoundMenuItem() {
if (g_engine->getLanguage() == Common::ZH_ANY) {
g_engine->_screen->fillRect({{115, 129}, 62, 20}, 0);
} else {
g_engine->_screen->fillRect({{115, 136}, 62, 13}, 0);
}
if (g_engine->_sound->isMuted()) {
drawMenuItem(kMenu_silent);
} else {
drawMenuItem(kMenu_sounds);
}
}
Common::KeyCode Menu::getLocalisedConfirmToQuitKeycode() {
switch (g_engine->getLanguage()) {
case Common::ES_ESP : return Common::KeyCode::KEYCODE_s;
case Common::FR_FRA : return Common::KeyCode::KEYCODE_o;
case Common::DE_DEU : return Common::KeyCode::KEYCODE_j;
default : return Common::KeyCode::KEYCODE_y;
}
}
Menu::Menu() {
if (g_engine->getLanguage() == Common::ZH_ANY) {
_zhFont = new ZhMenuFont("zhmenufont_game.dat", ZhLargeFontType::InGame);
}
}
Menu::~Menu() {
delete _zhFont;
}
void Menu::loadMenu() {
if (g_engine->_sound->isPlayingMusic()) {
g_engine->_sound->startFadeOut();
while (g_engine->_sound->isFading()) {
g_engine->wait();
}
g_engine->_sound->stopMusic();
}
_open = true;
Graphics::Surface screenCopy;
screenCopy.copyFrom(*g_engine->_screen);
g_engine->showFullscreenPic(g_engine->_room->isGiger() ? "glady.pic" : "clady.pic");
g_engine->_frame.draw();
g_engine->drawFullscreenPic();
g_engine->_console->draw(true);
drawMenuItem(kMenu_load);
drawMenuItem(kMenu_save);
drawSoundMenuItem();
drawMenuItem(kMenu_resume);
drawMenuItem(kMenu_quit);
g_engine->_screen->makeAllDirty();
g_engine->_screen->update();
g_engine->zeroMouseButtons();
g_engine->_lastKeyPressed = Common::KeyCode::KEYCODE_INVALID;
while (!g_engine->shouldQuit()) {
g_engine->updateEvents();
int menuItemIdx = -1;
if (g_engine->_isLeftMouseClicked) {
g_engine->zeroMouseButtons();
Common::Point cursorPos = g_engine->_cursor.getPosition();
if (cursorPos.x > 111 && cursorPos.x < 178 && cursorPos.y > 50 && cursorPos.y < 235) {
menuItemIdx = (cursorPos.y - 50) / 37;
}
}
if (g_engine->_lastKeyPressed != Common::KeyCode::KEYCODE_INVALID) {
switch (g_engine->_lastKeyPressed) {
case Common::KeyCode::KEYCODE_l: menuItemIdx = 0; break;
case Common::KeyCode::KEYCODE_s: menuItemIdx = 1; break;
case Common::KeyCode::KEYCODE_r: menuItemIdx = 3; break;
case Common::KeyCode::KEYCODE_q: menuItemIdx = 4; break;
default: break;
}
g_engine->_lastKeyPressed = Common::KeyCode::KEYCODE_INVALID;
}
if (menuItemIdx > -1) {
g_engine->_sound->playSfx(5, 0, -1);
g_engine->waitForSpeechOrSfx();
}
if (menuItemIdx == 0) {
g_engine->loadGameDialog();
break;
}
if (menuItemIdx == 1) {
// restore game screen back for the save game thumbnail
g_engine->_screen->copyRectToSurface(screenCopy, 0, 0, {screenCopy.w, screenCopy.h});
g_engine->_room->installPalette(); // restore room working palette
g_engine->_screen->update();
_open = false; // mark menu as closed to allow saving.
g_engine->saveGameDialog();
break;
}
if (menuItemIdx == 2) { // sound settings
g_engine->flipMute();
ConfMan.flushToDisk();
drawSoundMenuItem();
}
if (menuItemIdx == 3) { // Resume
break;
}
if (menuItemIdx == 4) {
g_engine->_console->printTosText(16);
g_engine->_console->draw();
g_engine->_screen->update();
g_engine->_lastKeyPressed = Common::KeyCode::KEYCODE_INVALID;
while (!g_engine->shouldQuit()) {
g_engine->updateEvents();
if (g_engine->_lastKeyPressed == getLocalisedConfirmToQuitKeycode() || g_engine->_isLeftMouseClicked) {
g_engine->quitGame();
break;
}
if (g_engine->_lastKeyPressed == Common::KeyCode::KEYCODE_n ||
g_engine->_lastKeyPressed == Common::KeyCode::KEYCODE_ESCAPE ||
g_engine->_isRightMouseClicked) {
g_engine->_console->printTosText(17);
g_engine->_console->draw();
g_engine->_screen->update();
break;
}
g_engine->_screen->update();
g_engine->wait();
}
}
g_engine->_screen->update();
g_engine->wait();
}
g_engine->_room->loadRoomMusic();
g_engine->removeFullscreenPic();
screenCopy.free();
_open = false;
}
} // End of namespace Darkseed