scummvm/engines/bagel/baglib/movie_object.h

114 lines
2.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BAGEL_BAGLIB_MOVIE_OBJECT_H
#define BAGEL_BAGLIB_MOVIE_OBJECT_H
#include "bagel/baglib/object.h"
#include "bagel/baglib/sound_object.h"
namespace Bagel {
#define ASYNCH_DONT_QUEUE 0x0001
#define ASYNCH_PLAY_IMMEDIATE 0x0002
#define ASYNCH_DONT_OVERRIDE 0x0004
/**
* CBagMovieObject is an object that can be place within the slide window.
*/
class CBagMovieObject : public CBagObject {
public:
enum class dispType { MOVIE, EXAMINE, PDA_MSG, ASYNCH_PDA_MSG };
private:
dispType _xDisplayType;
byte _bFlyThru;
int16 _nAsynchFlags;
bool _bIncrement : 1; // Increment timer for this movie?
bool _bOnBlack : 1; // Play movie on a black background.
CBagSoundObject *_pSndObj; // associated sound object
public:
CBagMovieObject();
virtual ~CBagMovieObject();
// Associated sound object access members
void setAssociatedSound(CBagSoundObject *p) {
_pSndObj = p;
}
CBagSoundObject *getAssociatedSound() const {
return _pSndObj;
}
ParseCodes setInfo(CBagIfstream &istr) override;
bool runObject() override;
// Return true if this asynch zelda movie can play right now
bool asynchPDAMovieCanPlay();
// Special routines for handling asynch zelda movies
void setDontQueue() {
_nAsynchFlags |= ASYNCH_DONT_QUEUE;
}
void setDontOverride() {
_nAsynchFlags |= ASYNCH_DONT_OVERRIDE;
}
void setPlayImmediate() {
_nAsynchFlags |= ASYNCH_PLAY_IMMEDIATE;
}
void setIncrement(bool b = true) {
_bIncrement = b;
}
void setOnBlack(bool b = true) {
_bOnBlack = b;
}
bool isDontQueue() const {
return (_nAsynchFlags & ASYNCH_DONT_QUEUE) != 0;
}
bool isDontOverride() const {
return (_nAsynchFlags & ASYNCH_DONT_OVERRIDE) != 0;
}
bool isPlayImmediate() const {
return (_nAsynchFlags & ASYNCH_PLAY_IMMEDIATE) != 0;
}
bool isIncrement() const {
return _bIncrement;
}
bool isOnBlack() const {
return _bOnBlack;
}
};
} // namespace Bagel
#endif