scummvm/engines/avalanche/closing.h
2021-12-26 18:48:43 +01:00

61 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
/* CLOSING The closing screen and error handler. */
#ifndef AVALANCHE_CLOSING_H
#define AVALANCHE_CLOSING_H
#include "common/str.h"
namespace Avalanche {
class AvalancheEngine;
class Closing {
public:
Closing(AvalancheEngine *vm);
void exitGame();
private:
// Will be needed during implementation of Closing.
enum ScreenType {
kScreenBugAlert = 1,
kScreenRamCram = 2,
kScreenNagScreen = 3,
kScreenTwoCopies = 5
};
AvalancheEngine *_vm;
void getScreen(ScreenType which);
void showScreen();
void putIn(Common::String str, uint16 where);
};
} // End of namespace Avalanche.
#endif // AVALANCHE_CLOSING_H