scummvm/engines/darkseed/detection.cpp
2024-11-08 01:20:18 +01:00

39 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "base/plugins.h"
#include "common/file.h"
#include "darkseed/detection.h"
#include "darkseed/detection_tables.h"
const DebugChannelDef DarkseedMetaEngineDetection::debugFlagList[] = {
{ Darkseed::kDebugGraphics, "Graphics", "Graphics debug level" },
{ Darkseed::kDebugPath, "Path", "Pathfinding debug level" },
{ Darkseed::kDebugFilePath, "FilePath", "File path debug level" },
{ Darkseed::kDebugScan, "Scan", "Scan for unrecognised games" },
{ Darkseed::kDebugScript, "Script", "Enable debug script dump" },
DEBUG_CHANNEL_END
};
DarkseedMetaEngineDetection::DarkseedMetaEngineDetection() : AdvancedMetaEngineDetection(Darkseed::gameDescriptions, Darkseed::darkseedGames) {
}
REGISTER_PLUGIN_STATIC(DARKSEED_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, DarkseedMetaEngineDetection);