mirror of
https://github.com/scummvm/scummvm.git
synced 2025-04-02 10:52:32 -04:00
269 lines
6.9 KiB
C++
269 lines
6.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "common/engine_data.h"
|
|
#include "common/file.h"
|
|
#include "engines/engine.h"
|
|
|
|
#include "bagel/baglib/bagel.h"
|
|
#include "bagel/boflib/sound.h"
|
|
#include "bagel/dialogs/next_cd_dialog.h"
|
|
#include "bagel/dialogs/opt_window.h"
|
|
#include "bagel/baglib/paint_table.h"
|
|
#include "bagel/baglib/master_win.h"
|
|
#include "bagel/boflib/debug.h"
|
|
#include "bagel/boflib/file_functions.h"
|
|
#include "bagel/boflib/log.h"
|
|
|
|
namespace Bagel {
|
|
|
|
// Initialize global variables.
|
|
//
|
|
CBofWindow *g_hackWindow;
|
|
|
|
CBagel::CBagel(const BagelReg *gameReg) {
|
|
assert(gameReg != nullptr);
|
|
|
|
registerGame(gameReg);
|
|
}
|
|
|
|
CBagel::~CBagel() {
|
|
assert(isValidObject(this));
|
|
|
|
// Release options file
|
|
release();
|
|
|
|
_szAppName[0] = '\0';
|
|
_pMainWnd = nullptr;
|
|
_gameReg = nullptr;
|
|
}
|
|
|
|
void CBagel::registerGame(const BagelReg *gameReg) {
|
|
assert(isValidObject(this));
|
|
_gameReg = gameReg;
|
|
|
|
// Init statics
|
|
g_hackWindow = nullptr;
|
|
|
|
// Use registration info to init this game object
|
|
if (gameReg != nullptr) {
|
|
// Keep application name
|
|
setAppName(gameReg->_gameName);
|
|
|
|
// Load this game's .ini file
|
|
if (gameReg->_optionFile != nullptr)
|
|
loadOptionFile(gameReg->_optionFile);
|
|
}
|
|
}
|
|
|
|
ErrorCode CBagel::setOption(const char *section, const char *option, const char *stringValue) {
|
|
assert(isValidObject(this));
|
|
return writeSetting(section, option, stringValue);
|
|
}
|
|
|
|
ErrorCode CBagel::setOption(const char *section, const char *option, int intValue) {
|
|
assert(isValidObject(this));
|
|
return writeSetting(section, option, intValue);
|
|
}
|
|
|
|
ErrorCode CBagel::getOption(const char *section, const char *option, char *stringValue, const char *defaultValue, uint32 size) {
|
|
assert(isValidObject(this));
|
|
return readSetting(section, option, stringValue, defaultValue, size);
|
|
}
|
|
|
|
ErrorCode CBagel::getOption(const char *section, const char *option, int *intValue, int defaultValue) {
|
|
assert(isValidObject(this));
|
|
return readSetting(section, option, intValue, defaultValue);
|
|
}
|
|
|
|
ErrorCode CBagel::getOption(const char *section, const char *option, bool *boolValue, int defaultValue) {
|
|
assert(isValidObject(this));
|
|
return readSetting(section, option, boolValue, defaultValue);
|
|
}
|
|
|
|
ErrorCode CBagel::initialize() {
|
|
assert(isValidObject(this));
|
|
|
|
// Game must already be registered with registerGame()
|
|
assert(_gameReg != nullptr);
|
|
|
|
CBofApp::initialize();
|
|
|
|
// Initialise engine data for the game
|
|
Common::U32String errMsg;
|
|
if (!Common::load_engine_data("bagel.dat", "", 1, 0, errMsg)) {
|
|
GUIErrorMessage("Could not find bagel.dat data file");
|
|
const Common::String msg(errMsg);
|
|
bofMessageBox("Engine Data", msg.c_str());
|
|
_errCode = ERR_FREAD;
|
|
return _errCode;
|
|
}
|
|
|
|
Common::File paintTable;
|
|
if (!paintTable.open("paint_table.txt")) {
|
|
bofMessageBox("Engine Data", "Invalid Paint Table");
|
|
_errCode = ERR_FREAD;
|
|
return _errCode;
|
|
}
|
|
PaintTable::initialize(paintTable);
|
|
|
|
getOption("UserOptions", "WrongCDRetries", &_numRetries, 20);
|
|
if (_numRetries < 1) {
|
|
_numRetries = 100;
|
|
}
|
|
|
|
logInfo("Initializing BAGEL");
|
|
|
|
// Turn off System cursor
|
|
CBofCursor::hide();
|
|
|
|
// Initialize local game paths
|
|
initLocalFilePaths();
|
|
|
|
// Child class must instantiate the Main Window
|
|
return _errCode;
|
|
}
|
|
|
|
ErrorCode CBagel::runApp() {
|
|
assert(isValidObject(this));
|
|
|
|
// The main game window must have been created by now
|
|
assert(_pMainWnd != nullptr);
|
|
|
|
return CBofApp::runApp();
|
|
}
|
|
|
|
ErrorCode CBagel::shutdown() {
|
|
assert(isValidObject(this));
|
|
|
|
logInfo("Shutting down BAGEL");
|
|
|
|
// Just in case the child class forgot to delete the main window,
|
|
// I'll do it.
|
|
delete _pMainWnd;
|
|
_pMainWnd = nullptr;
|
|
|
|
return CBofApp::shutdown();
|
|
}
|
|
|
|
|
|
ErrorCode CBagel::initLocalFilePaths() {
|
|
assert(isValidObject(this));
|
|
|
|
// Check for Installed state of game
|
|
getOption("Startup", "InstallCode", &_installCode, BAG_INSTALL_DEFAULT);
|
|
|
|
return _errCode;
|
|
}
|
|
|
|
ErrorCode CBagel::verifyCDInDrive(int diskId, const char *waveFile) {
|
|
assert(isValidObject(this));
|
|
|
|
if (_gameReg->_numberOfCDs > 0) {
|
|
char szBuf[MAX_DIRPATH];
|
|
|
|
// Find the drive that this disk is in
|
|
Common::sprintf_s(szBuf, "DISK%d", diskId);
|
|
Common::sprintf_s(szBuf, "$SBARDIR%sDISK%d", PATH_DELIMETER, diskId);
|
|
|
|
CBofString cString(szBuf, MAX_DIRPATH);
|
|
fixPathName(cString);
|
|
|
|
// If the disk is not in drive, then inform the user
|
|
int i = 0;
|
|
while (!shouldQuit() && !fileExists(cString.getBuffer())) {
|
|
// display a dialog box that tells the user to put the CD back into
|
|
// the drive, or Abort.
|
|
logInfo(buildString("Unable to find game's DiskID as '%s'", cString.getBuffer()));
|
|
|
|
if (i++ > _numRetries) {
|
|
reportError(ERR_FFIND, "Could not recover from missing CD");
|
|
break;
|
|
}
|
|
|
|
// Play the Zelda "Alias, you should insert disk 1 at this time."
|
|
if (i == 1 && waveFile != nullptr) {
|
|
BofPlaySound(waveFile, SOUND_WAVE | SOUND_ASYNCH);
|
|
}
|
|
|
|
if (g_hackWindow == nullptr) {
|
|
showNextCDDialog(_pMainWnd, diskId);
|
|
} else {
|
|
showNextCDDialog(g_hackWindow, diskId);
|
|
}
|
|
}
|
|
}
|
|
|
|
return _errCode;
|
|
}
|
|
|
|
void fixPathName(CBofString &s) {
|
|
// Remove any homedir prefix. In ScummVM, all paths are relative
|
|
// to the game folder automatically
|
|
char *p = strstr(s.getBuffer(), HOMEDIR_TOKEN);
|
|
if (p != nullptr)
|
|
s = p + strlen(HOMEDIR_TOKEN) + 1;
|
|
|
|
// Replace any backslashes with forward slashes
|
|
while ((p = strchr(s.getBuffer(), '\\')) != nullptr)
|
|
*p = '/';
|
|
}
|
|
|
|
|
|
void CBagel::showNextCDDialog(CBofWindow *parentWin, int diskId) {
|
|
CBagNextCDDialog cNextCDDialog;
|
|
|
|
// Use specified bitmap as this dialog's image
|
|
CBofPalette *pPal = nullptr;
|
|
CBofBitmap *pBmp = nullptr;
|
|
|
|
switch (diskId) {
|
|
|
|
case 1:
|
|
pBmp = Bagel::loadBitmap(buildSysDir("DISK1.BMP"), pPal);
|
|
break;
|
|
|
|
case 2:
|
|
pBmp = Bagel::loadBitmap(buildSysDir("DISK2.BMP"), pPal);
|
|
break;
|
|
|
|
case 3:
|
|
pBmp = Bagel::loadBitmap(buildSysDir("DISK3.BMP"), pPal);
|
|
break;
|
|
|
|
// Shouldn't ever get here
|
|
default:
|
|
assert(false);
|
|
break;
|
|
}
|
|
|
|
cNextCDDialog.setBackdrop(pBmp);
|
|
|
|
const CBofRect cRect = cNextCDDialog.getBackdrop()->getRect();
|
|
|
|
// Create the dialog box
|
|
cNextCDDialog.create("NextCD", cRect.left, cRect.top, cRect.width(), cRect.height(), parentWin);
|
|
cNextCDDialog.center();
|
|
|
|
cNextCDDialog.doModal();
|
|
}
|
|
|
|
} // namespace Bagel
|