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This was causing a "No debug channels were added, list is empty!" warning to be emitted on the console during detection due to the empty debugflag list. Easier to remove this unused code as it can be restored if debugflags are implemented for this engine in future. This resolves bug #15616 "Warnings in status window when adding any game".
30 lines
1.2 KiB
C++
30 lines
1.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "bagel/detection.h"
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#include "bagel/detection_tables.h"
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BagelMetaEngineDetection::BagelMetaEngineDetection() : AdvancedMetaEngineDetection(Bagel::gameDescriptions, Bagel::bagelGames) {
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_guiOptions = GUIO2(GUIO_NOSPEECH, GAMEOPTION_ORIGINAL_SAVELOAD);
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_flags = kADFlagMatchFullPaths;
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}
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REGISTER_PLUGIN_STATIC(BAGEL_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, BagelMetaEngineDetection);
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