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56 lines
1.8 KiB
C++
56 lines
1.8 KiB
C++
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BAGEL_BOFLIB_FILE_FUNCTIONS_H
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#define BAGEL_BOFLIB_FILE_FUNCTIONS_H
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namespace Bagel {
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/**
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* Checks to see if specified file exists
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* @param pszFileName Name of file to check existence
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* @return true if file exists, false if file does not exist
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*
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**/
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// for mac, use this routine to replace the diskid
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extern bool fileExists(const char *pszFileName);
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/**
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* Gets length of file in bytes (via file name)
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* @param pszFileName Name of file to get length for
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* @return Size of specified file (or -1 if not exist or error)
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*/
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extern int32 fileLength(const char *pszFileName);
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extern char *fileGetFullPath(char *pszDstBuf, const char *pszSrcBuf);
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/**
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* Takes a directory and filename, merging them to form a
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* fully qualified filename. Also takes care of special folder
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* aliases at the start of the directory name
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*/
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extern const char *formPath(const char *dir, const char *pszFile);
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} // namespace Bagel
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#endif
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