scummvm/engines/bagel/baglib/master_win.h

212 lines
5.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BAGEL_BAGLIB_MASTER_WIN_H
#define BAGEL_BAGLIB_MASTER_WIN_H
#include "bagel/boflib/gfx/text.h"
#include "bagel/baglib/cursor.h"
#include "bagel/boflib/string.h"
#include "bagel/baglib/bagel.h"
#include "bagel/boflib/gui/window.h"
#include "bagel/boflib/sound.h"
#include "bagel/baglib/object.h"
#include "bagel/baglib/save_game_file.h"
#include "bagel/baglib/var.h"
namespace Bagel {
#define g_SDevManager CBagel::getBagApp()->getMasterWnd()->getStorageDevManager()
#define g_VarManager CBagel::getBagApp()->getMasterWnd()->getVariableManager()
class CBagStorageDevManager;
class CBagStorageDevWnd;
class CBagStorageDev;
enum SpaceBarEventType {
WM_ENTER_PAN_WINDOW = 1001,
WM_ENTER_CLOSE_UP_WINDOW = 1002,
WM_EXIT_CLOSE_UP_WINDOW = 1003,
WM_ENTER_NEW_WLD = 1004,
WM_DIE = 1005,
WM_SHOW_SYSTEM_DLG = 1006
};
#define MAX_CURSORS 60
// Some utility routines
void setCICStatus(CBagStorageDev *sdev);
bool getCICStatus();
/**
* This is the main window that is never destroyed throughout the game.
* It handles bringing new windows in and out of focus as well as
* containing the parsing file and info. It also captures
* keyboard entry and will save state information
*/
class CBagMasterWin : public CBofWindow, public CBagParseObject {
protected:
static bool _objSaveFl;
static StObj *_objList;
static CBagCursor *_cursorList[MAX_CURSORS];
CBagStorageDevWnd *_gameWindow;
CBofString _wldScript;
CBofString _startWld;
CBofString _cdChangeAudio;
CBofString _sysScreen;
uint16 _diskId;
int _fadeIn;
CBofList<CBagStorageDev *> *_gameSDevList;
CBagStorageDevManager *_storageDeviceList;
CBagVarManager *_variableList; // List of variables used throughout wld
CBofSound *_waitSound;
static int _curCursor;
public:
static int _menuCount;
CBagMasterWin();
virtual ~CBagMasterWin();
virtual ErrorCode Run();
ErrorCode close() override;
CBofString &getWldScript() {
return _wldScript;
}
static void setActiveCursor(int cursorId);
static int getActiveCursor() {
return _curCursor;
}
// User options
static bool getFlyThru();
static bool getPanimations();
static void setPanimations(bool panimsFl);
static int getCorrection();
static void setCorrection(int correction);
static int getPanSpeed();
static void setPanSpeed(int speed);
static int getMidiVolume();
static void setMidiVolume(int vol);
static int getWaveVolume();
static void setWaveVolume(int vol);
static bool getMidi() {
return getMidiVolume() != 0;
}
static bool getDigitalAudio() {
return getWaveVolume() != 0;
}
static void muteToggle();
static void forcePaintScreen();
virtual ErrorCode showSystemDialog(bool saveFl = true);
bool showRestartDialog(CBofWindow *win = nullptr, bool saveFl = true);
bool showSaveDialog(CBofWindow *win, bool saveFl = true);
bool showRestoreDialog(CBofWindow *win, bool saveFl = true);
bool showQuitDialog(CBofWindow *win, bool saveFl = true);
ErrorCode showCreditsDialog(CBofWindow *win, bool saveFl = true);
void fillSaveBuffer(StBagelSave *saveBuf);
void doRestore(StBagelSave *saveBuf);
ErrorCode newGame();
ErrorCode loadFile(const CBofString &wldName, const CBofString &startWldName, bool restartFl = false, bool setStartFl = true);
ErrorCode loadFileFromStream(CBagIfstream &input, const CBofString &wldName);
ErrorCode loadGlobalVars(const CBofString &wldName);
ErrorCode setCurrfadeIn(int fade) {
_fadeIn = fade;
return ERR_NONE;
}
ErrorCode setStorageDev(const CBofString &wldName, bool entry = true);
ErrorCode gotoNewWindow(const CBofString *str);
uint16 getDiskID() const {
return _diskId;
}
void setDiskID(uint16 id) {
_diskId = id;
}
CBofWindow *getCurrentGameWindow() const {
return (CBofWindow *)_gameWindow;
}
CBagStorageDevWnd *getCurrentStorageDev() const {
return _gameWindow;
}
CBagStorageDevManager *getStorageDevManager() const {
return _storageDeviceList;
}
CBagVarManager *getVariableManager() const {
return _variableList;
}
virtual CBagStorageDev *onNewStorageDev(const CBofString &typestr) = 0;
virtual CBagStorageDev *onNewStorageDev(int type) = 0;
virtual void onNewFilter(CBagStorageDev *, const CBofString &typeStr) = 0;
virtual void onNewFilter(CBagStorageDev *sdev, int type) = 0;
virtual ErrorCode onHelp(const CBofString &helpFile, bool saveBkgFl = true, CBofWindow *parent = nullptr);
void onUserMessage(uint32 message, uint32 param) override;
void onKeyHit(uint32 keyCode, uint32 repCount) override;
void onClose() override;
StObj *getObjList() {
return _objList;
}
void setSaveObjs(bool saveFl) {
_objSaveFl = saveFl;
}
bool isObjSave() {
return _objSaveFl;
}
void saveSDevStack();
// Since we do this from load file and do restore, centralize it in one location.
void restoreActiveMessages(CBagStorageDevManager *sdevManager);
};
ErrorCode waitForInput();
extern bool g_waitOKFl;
} // namespace Bagel
#endif