scummvm/engines/darkseed/gamefont.h

50 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef DARKSEED_GAMEFONT_H
#define DARKSEED_GAMEFONT_H
#include "graphics/font.h"
#include "darkseed/nsp.h"
#include "graphics/surface.h"
namespace Darkseed {
class GameFont : public Graphics::Font {
private:
Nsp _letters;
int _maxWidth = 0;
public:
GameFont();
int getFontHeight() const override;
int getMaxCharWidth() const override;
int getCharWidth(uint32 chr) const override;
void drawChar(Graphics::Surface *dst, uint32 chr, int x, int y, uint32 color) const override;
private:
const Sprite *getCharacterSprite(char c) const;
};
} // namespace Darkseed
#endif // DARKSEED_GAMEFONT_H