mirror of
https://github.com/scummvm/scummvm.git
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107 lines
3.2 KiB
C++
107 lines
3.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "bagel/baglib/event_sdev.h"
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#include "bagel/baglib/pda.h"
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#include "bagel/baglib/sound_object.h"
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namespace Bagel {
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bool CBagEventSDev::_evalTurnEventsFl;
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ErrorCode CBagEventSDev::attach() {
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const ErrorCode errorCode = CBagStorageDev::attach();
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// Set the firstpaint flag and attach objects to allow
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// for immediate run objects to run
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if (_bFirstPaint) {
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_bFirstPaint = false;
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attachActiveObjects();
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}
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return errorCode;
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}
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ErrorCode CBagEventSDev::evaluateExpressions() {
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// If a Zelda movie is playing, don't execute the event world
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if (CBagPDA::isMoviePlaying())
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return ERR_NONE;
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ErrorCode errorCode = ERR_NONE;
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const int count = getObjectCount();
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for (int i = 0; i < count; ++i) {
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CBagObject *posObj = getObjectByPos(i);
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if (posObj != nullptr) {
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// Find the local Expression objects
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// This code says... only evaluate if we're in an if statement, this must be wrong.
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if (posObj->getExpression() == nullptr || posObj->getExpression()->evaluate(posObj->isNegative())) {
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if (!posObj->isAttached()) {
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posObj->setActive();
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posObj->attach();
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}
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if (posObj->isImmediateRun())
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posObj->runObject();
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} else if (posObj->isAttached() && (posObj->getType() != SOUND_OBJ || !((CBagSoundObject *)posObj)->isPlaying())) {
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posObj->setActive(false);
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posObj->detach();
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}
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} else
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errorCode = ERR_FFIND;
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}
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return errorCode;
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}
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ErrorCode CBagTurnEventSDev::evaluateExpressions() {
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// If a zelda movie is playing, don't execute the turncount world
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if (CBagPDA::isMoviePlaying()) {
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return ERR_UNKNOWN;
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}
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ErrorCode errorCode = ERR_NONE;
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const int count = getObjectCount();
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for (int i = 0; i < count; ++i) {
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CBagObject *posObj = getObjectByPos(i);
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if (posObj != nullptr) {
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// Find the local Expression objects
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// This code says... only evaluate if we're in an if statement, this must be wrong.
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if (posObj->getExpression() == nullptr || posObj->getExpression()->evaluate(posObj->isNegative())) {
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if (!posObj->isAttached()) {
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posObj->setActive();
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posObj->attach();
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}
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if (posObj->isImmediateRun())
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posObj->runObject();
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} else if (posObj->isAttached() && (posObj->getType() != SOUND_OBJ || !((CBagSoundObject *)posObj)->isPlaying())) {
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posObj->setActive(false);
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posObj->detach();
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}
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} else
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errorCode = ERR_FFIND;
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}
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return errorCode;
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}
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} // namespace Bagel
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