scummvm/engines/bagel/spacebar/spacebar.h
2024-05-05 13:27:01 +02:00

63 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BAGEL_SPACEBAR_H
#define BAGEL_SPACEBAR_H
#include "bagel/bagel.h"
#include "bagel/baglib/bagel.h"
#include "bagel/spacebar/bibble_window.h"
namespace Bagel {
namespace SpaceBar {
class SpaceBarEngine : public BagelEngine, public CBagel {
private:
ErrorCode InitializeSoundSystem(uint16 nChannels = 1, uint32 nFreq = 11025, uint16 nBitsPerSample = 8);
ErrorCode ShutDownSoundSystem();
protected:
// Engine APIs
Common::Error run() override;
ErrorCode initialize() override;
ErrorCode shutdown() override;
bool shouldQuit() const override {
return BagelEngine::shouldQuit();
}
public:
CBetArea g_cBetAreas[BIBBLE_NUM_BET_AREAS];
const CBofRect viewPortRect = CBofRect(80, 10, 559, 369);
CBofRect viewRect;
public:
SpaceBarEngine(OSystem *syst, const ADGameDescription *gameDesc);
~SpaceBarEngine() override;
void initializePath(const Common::FSNode &gamePath) override;
};
extern SpaceBarEngine *g_engine;
} // namespace SpaceBar
} // namespace Bagel
#endif